Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2018/11/16 15:29:26
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
edit// NOTE THAT LIST HAS BEEN UPDATED IN POSTS BELOW
Dakka dakka
I plan on taking part in the first tourney (for me) in 8th edition, it takes place in January. Dont believe it is "chewing glass" competetive, but perhaps semi-competetive. I dont know local meta, I expect lot of different factions.
To my collection! I own enough infantry to do loads of different stuff. Missing vehicles, 2x rhinos being only ones I got for now. Kind of trying to set my mind on what I want to do at 2000 points before buying all I need for it. Here's what I got in mind.
--##--##-- BATTALION DETACHMENT --##--##-- 5CP
HQ --BJÖRN THE FELL-HANDED == 227 - Saga of Majesty
----True Claw, Heavy Plasma Cannon, Heavy Flamer
# Björn, WBGL, Rune Priest and Grey Hunters are kind of their own big force. Most likely unit of scouts close to them. Blood Claws advance in rhinos, and simply get their hands dirty.
# Wolf Guards + Wolf Lord will arrive to the battlefield later, where I see fit. They should be able to cause problems.
# Long fangs are simply long range support. Should I make them into specialist units, or mix weapons like listed?
# Scouts with their transport + TWC are simply mobile mayhem units.
This message was edited 6 times. Last update was at 2018/11/23 21:34:50
2018/11/17 06:27:04
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
1) Your Vanguard detachment is missing a 3rd elite choice. Easy fix though, just move one of the scouts from battalion into it.
2) TWC are not the platform you want for thunderhammers. They have been retooled in 8th edition to mash up infantry and quite frankly you have enough of that spread around everywhere. You want to put frost swords/axes + SS and double wolf claws on them now.
3) If you want to take thunder hammers, they are a must have on Wulfen. Wulfen will also buff your MSU of blood claws and other units. They're simply all around better than TWC anymore. Though a little more expensive.
4) I don't see the point of the WGBL in termie armor in your battallion. He'll be too slow to even follow Bjorn around properly.
5) Our HQ units Wolf Lord/WGBL on Thunderwolves are monsters. Those are the Thunderwolf guys you want to stick Thunderhammers on. The +1 to hit negates the thunderhammer -1, making them hit on 2s and they get plenty of hammer attacks unlike the regular TWC (if you find TWC are a must include. Drop them and make them Wolf Lords and WGBLs.
6) Don't mix the Longfang units. Their bonus makes them want to have the same weapon in the squad. Right now you're shooting at different targets in each squad. Just move 2 HB's to one squad and 2 ML's to another. Same cost, just maximizing efficiency.
Think that is all I have at the moment... I am sure others have opinions.
This message was edited 3 times. Last update was at 2018/11/17 06:28:26
2018/11/17 09:07:04
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
2) TWC are not the platform you want for thunderhammers. They have been retooled in 8th edition to mash up infantry and quite frankly you have enough of that spread around everywhere. You want to put frost swords/axes + SS and double wolf claws on them now.
3) If you want to take thunder hammers, they are a must have on Wulfen. Wulfen will also buff your MSU of blood claws and other units. They're simply all around better than TWC anymore. Though a little more expensive.
Thanks for the tip, I have played one game in 8th edition so far. I was thinking that I might be kitting too much of anti-infantry and not being able to deal with big guys.
4) I don't see the point of the WGBL in termie armor in your battallion. He'll be too slow to even follow Bjorn around properly.
5) Our HQ units Wolf Lord/WGBL on Thunderwolves are monsters. Those are the Thunderwolf guys you want to stick Thunderhammers on. The +1 to hit negates the thunderhammer -1, making them hit on 2s and they get plenty of hammer attacks unlike the regular TWC (if you find TWC are a must include. Drop them and make them Wolf Lords and WGBLs.
Have to admin I completely overlooked the speed problem there. Gotta figure out something, would love to have that re-roll for both hit and wound rolls in the main force.
6) Don't mix the Longfang units. Their bonus makes them want to have the same weapon in the squad. Right now you're shooting at different targets in each squad. Just move 2 HB's to one squad and 2 ML's to another. Same cost, just maximizing efficiency.
This was my initial feeling too. Thanks for all the help.
2018/11/17 19:46:49
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
I’ve only been playing space wolves for the last six months but if you want to go for a tournament I have a few opinions. I am myself doing my first 40k tournament in December so i’ve been trying to look at what might work from these guys
1) Space marines are a bit crap in this edition. Still fun to play but in a tournament environment there are a lot of armies that will be much stronger than yours. How good a player you are obviously still matters but it will be a uphill struggle. Don’t assume that if you loose lots then you’re playing crap, army choice will matter!
2) Heavy plasma cannons on dreadnoughts are not really that great. For them to do a lot of damage, you need to overcharge which can really bite you in the arse with a bad roll and they only have damage 2. Bjorn is better with his rerolls or 1s but I sitll recommend the twin linked lascannons over the plasma, s9 over 7/8, d6 damage over 2 and automatic 2 shots with no possibility of damage is well worth it!
