Double battalion (13 CP)
HQs
129 wolf lord with jumppack (TH/SS, wulfenstone, saga of wolfkin)
114 WGBL with jump pack (TH/SS)
114 WGBL with jump pack (TH/SS)
122 Runepriest with jump pack (Armour of russ, runic stave, living lightning, Furry of wolf spirits)
TROOPS
77 5xbloodclaws (1xpowerfist)
77 5xbloodclaws (1xpowerfist)
77 5xbloodclaws (1xpowerfist)
77 5xbloodclaws (1xpowerfist)
65 5x grey hunters (stock)
65 5x grey hunters (stock)
TRANSPORTS
80 Rhino (2x stormbolter, hunter killer missile)
74 Rhino (2x stormbolter)
HEAVY SUPPORT
170 5xLongfangs (4xlascannons)
FLYER
259 Stormfang gunship (2xtwin heavy bolters, helfrost, twin lascannons)
Tactic
Each rhino gets 2xsquads bloodclaws inside and they move forward with move + advance + smoke launchers. HQs follow the rhinos. Gunship gets in the HQ bubble for reroll 1s to hit, 1s to wound and -1 to hit along with rhinos (-2 to hit for flyer and rhinos). Long fangs get in the hunt to be secure from first turn fire and they show up first turn in my deployment zone and get keen senses and wolfs eye reroll wounds. Grey hunters capture objectives and try to shield my HQs from the rear. My HQs defend the rhinos, with heroic intervention and armour of russ debuff , from melee units. Rhinos charge first to soak up overwatch.
PS1: I thought of getting a wolf priest instead of a second WGBL but i already reroll most hits and i need the damage output of the hammer and 3++ survivability of the battle leader for almost the same points.
PS2: I strongly believe that the assault characters + hidden power fists in bloodclaws are better than fielding wulfen or thunderwolves because characters cant be singled out easily, they almost dont miss if they buff each other and
they can reach every opponent even if it is a flyer or a squad on a terrain floor. Also buffed bloodclaws are super good now.
PS3 : I have another variant of the list where i drop the longfangs for helblasters and i use the spare points along with the rhino upgrade points to turn one WGBL to wolf lord
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