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Made in au
Hissing Hybrid Metamorph






Several people talking about the commanders expansion have mentioned that, in a campaign, your commander takes the spot of your leader specialist, but I can’t find where it says that in the book. Is it false or can someone sight the page where it mentions that?

Cheers
   
Made in us
Longtime Dakkanaut




It is something I heard from gmg, who do get rules wrong, so it might be not a thing
   
Made in es
Screaming Shining Spear





In a campaign you can include one and only one commander with all his upgrades and wargear but can't change it or add another.

They don't count or restrict the normal specialist rules so you can still include 1x leader and up to 3x different specialist.

Kill team leaders must still be fielded along commanders and retain all their abilities as such (in fact should you deploy a Leadership spec commander the 1st stratagem tell you how to use Commander auras in your normal leader)

This message was edited 1 time. Last update was at 2018/10/21 10:25:34


 
   
Made in au
Hissing Hybrid Metamorph






Awesome, thanks guys. I thought they must've been getting it wrong, unless the rule was in some weird, obscure part of the book, and it sounded like a dumb rule.
   
Made in us
Knight of the Inner Circle






I had the similar type of question..

So you get one commander only and still need a leader to lead your kill team.??

 
   
Made in us
Fixture of Dakka





 Genoside07 wrote:
I had the similar type of question..

So you get one commander only and still need a leader to lead your kill team.??

This is correct. Commanders can't be Leaders, and you still need a Leader.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Hissing Hybrid Metamorph






Which means the Starstriders won’t be completely useless! So I’m happy about this.
   
Made in us
Longtime Dakkanaut




The starstriders I think actually have a really good commander looking at the points costs for everything.
   
Made in us
Loyal Necron Lychguard





I guess it makes sense that you would still need a Leader, given that the command point system is structured around having a Leader provide that additional point per turn that can be potentially denied by killing them.
   
Made in au
Hissing Hybrid Metamorph






stratigo wrote:
The starstriders I think actually have a really good commander looking at the points costs for everything.


Yeah me too. Their only issue is the lack of extra models to put in to fill points, they’re stuck with a 100pt team so you have to upgrade her to 100pts. Not sure if that’s good or bad yet, but the upgrades she gets with Stratagist seem pretty good
   
Made in es
Screaming Shining Spear





 Arachnofiend wrote:
I guess it makes sense that you would still need a Leader, given that the command point system is structured around having a Leader provide that additional point per turn that can be potentially denied by killing them.


In the book there is also a dozen examples about why a commander could be on the Kill team. Suspected traitor in the KT so commander want to watch them perform in order to find it, evaluating a promising leader potential for a future promotion or a wandering skilled warrior that just felt he had to take part.
   
Made in us
Knight of the Inner Circle






 Lord Perversor wrote:

In the book there is also a dozen examples about why a commander could be on the Kill team. Suspected traitor in the KT so commander want to watch them perform in order to find it, evaluating a promising leader potential for a future promotion or a wandering skilled warrior that just felt he had to take part.


What would have been nice is a clear statement in the book about still needing a leader..

Instead of having the readers guess or have to ask the question on forums..

 
   
Made in es
Screaming Shining Spear





There is clear entrances in the commanders book about what they bring and wich rules do they affect.

One of such is Commanders don't affect at all how the specialist restrictions of normal KT works. So we resort to KT specialist rules wich tell to field 1 Leader and up to 3 Specialists.

I think it's pretty clear but also can understand some people confusing it with their ideas of what commanders are.
   
Made in au
Hissing Hybrid Metamorph






 Genoside07 wrote:
 Lord Perversor wrote:

In the book there is also a dozen examples about why a commander could be on the Kill team. Suspected traitor in the KT so commander want to watch them perform in order to find it, evaluating a promising leader potential for a future promotion or a wandering skilled warrior that just felt he had to take part.


What would have been nice is a clear statement in the book about still needing a leader..

Instead of having the readers guess or have to ask the question on forums..


Mainly the confusion for me came from several reviewers saying, with confidence, that they replace the leader. But when the book has its clear rules about them not taking up any specialist slots and there even being a commander specialism that grants a couple of things to a friendly leader, I don't think they needed to say it.
   
