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Made in us
Death-Dealing Devastator






Asheville, NC

I've asked around and gotten some help from a lot of you, and people over on reddit, and I think I finally finished my first list. Here goes.

HQ:
Captain w Jump Pack, TH, SS: 129pts
Librarian w Force stave, Null Zone, Boltgun: 96pts
2x Lieutenants w Chainsword and Master-crafted Boltgun: 63pts ea

Troops:
5 man Intercessor Squad w Bolt rifles: 90pts
5 man Scout Squad w Snipers: 71pts
9 man Scout squad w Boltguns: 99pts

Elites:
Contemptor Dread w Assault Cannon: 165pts
Contemptor Dread w Multi-Melta: 167pts
Redemptor Dread w 2x Storm Bolters, Heavy Flamer, Gatling Cannon, and Rocket Pod: 203pts
10 man Sternguard squad w Special Issue Guns: 180pts

Heavy Support:
Dev Squad w Heavy Bolter, 2x Missile, Multi-Melta, Sgt w Combi-Melta: 176pts
Dev Squad w 2x Heavy Bolters, Missile, Plasma, Sgt w Combi-Plasma: 151pts
Predator w Autocannon, Storm-Bolter, 2x Lascannons: 182pts

Transport:
Razorback w Storm Bolter, Twin Heavy Bolter: 89pts
Rhino w 2x Storm Bolter: 74pts

As you can see,VERY shooting based, I'm going to test it out soon, with just a small 500pt game and see how well those shots hold up.

This message was edited 1 time. Last update was at 2018/10/29 17:16:31


 
   
Made in us
Longtime Dakkanaut





Without making any radical changes to your list here are a few suggestions to tidy it up rather than replace any parts of it entirely.

Chuck some power weapon on the LTs. They are cheap and really make them an actual threat in combat with their decent melee profile. Perhaps slap a storm bolter on the librarian as well because two points is a pretty good deal for the storm bolter. Also remember he gets two powers on top of smite so you can have null zone,smite and something else.

Sniper rifles are not really worth much without taking a ton of them. They won't put out much damage at all. Perhaps run them with bolters to reduce their point cost.

Melta weapons are pretty point inefficient. Id ditch the multi melta on the contemptor in favor of a twin lascannon or something of that nature if that is an option for that unit.

Devastator squads should always take a cherub to fire a gun twice. Remember if you use either the hellfire or flak missile stratagem and then use a cherub to fire again you get to fire those special shots again meaning easy access to 2d3 mortal wounds. Throw in a signum from the sergeant on top of that and you are good to go. Missile launcher are also not a great option due to not being as effective at their job as other options. I'd only bring one max in each squad entirely to use the flak missile stratagem. Also make SURE to bring at least 2 ablative wounds soakers in your dev squad to eat hits. If someone fires at a juicy and well kitted out devastator squad they will get back tons of value immediately. However if they have to get through a few wounds before that it hurts the value for them which is a big deal.

The Dev sergeants really don't need combi weapons. They want to be far back and shooting instead of up close where they can use those weapons. I'd cut them entirely and stick with the basic boltgun or a storm bolter if you feel so inclined.

For the redemptor try taking the mini gatling cannon over the flamer. It will get more shots and have more opportunities to get it's points back over the flamer.

Those are my nit picks to trim some fat and shape it up a bit without making radical changes.

 
   
Made in gb
Storm Trooper with Maglight





Leicester

hey dude

Like the list, a word of advice? when playtesting this list play a large enough value to get your battalion and all 3 dreadnoughts in... you'll thank me later, they're much scarier together due to target saturation than they ever are taken separately

GamerGuy
   
Made in es
Long-Range Land Speeder Pilot



Canary Island (Spain)

Why your Captain with JP? Not better on bike?

2500
1500
400 
   
Made in us
Stoic Grail Knight






Yendor

IMO Bike is better, but the Jump Pack is in the codex (as opposed to index only) and is a bit cheaper. Jump Lord is still good. Speaking of which, you have an open Relic Slot, every army gets one free Relic, and you can take more by spending command points. Consider taking the Shield Eternal to make your Jump Commander sturdier when dueling enemy lords and monsters. Alternately, you can consider the Armor Indominus for your Librarian to improve his Save and give him one turn with a 3++ if he finds himself in center of a critical assault. You can also spend a Command Point to purchase both Relics if you are so inclined.

I assume from the numbers of characters and force organization you have a Batallion + Vanguard + Spearhead. I would clarify that in your list, the standard practice would look like this

Batallion IH
HQ
HQ
Troop
Troop
Troop

Spearhead IH
HQ
Heavy
Heavy
Heavy

etc.

it takes a bit longer, but it makes your detachments more readily identifiable and makes the list a bit clearer overall.

I agree with the commentary on the Multi Melta, its spot on. I would take a Kheres Assault Cannon on both Contemptors. The single shot Multi Melta is a bit of a let down.

You can pick up the slack by running your Devs with Heavy Bolter + Missile + 2 Las Cannons + Cherub. That gives you a few extra las cannons in the list. If you can find the points you can also upgun your razor back to twin Las Cannon.

You can also run your scouts at 5 strong with Bolters and a missile launcher. Couple more high strength shots coming from you, and saves a few points on troops. 75 points a pop, or honestly, just 5 guys with Bolters. They are just there to fill out the batallion, keep enemy deep strikers honest, you know the drill.

This message was edited 1 time. Last update was at 2018/11/05 18:05:27


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Fresh-Faced New User




If you plan on making a shooting army first thing I would do is cut anything that doesn't have great range for instance the combi melta on the devastator sergeant probably won't see much use.

Also I feel the Thunder Hammer and Stormshield on your captain will not see much use either. For your captain I would give him storm of fire warlord trait to give an extra bit of punch.

Edit: I would also get an ancient with standard of the emperor ascendant so when your devastators get shot you can kill a heavy bolter and use hellfire shells in your opponents phase, and maybe an apothecary to bring said devastator back.

This message was edited 1 time. Last update was at 2018/11/11 18:04:13


 
   
 
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