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Made in gr
Regular Dakkanaut





Battalion

HQ

129 Wolf lord with jumpack (TH/SS,wulfenstone, saga of wolfkin)

122 Runepriest with jumpack (Runic stave, Armour of Russ, Furry of wolf spirits, Smite, Living Lightning)


TROOPS

77 5xbloodclaws (1xpowerfist)

77 5xbloodclaws (1xpowerfist)

77 5xbloodclaws (1xpowerfist)


TRANSPORTS

72 1xRhino (1xstorm bolter)

FLYERS

259 stormfang (2xtwin heavy bolters, helfrost destructor, twin lascannons)

259 stormfang (2xtwin heavy bolters, helfrost destructor, twin lascannons)


HEAVY SUPPORT

170 5x longfangs (4xlascannons)

165 5xhelblasters (5xplasma incinerators


Vanguard detachment

HQ
105 Wolfguard battle leader with jump pack (powerfist/Stormshield)

ELITES

239 5xwulfen (4xTH/SS, 1x leader twin claws)

111 3xaggressors (boltstorm gauntlets, frag launchers)

137 Wulfen dreadnought (fenrisian axe, blizzard shield /storm bolter)


TOTAL CPs = 9

TACTIC

Each stormfang gets a bloodclaws squad inside . The rhino gets a bloodclaw squad and the longfangs (who dissembark first turn in order to avoid shooting and get keen senses to remove negative modifiers). The 2 stormfangs , the rhino, the dreadnought and the hellblasters move with the 3 HQs to get the reroll 1s to hit, 1s to wound and possibly -1 to hit from priest (-2 for flyers and rhino which will deploy smoke). Wulfen and aggressors get into the hunt to deploy in one flank to harass my opponent. I pair the wulfen with the aggressors and not the helblasters because aggressors are also good in melee and they benefit from reroll charges from wulfen.

Thoughts???

 
   
Made in us
Fresh-Faced New User





I've noticed a lot of lists with Space Wolves these days include jump pack characters. How do these fare in comparison to the wolf ride option? Specifically for Wolflord and Battle Leader. My brother plays Space Wolves and he runs as many riders as he can, so I'm curious if this is a better strategy?

I think your list looks good, especially with the synergy from the WL and BL offering the rerolls. How do your aggressors keep up with the Wulfen?

Holy tongues speaketh tame //
To part the lepers from the lame //
Black fins and fire forging blades //
Of demons pale as Death in Hades //
conspiracy transmogrifies //
Their slime into the throne of lies //
And while they weep they curse all flesh //
Their sin is reading shin-qof-resh //  
   
Made in gr
Regular Dakkanaut





The Cavalry units ( characters included) can easily be avoided because they cannot move through other models, they cannot go on terrain floors and they cannot charge flyers. A cunning opponent can make them useless. Fly keyword is super powerful this edition making everything else look mediocre

Aggressors turn up from the hunt , and they get reroll charge from wulfen thats it. They take their separate ways after that

 
   
Made in us
Fresh-Faced New User





Oh interesting, I'll let my brother know, he might find that information to be very useful, thanks a lot!

Holy tongues speaketh tame //
To part the lepers from the lame //
Black fins and fire forging blades //
Of demons pale as Death in Hades //
conspiracy transmogrifies //
Their slime into the throne of lies //
And while they weep they curse all flesh //
Their sin is reading shin-qof-resh //  
   
 
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