Nevelon wrote:On command point farming:
Right now we have seen an ability that lets you get a
CP on a 5+ every time your opponent uses a tactic. I will assume that he’s got to be alive, and probably not shaken to use that. How many
CP is that going to generate in a game? 2-3?
You get 1
CP for every 10 points under your opponent’s force value you are. How expensive is it to start at a higher level? The
RT expansion characters suggest 15-20 points. So in a longer game it might be worth it. But there are a lot of variables. If you eat a rocket to the face first turn, obviously you aren’t going to get a lot of use out of it. If your opponent’s leader gets snuffed early, limiting his
CP generation/use, again less milage. In a multiplayer game? Could be broken as heck, depends on the fine print.
That’s also not taking into account the opportunity cost of not taking some of the other L2 upgrades.
But I’m not worried that this could be as broken as some of the
40k shenanigans. For one thing, there are a lot fewer places to generate abilities from. When you have fewer things overlapping, there are less opportunities for broken combos.