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Made in us
Enginseer with a Wrench





So if the shokk truck teleport does it still count as advancing?
[Thumb - Capture+_2018-10-17-12-20-43.png]


3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

I would assume, yes, since it happens after you roll for your Advance. However, I am open to hearing alternative reasoning.

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in no
Dakka Veteran





You set it up again, so I guess that implies that it arrived from reserves and therefore it didn't advance. However, you declared that it was advancing so I can totally see people arguing the other way.

Also, I guess if you trigger this ability whilst within 9" of an enemy then you end up further away than when you started?

This message was edited 1 time. Last update was at 2018/10/17 16:43:16


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Made in us
Storm Trooper with Maglight





Fredericksburg, VA

Bilge Rat wrote:


Also, I guess if you trigger this ability whilst within 9" of an enemy then you end up further away than when you started?


Which would be interesting, as it also does not give you the choice not to redeploy, you roll a 4+, off you go. I can see there being times this is less useful, and times where it is a great escape.
   
Made in us
Damsel of the Lady




You can Advance and then move 0". It's like a flag that gets triggered by you declaring you are Advancing, regardless of whether you actually use it or not.

So even though you ended up arriving as Reinforcements you also count as Advancing (so both sets of rules and restrictions should apply to you).
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Submit any odd interactions to the FAQ Hotline email address for the two-week FAQ.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Norn Queen






It both counts as advancing and arriving as reinforcements.
   
Made in gb
Excited Doom Diver





 BaconCatBug wrote:
It both counts as advancing and arriving as reinforcements.

Can you provide a citation for that? Is that based on precedent for other units that can redeploy mid-game?
   
Made in gb
Horrific Hive Tyrant





Can it still move?

Legit question, as this doesn't happen at the END of the phase. Surely you can move it afterwards.
   
Made in us
Longtime Dakkanaut




It would seem to me that teleporting IS the advance move.
   
Made in gb
Horrific Hive Tyrant





Dandelion wrote:
It would seem to me that teleporting IS the advance move.


Right, that might be the intention. Or maybe not, it doesn't say.
   
Made in gb
Lord of the Fleet






London

I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.
   
Made in gb
Horrific Hive Tyrant





 Valkyrie wrote:
I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.


So... That means it can move after jumping? Because it's not a replacement.

The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.

This message was edited 2 times. Last update was at 2018/10/18 08:58:12


 
   
Made in gb
Emboldened Warlock




Widnes UK

 Stux wrote:
 Valkyrie wrote:
I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.


So... That means it can move after jumping? Because it's not a replacement.

The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.


If it counts as reinforcements then it wouldn't be able to move further as reinforcements can't move after arriving.

Ulthwe: 7500 points 
   
Made in gb
Horrific Hive Tyrant





 roflmajog wrote:
 Stux wrote:
 Valkyrie wrote:
I would say it counts as Advancing. Nowhere does it state that the redeployment is done instead of Advancing.


So... That means it can move after jumping? Because it's not a replacement.

The way it's worded appears like it's interrupts to teleport the vehicle, which would imply you go back to what you were doing before the teleport, the next step of which is to move the vehicle.


If it counts as reinforcements then it wouldn't be able to move further as reinforcements can't move after arriving.


Great. There's a thread raging about that issue right now!
https://www.dakkadakka.com/dakkaforum/posts/list/30/765333.page

Seems super important to resolve it for this vehicle, as it will be relevant every single time it's used.

This message was edited 2 times. Last update was at 2018/10/18 10:01:04


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Horrific Hive Tyrant





 JohnnyHell wrote:
Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.


Absolutely. It may even get pre-FAQ'd, I feel it's that big a question.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Stux wrote:
 JohnnyHell wrote:
Email GW. They’ll round one FAQ it. No point debating as-yet-unreleased rules tooooo hard.


Absolutely. It may even get pre-FAQ'd, I feel it's that big a question.


Aye. It’ll be an argument every time two competitive folks meet otherwise.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Enginseer with a Wrench





When you roll for advance its before you move right?
So you teleport 9 away and then get to move I would guess.

