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Made in ca
Neophyte Undergoing Surgeries






I'm having trouble figuring out if step 4 of the shooting sequence - choose another ranged weapon and targets as described on p.32 of the core manual applies to combi weapons.

"If the attacking model has any other ranged weapons that it can fire, and you wish to do so, return to step 2 of the shooting sequence (pg 28). Otherwise the shooting sequence ends."

ex: DW Infernus HB
(Given that I announce I will be using both profiles and applying penalty) Can I fleshwound an enemy model with the Heavy Bolter profile and then (given they are in range) choose the Heavy Flamer profile to attack the same model again (this time with fleshwounds) to potentially take them out of action?

or

Does shooting with both profiles only contribute to a single injury roll?

Any help would be appreciated, thanks.
   
Made in ca
Longtime Dakkanaut





A combi-weapon has two modes that can fire, and it can fire both modes, but it is ultimately the same weapon, and so by reading of the Kill Team rules would say that, no, that weapon cannot inflict any more wounds onto the target model.

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Neophyte Undergoing Surgeries






I see! thanks.

just to make sure I got this down, an example shooting sequence for a single target with both profiles of the Infernus HB would be something like:
-roll hit rolls for 3 shots of [-1] to hit HB
-roll to determine D6 shots of Heavy Flamer
-combine HB hits with Heavy Flamer hits to roll for wounds (potentially up to 9 wounds)
-opponent rolls saves for successful wounds
-(since both profiles do 1 damage per wound) single D6 injury roll if saves are failed and target model reduced to zero wounds

is this accurate?

This message was edited 1 time. Last update was at 2018/10/23 20:31:30


 
   
Made in us
Satyxis Raider






Seattle, WA

 STUNNA_K wrote:
I see! thanks.

just to make sure I got this down, an example shooting sequence for a single target with both profiles of the Infernus HB would be something like:
-roll hit rolls for 3 shots of [-1] to hit HB
-roll to determine D6 shots of Heavy Flamer
-combine HB hits with Heavy Flamer hits to roll for wounds (potentially up to 9 wounds)
-opponent rolls saves for successful wounds
-(since both profiles do 1 damage per wound) single D6 injury roll if saves are failed and target model reduced to zero wounds

is this accurate?


That's how I've been doing it. But with so many shots I try to spread the love around.
   
Made in ca
Neophyte Undergoing Surgeries






 Mordekiem wrote:
 STUNNA_K wrote:
I see! thanks.

just to make sure I got this down, an example shooting sequence for a single target with both profiles of the Infernus HB would be something like:
-roll hit rolls for 3 shots of [-1] to hit HB
-roll to determine D6 shots of Heavy Flamer
-combine HB hits with Heavy Flamer hits to roll for wounds (potentially up to 9 wounds)
-opponent rolls saves for successful wounds
-(since both profiles do 1 damage per wound) single D6 injury roll if saves are failed and target model reduced to zero wounds

is this accurate?


That's how I've been doing it. But with so many shots I try to spread the love around.


awesome, thanks.
<-- n00b looking forward to games that don't take 3 hours lol.
   
Made in us
Satyxis Raider






Seattle, WA

 STUNNA_K wrote:

<-- n00b looking forward to games that don't take 3 hours lol.


No worries. I got out of 40k 8+ years ago. I'm only back for Kill Team. I love the small group tactics.
   
Made in us
Regular Dakkanaut




 STUNNA_K wrote:
I see! thanks.

just to make sure I got this down, an example shooting sequence for a single target with both profiles of the Infernus HB would be something like:
-roll hit rolls for 3 shots of [-1] to hit HB
-roll to determine D6 shots of Heavy Flamer
-combine HB hits with Heavy Flamer hits to roll for wounds (potentially up to 9 wounds)
-opponent rolls saves for successful wounds
-(since both profiles do 1 damage per wound) single D6 injury roll if saves are failed and target model reduced to zero wounds

is this accurate?


You declare the target or targets, you must do this before you roll any dice, no oh I wounded on first roll so I will put the rest of my shots elsewhere
You declare the weapon being used or in this case the profile and that you are choosing both
You choose which part of the weapon to resolve first
In the case of a weapon with a random amount of shots you either do that now or maybe do that to begin with I am uncertain
Make hit rolls for the first profile, if successful make wound rolls, it target goes to 0 wounds then no more shooting needs to be done
If target failed to wound or take to zero wounds then make hit and wound rolls for the second profile

At any point if the target is zero wounds no more rolling is done except you get to make an injury role for out of action and if the damage that took the target to zero is more than 1 you get to use that many dice in order to try and roll the 4+ modified by fleshwounds etc

This message was edited 1 time. Last update was at 2018/10/25 11:52:58


 
   
Made in gb
Lord of the Fleet






You have to roll the number of shots before allocating.

Once you've determined what's firing and how many shots you allocate those to targets and then decide which target to start with.

As above - once a target hits zero wounds you discard all unresolved attacks allocated to that target.
   
Made in es
Screaming Shining Spear





Worth to notice the Faq updated the rules to ignore further attacks already assigned ( before it was only for current weapon) to the.model.
   
 
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