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Made in us
Dakka Veteran





This vehicle lets you place a mine after you hve moved. The mine must be placed within 1" and 3" away from enemy models. When a unit moves to within 1" of it, it explodes causing MW. How exactly would this work? Does it explode when you move within 1" or stop within 1". Because the 1st option, the buggy would set it off everytime after moving away from it.

granted i know we don't have full rules yet.

This message was edited 1 time. Last update was at 2018/10/26 18:16:47


 
   
Made in us
Lieutenant General





Florence, KY


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Longtime Dakkanaut



Glasgow

1st option and it says from the start of the next phase so the buggy wouldn't trigger it in the movement phase it dropped the mine and would only trigger it in a subsequent phase if it moved again within 3" and if it dropped it before moving it would no longer be within 3.

This message was edited 1 time. Last update was at 2018/10/26 18:46:35


 
   
Made in gb
Norn Queen






Agree that it's the first option, if at any point the a moves "within 3 inches" of the thing, it detonates regardless of where the model ends it move. However I fully expect GW to FAQ it to say the opposite because this is 40k where the rules are made up and the points don't matter.

This message was edited 1 time. Last update was at 2018/10/26 18:52:31


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

If you don't like the game, we have plenty of others available in the site.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Norn Queen






I like the game, I just dislike the slapdash approach GW takes that ends up doing more harm than good.
   
Made in us
Longtime Dakkanaut





But the squig blowing up instantly and hurting your own vehicle is SO FUN AND ORKY! What creative rules that really capture the feeling of being an ork! Now please roll a D2000 to see how many points of your army show up to the battle.

 
   
Made in fi
Locked in the Tower of Amareo





 Tibs Ironblood wrote:
But the squig blowing up instantly and hurting your own vehicle is SO FUN AND ORKY! What creative rules that really capture the feeling of being an ork! Now please roll a D2000 to see how many points of your army show up to the battle.


Ummm...It doesn't go instantly. It explodes from NEXT PHASE ONWARD. So you move, deploy, move 3" away from it. Problem solved. You only get hurt by it if you move near it from NEXT PHASE ONWARD.

Albeit need to be careful you don't deploy it so close to end of move you don't get far enough to safety but hey as you can premeasure at will if you screw that up it's on you.

This message was edited 1 time. Last update was at 2018/10/26 20:23:07


2024 painted/bought: 109/109 
   
Made in us
Deathwing Terminator with Assault Cannon






tneva82 wrote:
 Tibs Ironblood wrote:
But the squig blowing up instantly and hurting your own vehicle is SO FUN AND ORKY! What creative rules that really capture the feeling of being an ork! Now please roll a D2000 to see how many points of your army show up to the battle.


Ummm...It doesn't go instantly. It explodes from NEXT PHASE ONWARD. So you move, deploy, move 3" away from it. Problem solved. You only get hurt by it if you move near it from NEXT PHASE ONWARD.

Albeit need to be careful you don't deploy it so close to end of move you don't get far enough to safety but hey as you can premeasure at will if you screw that up it's on you.
Since it says at any point of move, theoretically can't you do a drive-by? Say you move total of 14" (I dont know how many inches it moves yet), so at the point when you have moved 11" worth of movement, you deploy the squig and finish your 14"?
   
Made in fi
Locked in the Tower of Amareo





Precisely. That's why to self-explode you would have to do serious goofup on your measurements as it requires you to either a) deploy it too late(shame on you) or b) later move there deliberately(which sometimes could be tactically advantageous to take the MW's rather than avoid area but outside that again shame on you if you move too close when you can premeasure).

You deploy mine, move away. The explosion is triggered from next phase onward so as long as you clear suitable distance after deploying you are safe.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





tneva82 wrote:
 Tibs Ironblood wrote:
But the squig blowing up instantly and hurting your own vehicle is SO FUN AND ORKY! What creative rules that really capture the feeling of being an ork! Now please roll a D2000 to see how many points of your army show up to the battle.


Ummm...It doesn't go instantly. It explodes from NEXT PHASE ONWARD. So you move, deploy, move 3" away from it. Problem solved. You only get hurt by it if you move near it from NEXT PHASE ONWARD.

Albeit need to be careful you don't deploy it so close to end of move you don't get far enough to safety but hey as you can premeasure at will if you screw that up it's on you.


I was making a joke about the random nature of orks featuring into their rules to their detriment. I did not mean it all literally lol. I would have thought the D2000 would have given away the satire.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

mhalko1 wrote:
This vehicle lets you place a mine after you hve moved. The mine must be placed within 1" and 3" away from enemy models. When a unit moves to within 1" of it, it explodes causing MW. How exactly would this work? Does it explode when you move within 1" or stop within 1". Because the 1st option, the buggy would set it off everytime after moving away from it.

granted i know we don't have full rules yet.


The misreading of the rule in your post is key. You place it during your move, not after. Then it can explode from the next phase onward. So don’t deploy so too late in your move that you end up within 3” when you stop. Simples.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
You Sunk My Battleship!




Augusta, GA

It’s clear to me. Place it at the beginning or middle of your move; not at the end. The mine is armed at the beginning of the next phase.

Maybe people need to read the rules out loud?

