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Is Kill Team going to turn into 40K now that they are introducing commanders?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Focused Fire Warrior





West Virginia

Obviously, the scale will still be smaller, but I like Kill Team because it is different than 40K. Now, with commanders, I feel like it is going to turn into 40K's "stand by your HQ to re-roll ones." Am I jumping the gun on this or do others feel the same way?
Made in us
Focused Fire Warrior





West Virginia

Well, most commanders seem to have an aura ability of some kind and there is command point farming. These reveals make me a sad panda.

I understand it is an expansion and totally optional, but it just sends the game in a direction that I did not want to see it go.
Made in us
Focused Fire Warrior





West Virginia

 Nevelon wrote:
On command point farming:

Right now we have seen an ability that lets you get a CP on a 5+ every time your opponent uses a tactic. I will assume that he’s got to be alive, and probably not shaken to use that. How many CP is that going to generate in a game? 2-3?

You get 1 CP for every 10 points under your opponent’s force value you are. How expensive is it to start at a higher level? The RT expansion characters suggest 15-20 points. So in a longer game it might be worth it. But there are a lot of variables. If you eat a rocket to the face first turn, obviously you aren’t going to get a lot of use out of it. If your opponent’s leader gets snuffed early, limiting his CP generation/use, again less milage. In a multiplayer game? Could be broken as heck, depends on the fine print.

That’s also not taking into account the opportunity cost of not taking some of the other L2 upgrades.

But I’m not worried that this could be as broken as some of the 40k shenanigans. For one thing, there are a lot fewer places to generate abilities from. When you have fewer things overlapping, there are less opportunities for broken combos.


That all makes sense. Plus, barring a rule I am not aware of, you will be able to target characters freely to try to negate the buffs directly.
 
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