So an interesting thought occured to me, I now have enough data to make a handicap system for
40k ITC events (spreadhseet is here:
https://docs.google.com/spreadsheets/d/1QMLDIaN6EW45bZwERoW4QsxstzQA1Ej1k-Pu1aWxp8I/edit?usp=sharing). For those unfamiliar, a handicap system is a way to even the playing field between competitors of a different quality. With faction combinations of widely diverging quality, the current
40k meta seems to need a handicap of some sorts to even the playing field. If it works, you could bring the army you want to bring without having to to be punished for not obeying the meta. So you could take a necron list to a big tournament and assuming equal skill have a near 50/50 chance of beating the latest meta darling Ynnari army. This would also allow you to bring top table style lists to
FLGS events without being
TFG, because your handicap and your opponents handicap would even the playing field. Since handicaps are generated in a formulaic manner based on past performance there is no bias in the system, no judgement calls, and handicaps would shift with the meta automatically each time results are loaded to BCP.
After browsing the various handicap systems, Golf actually met the criteria of
40k best, while being simple enough to explain over a cup of coffee. You can find the rules for calculating golf handicap are on this wikipedia page:
https://en.wikipedia.org/wiki/Handicap_(golf) . I knew I'd have to modify it a bit, golf is basically a social single player game, where opponents can't affect your score with their performance. ITC events are similar in that you want to have the better score at the end of the game, but you can actively interfere with your opponent scoring. So any handicap system would have to take into account both the faction combinations victory points, and the victory points the faction combinations opponents scored. Also lacking a course rating we'll be using the average
VP score for all factions which will serve the same purpose. After doing some research I found there was a flaw in the selection of scores to rate in golf (
https://www.newscientist.com/article/dn321-unfair-advantage/) so I knew I wanted to adjust how games were selected to be averaged. So without further ado, here is what I came up with:
(Faction combination score - Average Score) + -1 * (Faction combination opponents score - average score) = Faction Combination Handicap
So what we do here is we figure how your faction combination scores compared to the average
VP for all faction combinations. If you are above average you end up with a positive score, and if you are below it you end up with a negative score. The Same calculation is run for your factions combinations opponents, but is inverted, if your opponents scored above average against your faction, the result will be a negative value, and if they scored below average then it will be a positive value. The final handicap is simply those scores added together, with positive scores reflecting a faction combination that performs above average, and negative scores reflecting a faction combination that performs below average.
To determine the match handicap, the player with the lower handicap subtracts their handicap from the handicap of their opponent. So a 0 fighting a +4 would get Four bonus
VPs, and a -2 fighting a +1 would get three bonus
VPs. How it would work in tournaments is you would show up, they would lookup the handicap for your faction combination while checking your list and you would just note it on your army list. Simple, easy, and fair.
The math for determining faction combination score and you faction combination opponents score would be calculated as follows:
Faction Combination score (same selection rules apply for opponents score)
Total Events Formula
16-20+ Average of up to last twenty events dropping highest two scores and lowest two scores
10-15_ Average of up to last fifteen events dropping highest score and lowest score
5-9___ Average of up to last 9 games
0-4___ Use overall average score which will give a handicap of zero.
What do you guys think? As I said I already have the data I need for this, I'm just doing a sanity check before writing the code necessary (which is likely to be annoying). I Look forward to your thoughts.
*edit* after reviewing the data it became clear that a lot of the faction combinations with 4 or less events didn't have very good data, so I altered the factions combination score formula to account for this.