3) Take Njal if you can afford him. He’s well worth the points, can have three spells not two and can try and deny two spells and not one! Take in terminator armour if you can. Plus one to cast and re-rolling witch tests are all great buffs
4) If you want to take blood claws, ArmchairArbiter is right, you need to add in wulfen and characters to buff them. They can be awesome if you can get all the buffs on in the right positions
5) I love thunder wolf cav and try to make them work but it can be very difficult to use them properly. They will attract a lot of fire power and often only s few of them will get into combat and with two attacks each they will miss quite easily. If you are going to use them, I suggest taking a fair few of them in one unit or two smaller units. Have a wolf lord on wolf or a wolf lord/wolf priest with jump pack keeping up with them. This will allow them to reroll 1s or misses. Take the wulfen stone and saga of wolfkin and you can hopefully get them up to 3/4 attacks each with a frost axe or thunder hammer. Give the wolf lord a thunderhammer as well, giving you another 6 attacks with strength 8. With their big bases, it can be annoying and difficult to get a good charge off but that comes with practice.
6) Armchair arbiter is right about the long fangs. I take two units, one with plasma cannons and one with lascannons, if you mix weapons then you end up splitting fire which means you can’t reroll ones for some of the unit. Long fangs cans have 5 heavy weapons in a unit, not 4 like all other devastator squads so it’s well worth worth taking the extra model. Give them a wolf guard pack leader in terminator armour, with a storm shield and heavy weapon. This can give them a big boost to surviabilty and add another heavy weapon into the unit. Only if you have the models obviously
7) I like the idea of the wolf guard with jump packs, storm shields and plasma/melta. Let me know how they work out.
8) The wolf lord with the storm Bolter relic can be better. You can give him a combi plasma/melta instead and take another relic, either the wulfen stone or the armour of russ. These are obvious only good in combat but it would be a massive waste not getting a wolf lord into combat, that’s where he really shines.
9) nearly all wolf lists I see only have 3 troops, just to get the command points. These squads aren’ that strong, and taking fewer of them will still allow you to have 8 command points, 10 with bjorn and vanguard. Up to you of course
10) The wgbl can be useful as he is, if he stays with the long fangs. They then get rerolls one’s to hit and wound which makes them a lot stronger.
11) i’ve never used wolf scouts either. Let me know how they work
12) Space wolf aggressors are epic, as they can cunning of the wolf and turn up in range of their guns and blow the hell out of anything they touch. Good in combat too.
13) wulfen are also epic, again cunning of the wolfing in close to the enemy. A load with thunderhammer and storm shields will get through most things and can allow your other units to reroll charges and an extra attack the next turn. Expensive but good!
Just my opinions of course but these things are better in a tournament environment. Good luck and let us know how it goes!
2018/11/19 22:45:48
Subject: Re:[2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
I might change Björn into twin linked lascannons, as I believe so far everyone says it is the better option to go with.
Taking Njal is possible, replacing one rune priest with him is worth while thought. I also decided to strip my Wolf Guard from combi-plasma, go full out on storm bolters. I started to feel it was overload of points on those units. Means with that change alone I got close to 80 points to toy with. Björn changing his weapons means 60points to toy with. Those points would be eaten, if I swap one rune priest for Njal.
So in short; stripping 4x combi-plasmas gives me twin lascannon instead of heavy plasma cannon, and more psychic capability. I think that is a good change. After doing these changes, it is 32points open for discussion. 62points after I downgraded WGBL into normal armour (due to movement issues). With that I could for example recruit one more squad of scouts. Or could be used to improve weaponry, not sure if more bodies is what I need.
List at the moment.
Spoiler:
HQ --BJÖRN THE FELL-HANDED == 247 - Saga of Majesty
----True Claw, Twin Lascannon, Heavy Flamer
WGBL == 77
---- Storm Bolter, Storm Shield
Njal the Storm Caller == 138 - Tempest's Wrath, Storm Caller, Living Lightning
Yeah, I think the second list is better. I’m not convinced by the scouts but give them a go and see what they can do. I would spend the space points on another long fang with middle launcher. That or give each unit of blood claws a power fist. I would also make the wolf lord your warlord and go for saga of wolfkin. He hits s but harder and if you can bubble it then a lot of your wolf guard can gain the extra attack. If you want to go for that then consider dropping frostfury and give him the wulfen stone and a thunderhammer
2018/11/21 12:13:53
Subject: Re:[2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
A few ideas I have from looking at your list. and a few units I think could be strong that you might like.
1) WGBL- Jet pack, armour of russ, thunder hammer and plasma pistol, warlord, saga of the wulfkin.
