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![[Post New]](/s/i/i.gif) 2018/09/16 00:53:32
Subject: [1750] - Necrons - Unbreakable Pylons
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Discriminating Deathmark Assassin
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++ Spearhead Detachment +1CP (Necrons) [75 PL, 1744pts] ++
+ No Force Org Slot +
Dynasty Choice: Dynasty: Sautekh
+ HQ +
Cryptek [5 PL, 85pts]: Artefact: Lightning Field, Canoptek Cloak, Staff of Light
. Warlord: Warlord Trait (Codex 3): Immortal Pride
+ Fast Attack +
Canoptek Scarabs [2 PL, 39pts]: 3x Canoptek Scarab Swarm
+ Heavy Support +
Canoptek Spyders [12 PL, 285pts]
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
Canoptek Spyders [12 PL, 285pts]
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
. Canoptek Spyder: Fabricator Claw Array, Gloom Prism
. . Two Particle Beamers: 2x Particle Beamer
Sentry Pylon [22 PL, 525pts]
. Sentry Pylon: Heat Cannon
. Sentry Pylon: Heat Cannon
. Sentry Pylon: Heat Cannon
Sentry Pylon [22 PL, 525pts]
. Sentry Pylon: Heat Cannon
. Sentry Pylon: Heat Cannon
. Sentry Pylon: Heat Cannon
++ Total: [75 PL, 1744pts] ++
I think this could be a pretty fun list for a local money tourney. Knights seems to be big locally.
Even if I'm facing a Horde, it'll still be fun.
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213PL 60PL 12PL 9-17PL
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![[Post New]](/s/i/i.gif) 2018/09/16 06:59:17
Subject: Re:[1750] - Necrons - Unbreakable Pylons
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Nihilistic Necron Lord
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Why sautekh ? Your pylons dont benefit from that dynasty. Unless you want to move them around. Is that your plan, with their tiny 3" movement ? Why not nihilakh to re-roll 1s to hit ? You could easily make two spearheads, for +1 CP. One nihilakh for the pylons, and the second novokh to boost your spyders in CC.
How are they unbreakable ? Why so many spyders ? Only one spyder can repair one pylon, you cant use multiple spyders on one pylon. A skilled opponent will focus fire on one pylon and try to destroy it. A destroyed pylon cannot be repaired by cryptek or spyder, and cant be resurrected. Why arent you using teleportation matrix on your pylons ? Keeps them safe the first turn, if you dont get first turn. How are you going to prevent deepstrikes ? You will have a really hard time against hordes. Once they charge your pylons their firing is done.
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This message was edited 3 times. Last update was at 2018/09/16 07:04:47
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![[Post New]](/s/i/i.gif) 2018/09/16 22:21:11
Subject: [1750] - Necrons - Unbreakable Pylons
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Discriminating Deathmark Assassin
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I'm still learning to play not Novokh, I'll probably change the dynasty. I'm thinking Mephrit, for Talent for Destruction. The boosted AP could be fun. It means the Pylons would be at AP -5 and 2d6 take highest for damage.
The plan is to let each pylon have a Spyder for repair, with the cloaktek doing repair on the things that need it best. If I could fit more Scarabs for screens I would, but the Spyder shooting backing the Pylons should help.
I'm tempted to drop the sypder's beaners for more Scarabs, but I'm not sure.
The Spyders are also for Psyker denial. 7 denial attempts a turn should be enough. Lots of elder soup and tons of psychic stuff, and I'm sick of having to just take it.
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This message was edited 1 time. Last update was at 2018/09/16 22:31:54
213PL 60PL 12PL 9-17PL
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![[Post New]](/s/i/i.gif) 2018/09/17 06:36:25
Subject: [1750] - Necrons - Unbreakable Pylons
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Nihilistic Necron Lord
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Blndmage wrote:I'm still learning to play not Novokh, I'll probably change the dynasty. I'm thinking Mephrit, for Talent for Destruction. The boosted AP could be fun. It means the Pylons would be at AP -5 and 2d6 take highest for damage.
Talent for destruction is only for one pylon (the unit of 3 pylons is set up at the same time, within 6" of each other, but later they act as seperate units), and only when you roll a natural 6, which happens once every two turns, for D6 shots. Its a waste of CP. The 2D6 Damage, use highest roll, is only at half range.
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![[Post New]](/s/i/i.gif) 2018/09/17 07:04:45
Subject: [1750] - Necrons - Unbreakable Pylons
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Discriminating Deathmark Assassin
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p5freak wrote: Blndmage wrote:I'm still learning to play not Novokh, I'll probably change the dynasty. I'm thinking Mephrit, for Talent for Destruction. The boosted AP could be fun. It means the Pylons would be at AP -5 and 2d6 take highest for damage.
Talent for destruction is only for one pylon (the unit of 3 pylons is set up at the same time, within 6" of each other, but later they act as seperate units), and only when you roll a natural 6, which happens once every two turns, for D6 shots. Its a waste of CP. The 2D6 Damage, use highest roll, is only at half range.
I was thinking of the Mephrit strat on the Spyder units, if they beamers.
Yes, the 2d6 take high for damage is at 1/2 range, which is when the Mephrit code kicks in, boosting the AP.
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213PL 60PL 12PL 9-17PL
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![[Post New]](/s/i/i.gif) 2018/09/17 09:42:08
Subject: [1750] - Necrons - Unbreakable Pylons
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Lord of the Fleet
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You don't need Ap-5 in almost all scenarios though. Even a Land Raider is only getting a 6+ save against Ap-4, and most of the similar targets will have an invulnerable save anyway.
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![[Post New]](/s/i/i.gif) 2018/09/17 17:51:29
Subject: [1750] - Necrons - Unbreakable Pylons
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Discriminating Deathmark Assassin
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True. I was mainly thinking of Mephrit for the strat, not so much the Code.
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213PL 60PL 12PL 9-17PL
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