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![[Post New]](/s/i/i.gif) 2018/11/06 21:39:47
Subject: [2000] - Orks - Attempt for competive gunline orks
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Locked in the Tower of Amareo
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Writing up bunch of army lists for competive tournament(rare for me to attend one) so need some teeth. Can't be my usual what's fun though won't be likely as competive as some others. Especially as I don't have models for most competive builds anyway or they are in wrong clan! Ah well.
This one is themed around gunline and especially lootas.
Evil sun battallion:
trike HQ
weirdboy
2x10 grot
29xboys(all choppas, big choppa)
3xdeff dread(skorcha, 3xccw all. Again skorchas are prebuilt)
death skull battallion:
weirdboy
mek w/shock attack gun
3x10 grots
15xlootas
bad moon battallion:
weirdboy
big mek in mega armour w/kff
3x10 grot
13xloota
Also trukk and 10 tank bustas. Which of the klan they would be best at? Thinking death skulls look to be best except for show off strategem...
1999 pts
18 CP to begin with. 4 to send boyz and dreads into tellyporta. One loota mob(likely deth skull) will likely be hidden behind grot screen. Other tries to find LOS blocking terrain and then T1 da jumped out of there and more dakka gives them unmodified 5+ to hit with extra shots with same score. Alternative(depending on what opponent fields) I could use da jump for tank bustas. If not ride around. They start behind grots or out of LOS. If behind grots at least if they want I can possibly protect them from shooting with grot shields(bit inconvenient having 3 units I would like to cover).
Evil sun stuff will be used to camp objectives(grots since they can't be used for grot shields) and counter charging out of deep strike or just using possible 23+2d6"+1 threat range(that's sick long charge range).
Not decided fully on warlord traits or relics except 5+++ for trike feels likely. For warlord that sniping death skull could be fun though not sure how sure it is. But big mek w/kff doesn't feel useful either(though maybe waagh+break head ability could be useful) and trike I expect to be sacrificed. SAG mek feels less likely to die. And if somebody approaches within 18" that can be nasty surprise. Automatically Appended Next Post: Oh and tournament bans index stuff so that's why MA armour big mek.
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This message was edited 1 time. Last update was at 2018/11/06 21:43:56
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/07 21:31:21
Subject: [2000] - Orks - Attempt for competive gunline orks
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Nasty Nob
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I think Lootas work best as Bad Moons. But having one squad be deff skullz allows you to utilize wreckerz turn one in addition to granting the tankbustas More Dakka and Showin off.
I suppose Lootas will be burning up grot shields turn one?
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2018/11/08 07:01:22
Subject: [2000] - Orks - Attempt for competive gunline orks
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Locked in the Tower of Amareo
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Don't have 2 units of bad moon lootas(btw with new additions swap unit sizes). And anyway this way at least I can use the deathskull strategem to make a serious dent on vehicles if I need to though if not neccessary save CP. Reroll all to wounds can be pretty sweet. Then deathskulls are actually better than bad moons! Okay no show off but that can't be used for both squads anyway.
More dakka and showing off meanwhile are either tank bustas or lootas depending on what I'm aiming for though lootas have advantage for it as...
One squad of lootas will be behind grot screen and covered by KFF. One squad(bad moon) will likely be behind LOS blocking terrain and da jumped into position. Normally this would be 6 to hit but more dakka negates that worry. Why this? Grot screen can ever protect one squad. So if I have 2 valuable squads in sight and I don't get 1st turn I can count on one being vaporized. Indeed if he starts with death skulls(as he should) I have no choise but to let those lootas die as if I activate grot screen he will switch to bad moons and which one I prefer to lose? Yep death skulls. So time to just hope for 6++ to work.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/09 14:37:31
Subject: [2000] - Orks - Attempt for competive gunline orks
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Stealthy Space Wolves Scout
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you could start the KFF mek on the board behind the trukk giving the 9" bubble to those around it in the event you go second. Then on your turn he could embark in the trukk with the bustaz and move up the field hopefully increasing the trukk durability a little. I like the lootas how you have them as one mob of each faction. Deffskulls and badmoons both have merit. oh and deffskulls for the Tankbustaz so you can use wreckers and rerolls on any clutch to wounds against nasty targets. using terrain and LOS goes without saying but I know a lot of the European tournaments don't have much. My FLGS uses a lot so I have better luck hiding then some users on here.
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![[Post New]](/s/i/i.gif) 2018/11/09 14:51:17
Subject: Re:[2000] - Orks - Attempt for competive gunline orks
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Fresh-Faced New User
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both lootas in the bad moons detachment is better. one of 15 and one of 10.
mob them up, use more dakka and shoot them twice.
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![[Post New]](/s/i/i.gif) 2018/11/09 15:03:28
Subject: [2000] - Orks - Attempt for competive gunline orks
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Locked in the Tower of Amareo
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TheunlikelyGamer wrote:you could start the KFF mek on the board behind the trukk giving the 9" bubble to those around it in the event you go second. Then on your turn he could embark in the trukk with the bustaz and move up the field hopefully increasing the trukk durability a little. I like the lootas how you have them as one mob of each faction. Deffskulls and badmoons both have merit. oh and deffskulls for the Tankbustaz so you can use wreckers and rerolls on any clutch to wounds against nasty targets. using terrain and LOS goes without saying but I know a lot of the European tournaments don't have much. My FLGS uses a lot so I have better luck hiding then some users on here.
