I would say go fast, shooty, and anti-infantry. Flying tyrants with double devourers, big squads of gaunts, that kinda stuff. If you bring melee make sure it’s very durable. 30-man hormagaunts durable. He can castle up and put down a second shooting phase if you charge the wrong stuff and you’ve thrown away points for nothing.
It’s important to kill his basic dudes. Any damage to the big suits will get shunted to drones, tearing up mass quantities of fire warriors will take away all his buffs and support fire.
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