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Made in gr
Regular Dakkanaut





Battalion

HQ

129 Wolf lord with jump pack (TH/SS , the wulfen stone) saga of the wolfkin

122 Runepriest with jump pack (Runic stave, living lightning, furry of wolf spirits)

114 Wolfguard battle leader with jump pack (TH/SS)

TROOPS

65 5x grey hunters (no upgrades)

65 5x grey hunters (no upgrades)

65 5x grey hunters (no upgrades)

FAST ATTACK

298 5xTWC (5x storm shields, 3xthunder hammers)

ELITES

284 6xwulfen (4xTH/SS, 1x axe, 1xclaws)

HEAVY SUPPORT

170 5x long fangs (4xlascannons)

170 5x long fangs (4xlascannons)

FLYERS

259 1xStormfang gunship (2xtwin heavy bolters, twin las, helfrost destructor)

259 1xStormfang gunship (2xtwin heavy bolters, twin las, helfrost destructor)


TACTIC

Wolf lord, wolfguard battle leader and runepriest form a bubble of reroll ones to hit, to wound and -1 to hit for wulfen, thunderwolves and gunships (-2 to hit for them). Longfangs stay backfield in ruins for long range fire support. 2 grey hunters squads fill the gunships for extra support and for reducing my drops. 2000 points on the nose

This message was edited 1 time. Last update was at 2018/09/04 19:02:08


 
   
Made in gb
Steadfast Grey Hunter






Possibly switch a set of Lascannons out for Missile Launchers to give you a little bit of Anti-Horde? As getting bogged down would be your big problem with this list I think.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in gr
Regular Dakkanaut





I think missile launchers are overcosted. My anti horde solution is my 2 stormfangs with the 4 twin heavy bolters (24 shots) and the dispersed mode of the helfrost destructors in the shooting phase and my thunderwolves in the assault phase with 33 attacks all with reroll 1s to hit and wound. Also my runepriest with furry of the wolf spirits and wulfenstone has 10 attacks

This message was edited 1 time. Last update was at 2018/09/05 06:34:32


 
   
Made in gb
Steadfast Grey Hunter






I absolutely agree that missile launchers are overcosted! But they would at least give some flexibility in clearing multiple units of guard a turn. Thunderhammers are wasted on the chaff is my only thought.

Zap Brannigan -
"In the game of chess you can never let your adversary see your pieces."
"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate."
"Rock breaks scissors. But paper covers rock, and scissors cut paper! Kiff: we have a conundrum...... Search them for paper... and bring me a rock." 
   
Made in pl
Automated Space Wolves Thrall




Poland

You know that you can't put GH into Stormfang Gunship? It's not Stormwolf, bro.

Wulfens on foot.... huh, it's not competetive

The real Rockn'rolla! 
   
Made in nz
Dakka Veteran




New Zealand

Maybe outfkank with the wulfen. The re roll charge range would make a great beta strike unit in their backline. Also if yiur takibg bare bone troops. May as well take blood claws since tgey get stratagems better than true grit.
   
Made in se
Fresh-Faced New User




@Wisnias

Stormfang Gunship can transport 6 infantry models
   
Made in us
Stealthy Space Wolves Scout





Florida

So my 2 cents. I like the list with a few tweaks.
I don't like axes on wulfen. I'd add another TH/SS or claw guy then I would outflank them. Be smart wth their positioning and charge from behind cover to avoid overwatch if possible. I deepstrike a jumppack wolf priest with them for rerolls to all hits.

I love TWC but I feel TH are a waste on any but the pack leader. Not enough attacks. I feel their role is chewing up infantry/heavy infantry. They have potential for tons of S5 attacks with -1/-2 AP. Perhaps try them with wolf claws and storm shields for reroll all failed wounds. Coupled with the savagery strategem they will hit on 2s wound at +1 and reroll all failed wounds. You could follow them with a wolf priest for reroll all failed hits.

Maybe try using a stormwolf instead of one of the stormfangs. It still has great weapons for shooting but can carry 16 models. Putting all the GH in 1 ship. Its 20pts more but that's 4 units packed into only 1 drop which is nice.
   
Made in gb
Been Around the Block




I second the recommendation of swapping one flyer for a Stormwolf. To be honest, I'd change them both. That way, you can put two squads of GH and your characters in one flyer, to protect them against turn 1 Shieldbreaker missiles.

I would also drop one Wulfen (the axe guy), so that you can fit the squad and a unit of troops in a Stormwolf, so you don't lose any Wulfen if it gets shot down. Alternatively you could just have one Wulfen with no wargear but this is still a little expensive for a guy who is just there to die.

I'd swap that unit to a Blood Claw unit as well as adding in a WGPL with a hammer. You get a lot of mileage out of him, with the extra attacks on the charge and from the Wulfen, and he's a prime candidate for a Lone Wolf if the rest of the squad get killed.

As for the cavalry, I think that the hammers are absolutely worth it, as long as you can get the +1 or +2 attacks on them from a combination of the lord's relic and WL trait, or the Wulfen's aura. At this point, they're throwing 4 hammer and 3 wolf attacks each, which is just absurd. It's not too difficult to pull off either - the lord with the Stone and Wolfkin can easily kill 5 infantry in one go with his 6 attacks, which should all hit, and all but one should wound.

On the Long Fangs, I would take one missile launcher per unit, just to make use of the flakk missile stratagem where possible.
   
 
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