Made in us
Longtime Dakkanaut





I hate to say it, but nearly every youtube video I've seen about Kill Team has gotten at least 3 rules wrong. I've been really excited about Kill Team, but what we have are a lot of people that are very familiar with 40k and/or AoS and they jump into Kill Team before reading and understanding the rules fully. Then they make a bunch of videos with incorrect rules and get the whole community confused.

Read the rulebook from front to back. Then, discuss any conundrums with your friends. If you still have questions, send an e-mail to the 40k FAQ e-mail and hopefully they'll be addressed.
   
Made in us
Regular Dakkanaut




One correction tho, what was previously the leadership specialism is now logistics I believe and if the Commander has logisitics (each commander has a list of specialisms they can take) you can't have another one.

AFAIK you can have more than one commander in the command roster
You can only take a commander onto a kill team in a mission that has commanders
In a mission with commanders ALL sides must take a commander
Commanders do not count toward your 3 specialists, (neither does leader) but you still can't have two of the same specialism
I am actually not sure you DO get a leader+commander because that would give you 5 specialists (since previously leader was required+3 and now commander gets 1 that doesnt count toward the 3)
   
Made in us
Oozing Plague Marine Terminator





So, had to take a look at this too after playing a game against a single Broodlord.

For a Killteam to be battleforged as it says in the main Rulebook, your killteam MUST contain at least 3 models, and must include a Leader.

Including Commanders does not change this restriction. Commanders can count as one of the 3. It also states right there that Commanders specialisms do not count towards the maximum number you can include.

Now, this also means alot of the higher level Commanders (like a fully decked out 196 pt lv4 Broodlord) can only be used if you increase pts values above the suggested 200, or you would not be battleforged, or get access to CP

This message was edited 3 times. Last update was at 2018/10/22 06:29:01


 
   
Made in us
Longtime Dakkanaut




 Tiberius501 wrote:
stratigo wrote:
The starstriders I think actually have a really good commander looking at the points costs for everything.


Yeah me too. Their only issue is the lack of extra models to put in to fill points, they’re stuck with a 100pt team so you have to upgrade her to 100pts. Not sure if that’s good or bad yet, but the upgrades she gets with Stratagist seem pretty good


Upgrade her to 75 and buy some of the extra upgrades (an extra CP and extra attack is what I look at). Knocking 1 CP off of every strategum might be what can really elevate the starstriders
   
Made in us
Regular Dakkanaut




 Nightlord1987 wrote:
So, had to take a look at this too after playing a game against a single Broodlord.

For a Killteam to be battleforged as it says in the main Rulebook, your killteam MUST contain at least 3 models, and must include a Leader.

Including Commanders does not change this restriction. Commanders can count as one of the 3. It also states right there that Commanders specialisms do not count towards the maximum number you can include.

Now, this also means alot of the higher level Commanders (like a fully decked out 196 pt lv4 Broodlord) can only be used if you increase pts values above the suggested 200, or you would not be battleforged, or get access to CP


So the consensus is if its a commander mission you must take a commander, a leader, and 1 other unit to be legal.

If it's not a commander mission you can't take a commander
   
Made in us
Fixture of Dakka





Jaynen wrote:

So the consensus is if its a commander mission you must take a commander, a leader, and 1 other unit to be legal.

If it's not a commander mission you can't take a commander

I'd hope that's the consensus, since that is explicitly the rules with no ambiguity.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Fixture of Dakka






Presumably this is not the case for the missions that force one side to take only a Commander (although they're Narrative Play missions, I think, so that rule needn't apply).

This message was edited 1 time. Last update was at 2018/10/24 09:58:32


 
   
Made in us
Regular Dakkanaut




 DarknessEternal wrote:
Jaynen wrote:

So the consensus is if its a commander mission you must take a commander, a leader, and 1 other unit to be legal.

If it's not a commander mission you can't take a commander

I'd hope that's the consensus, since that is explicitly the rules with no ambiguity.


To make it MORE confusing in the "fluff" bits on the commander book it specifically talks about commanders stepping in to replace leaders temporarily but rules as written I believe what I said above to be true
   
 
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