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2018/10/17 16:29:21
Subject: Ork questions already!
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Enginseer with a Wrench
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So if the shokk truck teleport does it still count as advancing?
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3000
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2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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2018/10/17 16:41:19
Subject: Re:Ork questions already!
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Jovial Plaguebearer of Nurgle
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I would assume, yes, since it happens after you roll for your Advance. However, I am open to hearing alternative reasoning.
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Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch |
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2018/10/17 16:42:15
Subject: Re:Ork questions already!
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Dakka Veteran
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You set it up again, so I guess that implies that it arrived from reserves and therefore it didn't advance. However, you declared that it was advancing so I can totally see people arguing the other way.
Also, I guess if you trigger this ability whilst within 9" of an enemy then you end up further away than when you started?
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This message was edited 1 time. Last update was at 2018/10/17 16:43:16
8930 points 6800 points 75 points 600 points
2810 points 4090 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
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2018/10/17 16:55:23
Subject: Re:Ork questions already!
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Storm Trooper with Maglight
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Bilge Rat wrote:
Also, I guess if you trigger this ability whilst within 9" of an enemy then you end up further away than when you started?
Which would be interesting, as it also does not give you the choice not to redeploy, you roll a 4+, off you go. I can see there being times this is less useful, and times where it is a great escape.
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2018/10/17 17:04:14
Subject: Ork questions already!
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Damsel of the Lady
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You can Advance and then move 0". It's like a flag that gets triggered by you declaring you are Advancing, regardless of whether you actually use it or not.
So even though you ended up arriving as Reinforcements you also count as Advancing (so both sets of rules and restrictions should apply to you).
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2018/10/17 17:20:36
Subject: Ork questions already!
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Grim Dark Angels Interrogator-Chaplain
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Submit any odd interactions to the FAQ Hotline email address for the two-week FAQ.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2018/10/17 17:31:44
Subject: Re:Ork questions already!
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Norn Queen
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It both counts as advancing and arriving as reinforcements.
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2018/10/18 07:17:34
Subject: Re:Ork questions already!
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Excited Doom Diver
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Can you provide a citation for that? Is that based on precedent for other units that can redeploy mid-game?
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2018/10/18 07:48:40
Subject: Ork questions already!
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Horrific Hive Tyrant
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Can it still move?
Legit question, as this doesn't happen at the END of the phase. Surely you can move it afterwards.
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2018/10/18 08:02:07
Subject: Re:Ork questions already!
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Longtime Dakkanaut
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It would seem to me that teleporting IS the advance move.
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2018/10/18 08:11:05
Subject: Re:Ork questions already!
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Horrific Hive Tyrant
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Right, that might be the intention. Or maybe not, it doesn't say.
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2018/10/18 08:44:42
Subject: Ork questions already!
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Lord of the Fleet
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I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.
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2018/10/18 08:57:56
Subject: Ork questions already!
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Horrific Hive Tyrant
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Valkyrie wrote:I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.
So... That means it can move after jumping? Because it's not a replacement.
The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.
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This message was edited 2 times. Last update was at 2018/10/18 08:58:12
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2018/10/18 09:57:58
Subject: Ork questions already!
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Emboldened Warlock
Widnes UK
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Stux wrote: Valkyrie wrote:I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.
So... That means it can move after jumping? Because it's not a replacement.
The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.
If it counts as reinforcements then it wouldn't be able to move further as reinforcements can't move after arriving.
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Ulthwe: 7500 points |
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2018/10/18 10:00:01
Subject: Ork questions already!
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Horrific Hive Tyrant
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roflmajog wrote: Stux wrote: Valkyrie wrote:I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.
So... That means it can move after jumping? Because it's not a replacement.
The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.
If it counts as reinforcements then it wouldn't be able to move further as reinforcements can't move after arriving.
Great. There's a thread raging about that issue right now!
https://www.dakkadakka.com/dakkaforum/posts/list/30/765333.page
Seems super important to resolve it for this vehicle, as it will be relevant every single time it's used.
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This message was edited 2 times. Last update was at 2018/10/18 10:01:04
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2018/10/18 13:08:17
Subject: Ork questions already!
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Grim Dark Angels Interrogator-Chaplain
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Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2018/10/18 13:15:18
Subject: Ork questions already!
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Horrific Hive Tyrant
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JohnnyHell wrote:Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.
Absolutely. It may even get pre- FAQ'd, I feel it's that big a question.
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2018/10/18 13:16:01
Subject: Ork questions already!
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Grim Dark Angels Interrogator-Chaplain
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Stux wrote: JohnnyHell wrote:Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.
Absolutely. It may even get pre- FAQ'd, I feel it's that big a question.