Anyone think these should have been modeled after a dolorian.

3000
3000
2500

on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.

 
   
Made in us
Deadshot Weapon Moderati




MI

THE_GODLYNESS wrote:
Anyone think these should have been modeled after a dolorian.

That would have been great, and yeah there was already someone else in one of the Ork related threads mentioning doing such a conversion
   
Made in de
Nihilistic Necron Lord






Germany

THE_GODLYNESS wrote:
When you roll for advance its before you move right?
So you teleport 9 away and then get to move I would guess.


No, because right now any units that are set up again are reinforcements, and these cannot move for any reason. But as mentioned, this is discussed in YMDC right now. You cant charge either, because you advanced (unless a special rule allows you to).
   
Made in us
Storm Trooper with Maglight





Fredericksburg, VA

But 'no model may be moved more than once in each movement phase'. Core rules, end of first para, movement phase.

So you declare it will advance, roll the dice, get a 4+, move it anywhere you like outside of 9" and that's its entire movement phase (including advancing, so no charging/shooting later either). You can't then move it again, surely?

   
Made in us
Longtime Dakkanaut





The rule doesn't say to remove it, set it up again and then make an advance move, so (even if you don't accept the reinforcements argument) it looks like the setting it up again somewhere is all you get. If you're supposed to be able to move it after it would be great if they FAQ it to let people know.
   
Made in gb
Norn Queen






My take on it is that even though it doesn't specify you teleport "instead" of moving, the rules for reinforcements and the subsequent FAQs saying that cannot move any further that phase (to me at least) say that you get to teleport instead of moving, and count as both Reinforcements and Advancing.

This message was edited 1 time. Last update was at 2018/10/18 17:05:15


 
   
Made in us
Longtime Dakkanaut





Certainly advancing, there's a debate in the other thread on whether they count as reinforcements (so anybody wanting to argue that, please keep it in the other thread), but I'd agree with you on them counting as reinforcements until GW FAQs otherwise.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

Well if you advance with boyz and Da Jump them after, have they advanced? I.e. can they charge without a warboss? I would say this works the same way.

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Made in de
Nihilistic Necron Lord






Germany

A unit that advanced cannot charge, unless a special rule says otherwise. Units arriving as reinforcements, like da jumped boys, aren't exempt from this. Same applies to this vehicle.

This message was edited 1 time. Last update was at 2018/10/18 19:58:27


 
   
Made in de
Dakka Veteran




but if they are reinforcements (or treated as) they are allowed to charge. because reinforcments are allowed to charge after they've been set up on the battlefield

you cannot have it both way... either they are or they arent.

if advanced, either:
they are reinforcements, they cannot be moved again (by any means), but can charge
they arent reinforcements, they can be moved again (by any means), but they cant charge

This message was edited 2 times. Last update was at 2018/10/20 13:22:32


 
   
Made in gb
Horrific Hive Tyrant





RedNoak wrote:
but if they are reinforcements (or treated as) they are allowed to charge. because reinforcments are allowed to charge after they've been set up on the battlefield


Not if they count as advancing.
   
Made in de
Dakka Veteran




yes. they can

(really informative post isnt it?)

EDIT (to make it informative):
reinforcments are allowed to charge after they've been set up on the battlefield

doesnt matter if they advanced or not. because that all happened before they were reinforcements. because if it were anything else you would have just broken the game, cause reinforcments are not allowed to advance.

so again. either they are reinforcements or not. and that will determine what they are allowed to do for the rest of the turn

U CANNOT JUST CHERRYPICK RULES. either you use them or you dont.

reinforcements are allowed to charge after they've been set up on the battlefield. because the rules say so.


i'm not saying they are reinfocement btw. i'm just saying if they are then they should follow the rules for reinforcements.

EDIT2:
to make it more clear:
from the rulebook
REINFORCEMENTS:
[..] but they can otherwise act normally (shoot, charge, etc.) for the rest of their turn. Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes.

This message was edited 7 times. Last update was at 2018/10/20 14:21:45


 
   
 
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