Tank bustas with wrecker nice, twice the shots better. If i face tough vehicle like knights 2 rounds of shooting with more dakka beats reroll to wound
Oh and i only have 15 bad moon lootas so 15+10 not possible. Though keep in mind and buy 10 more one day
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This message was edited 2 times. Last update was at 2018/11/09 15:08:06
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/11/09 18:46:33
Subject: [2000] - Orks - Attempt for competive gunline orks
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Stealthy Space Wolves Scout
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tneva82 wrote:TheunlikelyGamer wrote:you could start the KFF mek on the board behind the trukk giving the 9" bubble to those around it in the event you go second. Then on your turn he could embark in the trukk with the bustaz and move up the field hopefully increasing the trukk durability a little. I like the lootas how you have them as one mob of each faction. Deffskulls and badmoons both have merit. oh and deffskulls for the Tankbustaz so you can use wreckers and rerolls on any clutch to wounds against nasty targets. using terrain and LOS goes without saying but I know a lot of the European tournaments don't have much. My FLGS uses a lot so I have better luck hiding then some users on here.
Tank bustas with wrecker nice, twice the shots better. If i face tough vehicle like knights 2 rounds of shooting with more dakka beats reroll to wound
Oh and i only have 15 bad moon lootas so 15+10 not possible. Though keep in mind and buy 10 more one day
your really strict on the whole color matches clan thing huh. Why not mark the bases with something so you don't have to repaint the whole model immediately. Seems silly to be stuck with one klan for a given unit just because you painted them a different color back when it didn't matter. These are just toys after all anyone who gives you a hard time needs to lighten up.
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![[Post New]](/s/i/i.gif) 2018/11/09 18:58:06
Subject: [2000] - Orks - Attempt for competive gunline orks
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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TheunlikelyGamer wrote:tneva82 wrote:TheunlikelyGamer wrote:you could start the KFF mek on the board behind the trukk giving the 9" bubble to those around it in the event you go second. Then on your turn he could embark in the trukk with the bustaz and move up the field hopefully increasing the trukk durability a little. I like the lootas how you have them as one mob of each faction. Deffskulls and badmoons both have merit. oh and deffskulls for the Tankbustaz so you can use wreckers and rerolls on any clutch to wounds against nasty targets. using terrain and LOS goes without saying but I know a lot of the European tournaments don't have much. My FLGS uses a lot so I have better luck hiding then some users on here.
Tank bustas with wrecker nice, twice the shots better. If i face tough vehicle like knights 2 rounds of shooting with more dakka beats reroll to wound
Oh and i only have 15 bad moon lootas so 15+10 not possible. Though keep in mind and buy 10 more one day
your really strict on the whole color matches clan thing huh. Why not mark the bases with something so you don't have to repaint the whole model immediately. Seems silly to be stuck with one klan for a given unit just because you painted them a different color back when it didn't matter. These are just toys after all anyone who gives you a hard time needs to lighten up.
That's what I do with my orks even prior to this codex.... I ring the base with a color code which detachment the orks are from...then, "dot" on the side of the ring with a different color to designate the original squad...
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This message was edited 1 time. Last update was at 2018/11/09 18:58:33
Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2018/11/10 02:34:40
Subject: Re:[2000] - Orks - Attempt for competive gunline orks
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Regular Dakkanaut
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Try putting the dreads in tellyport. Very funny to appear 9 inches away turn 2 and avoid getting blown up running up the board. Evil sunz is the best for dreads. Not sure if shokk attack gun is worth it still but good luck
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![[Post New]](/s/i/i.gif) 2018/11/10 13:21:04
Subject: [2000] - Orks - Attempt for competive gunline orks
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Waaagh! Ork Warboss
Italy
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Good alternative to the big mek with SAG could be Badrukk with ammo runt which is just 8 points more expensive. No kultur bonuses but BS4+, one re-roll and additional wound thanks to the runt, +2W, +1 save 5+ invuln. Also better in combat.
3 shots at S8 AP-3 D3 BS4+ should be more efficient, even with the shorter range, than the SAG. D6 shots at BS5+ with a re-roll means 1-2 hits most of the time, even 0 if you roll poorly on the D6, with a weapon that has a random profile and must declare the target before rolling for strenght. The big mek could be nice to repair mek gunz before shooting, but there's none in your list.
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![[Post New]](/s/i/i.gif) 2018/11/10 13:35:55
Subject: Re:[2000] - Orks - Attempt for competive gunline orks
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Locked in the Tower of Amareo
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StrikerTommy wrote:Try putting the dreads in tellyport. Very funny to appear 9 inches away turn 2 and avoid getting blown up running up the board. Evil sunz is the best for dreads. Not sure if shokk attack gun is worth it still but good luck 
Dreads were specified as teleporting stuff. In codex:tellyporta h2h units are pretty much mandatory for teleporting
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2024 painted/bought: 109/109 |
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