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![[Post New]](/s/i/i.gif) 2018/10/29 21:46:05
Subject: Pts query
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Dakka Veteran
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Hey guys when working out pts do you have to add the generic equipment costs to the model.
For example, a rune priest starts with a runic axe, do you have to add the cost of a runic axe to the cost of a rune priest. Or do the points of rune priest and wolf priests etc, cover all there standard equipment. Only wondering as I ran a list maker and it seemed to add them separately.
Hopefully this makes sense to someone!
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![[Post New]](/s/i/i.gif) 2018/10/29 21:47:56
Subject: Pts query
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Locked in the Tower of Amareo
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All equipment must be paid. However note only what you end up with. If you start with weapon X but switch it to Y you don't pay for X but only for Y.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/30 10:40:32
Subject: Pts query
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The Marine Standing Behind Marneus Calgar
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tneva82 wrote:All equipment must be paid. However note only what you end up with. If you start with weapon X but switch it to Y you don't pay for X but only for Y.
This. What You See is What You Pay.
It’s worth noting that a lot of basic gear has a cost of zero. And not just things like bolters and grenades, but some main guns on tanks. It’s like they didn’t want to fully embrace the modular price system.
Overall the system is a little finicky and requires a lot of page flipping (or an app) to make a list. But it does help when they need to do a balance tune-up, and do things like bump assault cannons up a few points.
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![[Post New]](/s/i/i.gif) 2018/10/30 23:09:24
Subject: Pts query
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Norn Queen
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Nevelon wrote:tneva82 wrote:All equipment must be paid. However note only what you end up with. If you start with weapon X but switch it to Y you don't pay for X but only for Y. This. What You See is What You Pay. It’s worth noting that a lot of basic gear has a cost of zero. And not just things like bolters and grenades, but some main guns on tanks. It’s like they didn’t want to fully embrace the modular price system. Overall the system is a little finicky and requires a lot of page flipping (or an app) to make a list. But it does help when they need to do a balance tune-up, and do things like bump assault cannons up a few points.
Simple psychology. It feels nice to have something "free" and then upgrade it for 10 points rather than having to pay 50 points for your basic gun or 60 points for the upgrade. Bigger numbers makes players feel like the model costs more points even though it doesn't. And to confirm the answer, yes, you pay for everything the model is equipped with, but only what you end up with. You don't pay for wargear you no longer have.
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This message was edited 1 time. Last update was at 2018/10/30 23:10:03
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![[Post New]](/s/i/i.gif) 2018/10/31 00:58:08
Subject: Pts query
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Willing Inquisitorial Excruciator
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It’s very simple, if tedious. You take the points value for the model and add the points values of each piece of its wargear. Named characters are an exception, but if you look at their point values it will be clear they include wargear.
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![[Post New]](/s/i/i.gif) 2018/10/31 04:02:58
Subject: Pts query
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Locked in the Tower of Amareo
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meleti wrote:It’s very simple, if tedious. You take the points value for the model and add the points values of each piece of its wargear. Named characters are an exception, but if you look at their point values it will be clear they include wargear.
Don't look at cost but text bit above flat out saying point values includes wargear
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/10/31 09:59:00
Subject: Pts query
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Douglas Bader
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BaconCatBug wrote:Simple psychology. It feels nice to have something "free" and then upgrade it for 10 points rather than having to pay 50 points for your basic gun or 60 points for the upgrade. Bigger numbers makes players feel like the model costs more points even though it doesn't.
It's nowhere near that complicated. The "big" zero-point upgrades are options on units where no other unit can take that option. There's no reason to bother with calculating how much of a unit's point value is contained in its gun and assigning a separate point cost when that gun will never appear anywhere else. Options that appear on multiple units have point costs assigned.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2018/10/31 10:41:49
Subject: Pts query
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Grim Dark Angels Interrogator-Chaplain
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Peregrine wrote: BaconCatBug wrote:Simple psychology. It feels nice to have something "free" and then upgrade it for 10 points rather than having to pay 50 points for your basic gun or 60 points for the upgrade. Bigger numbers makes players feel like the model costs more points even though it doesn't.
It's nowhere near that complicated. The "big" zero-point upgrades are options on units where no other unit can take that option. There's no reason to bother with calculating how much of a unit's point value is contained in its gun and assigning a separate point cost when that gun will never appear anywhere else. Options that appear on multiple units have point costs assigned.
This. But hey, why not ascribe random motives?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/10/31 13:27:00
Subject: Pts query
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Wicked Warp Spider
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Peregrine wrote: BaconCatBug wrote:Simple psychology. It feels nice to have something "free" and then upgrade it for 10 points rather than having to pay 50 points for your basic gun or 60 points for the upgrade. Bigger numbers makes players feel like the model costs more points even though it doesn't.
It's nowhere near that complicated. The "big" zero-point upgrades are options on units where no other unit can take that option. There's no reason to bother with calculating how much of a unit's point value is contained in its gun and assigning a separate point cost when that gun will never appear anywhere else. Options that appear on multiple units have point costs assigned.
One could argue that a point cost assigned anyway would help homebrew but we know very well this is not what GW wants now. And probably most gamers, too.
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Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
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