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Made in us
Sister Oh-So Repentia




Stormboyz do what they do best and fly up the board and charging the closest enemies thanks to the war bosses urging them on. The two squads of boyz mob up to a 40 boy blob, get warpath, and then da jump and have a heck of a decent chance to make the charge because of Evil Suns and Ere we Go. The single unit of grots will stand on the front line during deployment to help offset when I don’t go first and absorb wound for the rest of the Evil Sun Boyz. The Bad Moons detachment is also fairly straight forward. Tankbustas get to deep strike somewhere together on turn 2 and then mob up, dakka dakka, and then show off (sounds like a very nasty combo). Last and probably least is the Spearhead detachment, they basically all get to cluster together somewhere and try to pop light tanks or heavy infantry. As always feedback is much appreciated.



++ Battalion Detachment +5CP (Orks) [25 PL, 594pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Weirdboy [3 PL, 62pts]: 3. Da Jump

Weirdboy [3 PL, 62pts]: 2. Warpath

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

++ Battalion Detachment +5CP (Orks) [68 PL, 1195pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)

+ HQ +

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Butal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord

Warboss on Warbike (index) [5 PL, 91pts]: Attack Squig, Big Choppa, Headwoppa's Killchoppa, Shoota (Index)

+ Troops +

Boyz [11 PL, 215pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Shoota (Index)
. 29x Ork Boy W/ Slugga & Choppa

Boyz [4 PL, 70pts]: Tankbusta Bombs
. Boss Nob: Choppa, Shoota (Index)
. 9x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Fast Attack +

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

++ Spearhead Detachment +1CP (Orks) [15 PL, 210pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 55pts]: Choppa, Slugga

+ Heavy Support +

Mek Gunz [4 PL, 62pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [4 PL, 62pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [2 PL, 31pts]
. Gun: Smasha Gun

++ Total: [108 PL, 1999pts] ++

This message was edited 1 time. Last update was at 2018/11/10 05:19:59


 
   
Made in fi
Locked in the Tower of Amareo





Bound2Earth86 wrote:
Stormboyz do what they do best and fly up the board and charging the closest enemies thanks to the war bosses urging them on. The two squads of boyz mob up to a 40 boy blob, get warpath, and then da jump and have a heck of a decent chance to make the charge because of Evil Suns and Ere we Go. The single unit of grots will stand on the front line during deployment to help offset when I don’t go first and absorb wound for the rest of the Evil Sun Boyz. The Bad Moons detachment is also fairly straight forward. Tankbustas get to deep strike somewhere together on turn 2 and then mob up, dakka dakka, and then show off (sounds like a very nasty combo). Last and probably least is the Spearhead detachment, they basically all get to cluster together somewhere and try to pop light tanks or heavy infantry. As always feedback is much appreciated.



++ Battalion Detachment +5CP (Orks) [25 PL, 594pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Weirdboy [3 PL, 62pts]: 3. Da Jump

Weirdboy [3 PL, 62pts]: 2. Warpath

+ Troops +

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

Tankbustas [8 PL, 190pts]: 2x Bomb Squig
. Boss Nob: Rokkit Launcha
. 9x Tankbusta: 9x Rokkit Launcha

++ Battalion Detachment +5CP (Orks) [68 PL, 1195pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

Extra Gubbins (1/3 CP): 1 Extra Shiny Gubbins (1 CP)

+ HQ +

Warboss on Warbike (index) [5 PL, 99pts]: Attack Squig, Butal but Kunnin, Da Killa Klaw, Power Klaw, Shoota (Index), Warlord

Warboss on Warbike (index) [5 PL, 91pts]: Attack Squig, Big Choppa, Headwoppa's Killchoppa, Shoota (Index)

+ Troops +

Boyz [11 PL, 215pts]: 3x Tankbusta Bombs
. Boss Nob: Big Choppa, Shoota (Index)
. 29x Ork Boy W/ Slugga & Choppa

Boyz [4 PL, 70pts]: Tankbusta Bombs
. Boss Nob: Choppa, Shoota (Index)
. 9x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Fast Attack +

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

Stormboyz [14 PL, 230pts]
. Boss Nob: Big Choppa, Shoota (Index)
. 24x Stormboy

++ Spearhead Detachment +1CP (Orks) [15 PL, 210pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek (Index) [5 PL, 55pts]: Choppa, Slugga

+ Heavy Support +

Mek Gunz [4 PL, 62pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [4 PL, 62pts]
. Gun: Smasha Gun
. Gun: Smasha Gun

Mek Gunz [2 PL, 31pts]
. Gun: Smasha Gun

++ Total: [108 PL, 1999pts] ++


Something to worry about going second. You have 10 evil sun grots. Those die,evil sun orks are freely targetable and 10 grots do not last long. Indeed he could wipe them with 3 lascannons under grot screen...

2024 painted/bought: 109/109 
   
Made in it
Waaagh! Ork Warboss




Italy

IMHO it could be fairly competiive but Tankbustas need to arrive by Tellyporta which is 4 CPs with two units. At this point I'll take just the biggest squad of 15 Tankbustas with 6 Bomb Squigs for that role. I'd also cut the Big Mek since I don't think it worths that +1CP and Mek Gunz don't benefit from any kultur bonus anyway. More Smasha Guns with the spared points.

This message was edited 2 times. Last update was at 2018/11/10 13:33:48


 
   
Made in us
Fresh-Faced New User





 Blackie wrote:
IMHO it could be fairly competiive but Tankbustas need to arrive by Tellyporta which is 4 CPs with two units. At this point I'll take just the biggest squad of 15 Tankbustas with 6 Bomb Squigs for that role. I'd also cut the Big Mek since I don't think it worths that +1CP and Mek Gunz don't benefit from any kultur bonus anyway. More Smasha Guns with the spared points.


Alternatively, he could switch the Tankbustas detachment to Blood Axe and deep strike both squads for half the CPs (2) while also helping to keep the Weirdboys in cover. Only downside, of course, is no Showin Off in that case.

This message was edited 1 time. Last update was at 2018/11/10 16:16:45


 
   
 
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