This message was edited 1 time. Last update was at 2018/10/26 21:16:46


 
   
Made in gb
Decrepit Dakkanaut




Indeed, ignoring the "during your move" part is why others are saying the rule is badly written, as opposed to them badly reading it instead.
   
Made in de
Nihilistic Necron Lord






Germany

Who rolls the dice to see how many MW the mine does when a unit (friend or foe) comes within 3" ?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 p5freak wrote:
Who rolls the dice to see how many MW the mine does when a unit (friend or foe) comes within 3" ?


Whoever owns the mine, since it is their unit doing the potential damage, like any other model.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Nihilistic Necron Lord






Germany

But it doesn't count as a model for any rules purposes, so no one owns it.
   
Made in au
[MOD]
Making Stuff






Under the couch

I would assume whoever owns the unit triggering the mine would roll to see what happens, but it doesn't really matter... it's the same roll, regardless of whose hand the die comes from.

 
   
Made in de
Nihilistic Necron Lord






Germany

It does matter when it comes to re-rolling the dice. The mine is triggered by friend or foe. If my unit triggers it, do i roll, or my opponent ? You can only re-roll your own dice roll.

Btw, what is a foe unit ? No such thing exists in the rules. RAW, there are only friendly and enemy models.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Whoever has the points for the mine on their army roster should be the one rolling for the damage.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

As I read it, all the instructions are to be carried out by the Ork player whose model has the ability. Codexes don’t generally give you rules for your opponent to carry out, unless they specifically say so. Apply some common sense to how you read rules and life gets a lot easier.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut



Glasgow

I can see this one both ways does it deploy and become neutral terrain effectively - no ownership so the roll is made by the person triggering

Or does it retain with the ork player as it is a special rule attatched to their unit.

I would go with the first by RAW as it doesn't count as a model so doesn't belong to the ork player once deployed but im not sure RAI wouldn't be that the ork player roles it.


Also tactically you could deploy it at the end of the move phase to protect from counter chargers as the mine wouldn't trigger till you moved next turn(assuming no charge)
   
Made in de
Nihilistic Necron Lord






Germany

You could use it to kamikaze a unit with 1 or 2 wounds into enemy units, because the damage happens when the unit triggering it has finished its move. Best done with a stratagem that automatically explodes your unit.
   
Made in gb
Longtime Dakkanaut






I can't see any benefit to setting it off yourself, as it only hurts the unit that triggers it.

You could, in theory, drop it on a unit of lootas/big guns or any other never-going-to-move-this-game unit as a charge deterrent before your first movement. there's nothing that prevents it being deployed in the middle of another unit. you could even drop it, then move onto it, provided that you do so in the same phase.

with any luck the opponent will forget until they charge you and take the mortal wounds!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Nihilistic Necron Lord






Germany

 some bloke wrote:
I can't see any benefit to setting it off yourself, as it only hurts the unit that triggers it.


Lets say you have a unit which has only 1 wound left and explodes on a 4+, or you can auto explode it with a stratagem. You advance it within 3" of the mine into enemy unit(s). The mine does it MW after your 1 wound unit ended its movement next to the enemy unit(s). If it suffers 1 MW it may explode dealing MWs to all enemy units around it. Sure, you sacrificed a 1 wound unit, but your opponent may suffer a couple of MWs.

This message was edited 1 time. Last update was at 2018/11/01 16:23:25


 
   
Made in gb
Longtime Dakkanaut






 p5freak wrote:
 some bloke wrote:
I can't see any benefit to setting it off yourself, as it only hurts the unit that triggers it.


Lets say you have a unit which has only 1 wound left and explodes on a 4+, or you can auto explode it with a stratagem. You advance it within 3" of the mine into enemy unit(s). The mine does it MW after your 1 wound unit ended its movement next to the enemy unit(s). If it suffers 1 MW it may explode dealing MWs to all enemy units around it. Sure, you sacrificed a 1 wound unit, but your opponent may suffer a couple of MWs.


I think you need to reread the squigmine entry - in every instance, it only deals damage to the unit which set the mine off. it's not an area of effect!

all you'd do is charge into combat, and then promptly die from the explosion before you get to swing, leaving your opponent slightly bewildered.


Ignore me! I was thinking of the mine doing damage, I see what you mean now - kill a trukk, the trukk explodes & damages the enemy!

This message was edited 1 time. Last update was at 2018/11/02 08:53:03


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in de
Nihilistic Necron Lord






Germany

 some bloke wrote:
 p5freak wrote:
 some bloke wrote:
I can't see any benefit to setting it off yourself, as it only hurts the unit that triggers it.


Lets say you have a unit which has only 1 wound left and explodes on a 4+, or you can auto explode it with a stratagem. You advance it within 3" of the mine into enemy unit(s). The mine does it MW after your 1 wound unit ended its movement next to the enemy unit(s). If it suffers 1 MW it may explode dealing MWs to all enemy units around it. Sure, you sacrificed a 1 wound unit, but your opponent may suffer a couple of MWs.


I think you need to reread the squigmine entry - in every instance, it only deals damage to the unit which set the mine off. it's not an area of effect!

all you'd do is charge into combat, and then promptly die from the explosion before you get to swing, leaving your opponent slightly bewildered.


Ignore me! I was thinking of the mine doing damage, I see what you mean now - kill a trukk, the trukk explodes & damages the enemy!


Exactly
   
 
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