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Made in gb
Boosting Ultramarine Biker




Hi was wondering what the optimum units were for a Guilliman castle and where the best positions were to place said units around Guilliman were.

 
   
Made in hk
Steadfast Ultramarine Sergeant




Basically given the fact that how fragile and overcosted the Space Marines are, and how fast and killy the other competitive many other codexes have got. There is no "powerful"/"competitive" Guilliman castle any more.

However, some units are relatively more efficient when put near to the primarch. Which are discussed many times over, just simply lusted here for your reference.

Devastators, w HB, Plasma, ML or Lascannon, the ML and HB can also contribute more with MW stratagem.

Hellblasters, needless to say. Very powerful AT units under the buff of Gman and when they walk in 15" range so long as those Tanks/MCs are not T8 yet and do not have 4++ or better inv saves.

Aggressors, if you face combat hordes, this units may heavily deplete a 30 strong lightly armored low Toughness unit under the buff of Gman.

Ancient with the relic banner is probably also a must here. So if your guys are dead, they can at least do something instead of doing nothing.

AsC Razorback spam was once good with Gman castle, but are outdated when receive pts increase owing to its former glory. However imo it was never that kind of OP as the internet had claimed. Since it can be shut down for the entire game when being charged and as long as a couple of enemy models charging in survives till the start of your turn. This deficiency is amplified by the fact that its main gun are only 24" range, plus with the codexes buff in other army, many of them are now having a reliable 24"+ charging threat range, i.e. the RBs may only shot once for the entire game and those with penalty to hit.

In regard to this issue, I recommend Repulsor built with all those mini-guns to replace the RB. Its 3 main guns raw firepower is already similar to 2 RBs, but with longer range, no penalty to hit due to moving. And the platform is harder to kill as well as cannot be silenced in combat, and reduce enemy charging dustances by 2!!!

This message was edited 3 times. Last update was at 2018/11/08 03:41:04


 
   
Made in au
Stalwart Tribune





From memory razorbacks or any other anti tank unit with long range. The best positions are probably one that has at least one model being close to the enemy than guilliman at all times.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

You want something with either very high quality or quantity. Either works. With quality, you have excellent anti-tank. With quantity, anti horde.

So, Hellblasters, Aggressors, Devastators, 10 Man Intercessor Squads, AssCan Backs, Repulsors, Redemptors, Fire Raptors and Stormravens are good too. Those FW Drednaughts with the Storm Cannon Arrays are also excellent.

However, its no guarantee of a win. Its not as good as it once was.

This message was edited 1 time. Last update was at 2018/11/15 18:38:42


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in it
Regular Dakkanaut




Right now... Repulsors, the dakka variant.
Tons of firepower, can down even knights with sheer numbers.
   
Made in au
Towering Hierophant Bio-Titan





Neophyte2012 wrote:
Basically given the fact that how fragile and overcosted the Space Marines are, and how fast and killy the other competitive many other codexes have got. There is no "powerful"/"competitive" Guilliman castle any more.


Utter garbage. The Guilli gunline is still a very capable list. It's no longer stupid, so make sure you take board control elements too.

Read Nick Nanavati or Reece Robins breakdown of the army if you want more qualified opinions on it than you will find here on dakka.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in it
Waaagh! Ork Warboss




Italy

Guilliman's castle is still very competitive. Of couse SM can ally everything and make better lists since that ultramarines one needs a lot of points invested around Guilliman and what should be placed near him.

It's very boring to play, and SM can have more efficient lists using allies but it's still very powerful.

 
   
Made in gb
Regular Dakkanaut




Always wondered how he'd do leading an all dreadnought army, as it feels like a waste keeping him tucked away across the board.
Redemptors or contemptors match his movement well enough allowing it to become "guilliman's moving castle". They would also benefit from rerolls in both ranged and melee and match his toughness making target priority a bit of a pain for weapon types rather than having all the big guns going for the big man and the small arms at the infantry.
I think the biggest problem with this idea would be with dealing with hordes, Redemptors can put down a reasonable number of heavy bolter shots but would then be relying on melee for anti tank.
   
Made in us
Steadfast Ultramarine Sergeant




ragnorack1 wrote:
Always wondered how he'd do leading an all dreadnought army, as it feels like a waste keeping him tucked away across the board.
Redemptors or contemptors match his movement well enough allowing it to become "guilliman's moving castle". They would also benefit from rerolls in both ranged and melee and match his toughness making target priority a bit of a pain for weapon types rather than having all the big guns going for the big man and the small arms at the infantry.
I think the biggest problem with this idea would be with dealing with hordes, Redemptors can put down a reasonable number of heavy bolter shots but would then be relying on melee for anti tank.


Heard that Repulsor going to get a point drop. So, if taking about Guilliman castle, he is one good candidate.

Today in my local tournament, Repulsor paired with Guilliman, killed 2 IKs in shooting and combat. Each time the Repulsor drop the IK down to somewhere like 15W - 16W with all the dakka, tgen Guilliman goes up and finish it off.
   
 
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