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Made in us
Grovelin' Grot





As the title says, I went 2-3 at a major tournament recently running the list below. I had a lot of fun running it, however I did notice some shortcomings. Mainly, long range high strength high ap (fusion pistols need to be dangerously close to be useful, which is bad news against guys like Mortarium). I'm looking for some advise on what to change up in the list. In my opinion, the Shadowseer and Skyweavers were MVPs for me. Haywire is amazing and Twilight pathways allows them to move/advance 44" before charging! The shinging spears are nice, but struggle to do much in close combat in squads of 3. So what do you guys think?


++ Battalion Detachment +5CP (Aeldari - Harlequins) [71 PL, 1580pts] ++

+ No Force Org Slot +

Masque Form: The Soaring Spite: Serpent's Blood

+ HQ +

Troupe Master [4 PL, 85pts]: Fusion Pistol, Harlequin's Embrace

Shadowseer [7 PL, 125pts]: Mirror of Minds, Shuriken Pistol, Soaring Spite: Skystrider, Twilight Pathways, Warlord

Troupe Master [4 PL, 86pts]: Fusion Pistol, Great Harlequin, Harlequin's Caress, The Starmist Raiment

+ Troops +

Troupe [5 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol

Troupe [5 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol

Troupe [5 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Caress
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol

+ Fast Attack +

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 306pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

++ Outrider Detachment +1CP (Aeldari - Craftworlds) [22 PL, 420pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Fast Attack +

Shining Spears [5 PL, 95pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Shining Spears [5 PL, 95pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

Shining Spears [5 PL, 95pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance, Twin Shuriken Catapult

++ Total: [93 PL, 2000pts] ++

Created with BattleScribe
   
Made in us
Regular Dakkanaut




3x3 shining spears ——> 3x3 reapers with temptest launcher (or no launchers just 3 missiles)
   
Made in us
Drone without a Controller



St, Paul Mn

Looks like a glass cannon alpha strike list. I Like it!

I have seen opponents build their list in the opposite way. battalions of eldar and a outrider of harlequins.

Not to familiar with harlequins but what does your second troupe master do for you? I think those 85 points for a hq that's not required is hurting this lists potential. You need accesses to the warlock/spiritseer powers to really amplify the shining spears potential (if you still want to go down that route), jinx/quicken will always come into play and will always help your army, will also help you keep up with the alpha striking squad of skyweavers. Im thinking 2 units of swooping hawks. Orks, need more ways to clear chaff/ not drown in a sea of bodies. And then make a bigger squad of shining spears (maybe 5) I think you swallow the fact that you have a weakness/bad match up vs monsterous creatures, just because you are investing so much of your points into skyweavers (your vehicle solution)

I do like the idea of the dark reapers. It gives you long range firepower (which you need), and 3 units to sit in your backfield holding objectives, only concern is you don't have the bodies to screen out deepstriking/defend your backline
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

I essentially agree with Nahtebear on most points.

The second Troupe Master could easily go. I'd do a Solitaire w/ the Rose of you want a third Character. You could find the extra points by dropping some Embraces

I usually have at least one Player in each Troupe with no upgrades. Odds of actually getting into combat unscathed is pretty low, so for me upgrades on the last 1 or 2 players is usually wasted. For Soaring Spite it's usually 3-4 fusions and 1-2 combat weapons, for Silent Shroud or Frozen Stars it's the other way around. Your preferences may vary of course.

I usually have one Skyweaver in each group take Bolas, saves a few points and just like the Troupes you've often lost one by the time you get into assault.

Now for the Craftworld detatchment, there are a few ways you could work it. You need a Warlock, or Spiritseer, maybe two. Shining Spears work best with some psychic buffs and in one larger unit. I would not take an Outrider there, you could either do a patrol or a Battalion. If you scrape up 160 more points you can run a battalion instead with a Farseer and warlock on bikes, 3x units Rangers, and a 6 bike unit of Spears. (85 from Troupe Master, the rest maybe from some Embraces, glaives, and maybe dropping one Skyweaver or something like that).

Or you could do a patrol, scrounge up some points by dropping 3 Spears and other stuff for a ranger unit and a warlock to add to what you already have. You lose a CP but IMO having a warlock or two around to support the Spears and debuff stuff is worth more than a single CP.

I personally wouldn't do Reapers, just not enough in the rest of your backfield to support them, Spears has better synergy with the list.

Just bouncing ideas around, I'm no authority on the topic but could be some things in there that could help

This message was edited 1 time. Last update was at 2018/11/15 21:01:55


Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Been Around the Block





If you like the double move/advance + charge of the Skyweavers, you might want to try some Saim-Hann Craftworld Shining Spears (Saim-Hann has a stratagem that allows bikers to advance and charge) with a Warlock to cast Quicken (basically a Craftworld version of Twilight Pathways) on them. To do that, you would want one big unit of Shining Spears instead of 3 small ones. There is also a stratagem to give a Farseer and Warlock +1 to psychic tests if they are within 6 inches of each other, that makes everything more reliable. That way you could have 2 large units of hard to kill bikers hitting your opponent turn 1.

Only problem is what kind of detachment to use to hold 2 Craftworld HQs and 1 Fast Attack unit. Maybe a Patrol detachment with 1 unit of Rangers for holding an objective somewhere? Or you could go big and get a battalion, unfortunately Saim-Hann Rangers are not Alaitoc Rangers so I don't recommend taking too many of them.

Another potential change could be ditching the Shining Spears and just getting a Supreme Command detachment of a Farseer Skyrunner and some Warlock Skyrunners. The Warlock psychic debuffs are strong and can help the Harlequins out, Jinx for -1 to all of a target unit's saves, Enervate for -1 to a target unit's Wound rolls in melee, and more. If you could free up enough points you could even try for a Warlock Skyrunner Conclave, that can more or less do the job of 2-3 Warlocks and the Shining Spears at the same time, but are very expensive.
   
 
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