Aye. It’ll be an argument every time two competitive folks meet otherwise.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2018/10/18 13:47:11
Subject: Ork questions already!
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Enginseer with a Wrench
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When you roll for advance its before you move right?
So you teleport 9 away and then get to move I would guess.
Anyone think these should have been modeled after a dolorian.
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on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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2018/10/18 13:50:23
Subject: Ork questions already!
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Deadshot Weapon Moderati
MI
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That would have been great, and yeah there was already someone else in one of the Ork related threads mentioning doing such a conversion
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2018/10/18 14:50:34
Subject: Ork questions already!
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Nihilistic Necron Lord
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THE_GODLYNESS wrote:When you roll for advance its before you move right?
So you teleport 9 away and then get to move I would guess.
No, because right now any units that are set up again are reinforcements, and these cannot move for any reason. But as mentioned, this is discussed in YMDC right now. You cant charge either, because you advanced (unless a special rule allows you to).
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2018/10/18 14:55:01
Subject: Re:Ork questions already!
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Storm Trooper with Maglight
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But 'no model may be moved more than once in each movement phase'. Core rules, end of first para, movement phase.
So you declare it will advance, roll the dice, get a 4+, move it anywhere you like outside of 9" and that's its entire movement phase (including advancing, so no charging/shooting later either). You can't then move it again, surely?
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2018/10/18 15:08:34
Subject: Ork questions already!
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Longtime Dakkanaut
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The rule doesn't say to remove it, set it up again and then make an advance move, so (even if you don't accept the reinforcements argument) it looks like the setting it up again somewhere is all you get. If you're supposed to be able to move it after it would be great if they FAQ it to let people know.
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2018/10/18 17:05:09
Subject: Re:Ork questions already!
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Norn Queen
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My take on it is that even though it doesn't specify you teleport "instead" of moving, the rules for reinforcements and the subsequent FAQs saying that cannot move any further that phase (to me at least) say that you get to teleport instead of moving, and count as both Reinforcements and Advancing.
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This message was edited 1 time. Last update was at 2018/10/18 17:05:15
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2018/10/18 17:24:17
Subject: Ork questions already!
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Longtime Dakkanaut
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Certainly advancing, there's a debate in the other thread on whether they count as reinforcements (so anybody wanting to argue that, please keep it in the other thread), but I'd agree with you on them counting as reinforcements until GW FAQs otherwise.
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2018/10/18 17:49:58
Subject: Ork questions already!
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Hoary Long Fang with Lascannon
Finland
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Well if you advance with boyz and Da Jump them after, have they advanced? I.e. can they charge without a warboss? I would say this works the same way.
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2018/10/18 19:57:59
Subject: Re:Ork questions already!
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Nihilistic Necron Lord
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A unit that advanced cannot charge, unless a special rule says otherwise. Units arriving as reinforcements, like da jumped boys, aren't exempt from this. Same applies to this vehicle.
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This message was edited 1 time. Last update was at 2018/10/18 19:58:27
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2018/10/20 13:19:23
Subject: Ork questions already!
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Dakka Veteran
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but if they are reinforcements (or treated as) they are allowed to charge. because reinforcments are allowed to charge after they've been set up on the battlefield you cannot have it both way... either they are or they arent. if advanced, either: they are reinforcements, they cannot be moved again (by any means), but can charge they arent reinforcements, they can be moved again (by any means), but they cant charge
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This message was edited 2 times. Last update was at 2018/10/20 13:22:32
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2018/10/20 13:20:39
Subject: Ork questions already!
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Horrific Hive Tyrant
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RedNoak wrote:but if they are reinforcements (or treated as) they are allowed to charge. because reinforcments are allowed to charge after they've been set up on the battlefield
Not if they count as advancing.
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2018/10/20 14:09:29
Subject: Ork questions already!
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Dakka Veteran
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yes. they can
(really informative post isnt it?)
EDIT (to make it informative):
reinforcments are allowed to charge after they've been set up on the battlefield
doesnt matter if they advanced or not. because that all happened before they were reinforcements. because if it were anything else you would have just broken the game, cause reinforcments are not allowed to advance.
so again. either they are reinforcements or not. and that will determine what they are allowed to do for the rest of the turn
U CANNOT JUST CHERRYPICK RULES. either you use them or you dont.
reinforcements are allowed to charge after they've been set up on the battlefield. because the rules say so.
i'm not saying they are reinfocement btw. i'm just saying if they are then they should follow the rules for reinforcements.
EDIT2:
to make it more clear:
from the rulebook
REINFORCEMENTS:
[..] but they can otherwise act normally (shoot, charge, etc.) for the rest of their turn. Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes.
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This message was edited 7 times. Last update was at 2018/10/20 14:21:45
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