Although he looses the 3++ he still has a 4++ invul and gets to pick an enemy in CC to attack last, he also has a mountain of attacks so those 5 kills to trigger saga of the wolfkin should be easy
2) I'm also not a fan of the scouts. I would scrap them all for a squad of aggressors. 6+d6 shots with storm bolter each and powerfists. if they stand still they get to shoot twice.
3) TWC with Hammers I just dont think meshs well you use hammers for big beasties which makes the 3 str5 attacks useless. If I want hammers its wulfen. Wolf Lord on TWC with twin claws.. now that could be a different story, but as you already have bjorn a wolf lord isnt needed.
4) If you are sitting your long fangs up the back close together, consider an ancient I think it is.. so if they die they get to shoot again on a 4+
5) Little character I want to try as soon as I make it, jump pack rune priest, runic axe, plasma pistol, armour of russ, fury of the wolf spirits, tempests wrath, warlord saga of the wolkin.. thats 4 str5 ap-2 axe attacks and WS 2+, a plasma pistol and 6 str 5 ap-3 wolf attacks and smite with successful casts.. also can make the enemy unit attack last and at -1 to hit if you give up smite.. all with massive movement and 3+/4++ I imagine him to be insane and is my next kitbash project.
5) to save some points on the wolf guard jump packers perhaps only give half shields? use the points for a melee weapon or 2? then you can charge a unit to hold them off for a turn and not hit like a wet noodle.
6) I like my bloodclaws in big packs and with a term wgpl hammer and shield, then the squad leader with a powerfist. lets the unit hurt anything. would save you a extra rhino aswell. perhaps upgrade the other one to a razorback?
Im no expert, I like the idea. feel like it can definetly be refined.. however it will be fun either way.
This message was edited 1 time. Last update was at 2018/11/21 12:16:20
2018/11/21 14:23:47
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
You guys have made me believe in picking Wolf Lord as warlord is the correct choice. Most likely will transfer to that concept, but I continue to figure out his load out.
He will be there, arriving with wolf guards. It's a big theme of mine with my collection. I do like the idea of him being capable of hitting hard in CC, as they might jumping into area where other support is limited.
# Two units of long fangs is to cover most of the table with fire support, so personally dont see the ancient worth while given they will be seperated.
I figured I would use scouts to diverse the list. They are cheap, can be used for screening Björn for example. Or simple having them sit an objective. I know they are deemed bad by most players, but I want to give them a go.
I enjoy the idea of wolf guard pack leader with terminator armour, havent really given it a thought but I think it could be done with grey hunters at least?
2018/11/23 21:55:25
Subject: Re:[2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
# Both rhinos have a squad of Blood Claws and Scouts in it. These form the basic meat that rush forward, where I in my madness deem right.
# Grey Hunters, Björn, WGBL and TWC are a main force, TWC more of a distraction or there ready to charge in where I feel suitable.
# Long Fangs are fire support. Heavy Bolter ones can be used to sit an objective too.
# And as it has been throughout the concept. Wolf Lord + WG units land at some point. Wolf Lord is now made into a charger, quite enjoy him now.
I still have 89 points to be used. I know aggressors are getting close, but I am unsure if they bring something I need on this list. I could achieve Whirlwind with its basic weapon if I drop heavy bolters from scout units. That could be a nice add?
This message was edited 2 times. Last update was at 2018/11/26 08:59:14
2018/11/25 06:49:32
Subject: Re:[2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
With those extra points could you give the bloodclaw packleaders powerfists? And take a wolfguard packleader with term armour and hammer and shields. I would also consider jump pack on wolfguard battle leader then he can keep up with the wolf lord for that duo buff. That jetpack will let them travel to where they are needed to supply the buffs quickly.
2018/11/26 09:10:32
Subject: Re:[2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
WGBL received jump pack, making him as mobile as the warlord now. I also added flamer and power fist to blood claw squads (felt both tools fitted for what they like to do). I guess flamer is still up for discussion, but dont really know where else I would put out that handful of points.
A little thought came to my mind was wheather I should have that heavy bolter long fangs or not. It is decent amount of points in them, and they compete with Aggressors in my mind at the moment. Aggressors would be more mobile fire support with 1 more wound to them, although out of memory heavy bolter has higher ST compared to those auto gauntlets aggressors wear.
This message was edited 1 time. Last update was at 2018/11/29 21:05:51
2018/11/29 21:06:19
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
Mduken wrote: I’d take the long fangs over a whirlwind any day of the week
What makes the pick so clear? Personally I felt my overall army lacked high ST shots with long range. Heavy Bolters didnt bring it, and that fire support felt lackluster for what Whirlwind can bring (not to mention the 'global' targeting).
2018/12/03 20:01:30
Subject: [2000] - Battle-forged Space Wolves - preparing this for an upcoming tourney (January) - help?
Yeah but the long fangs are more flexible. You can throw some lascannons in there or use the long fangs for targeting hordes. The amount of shots for the whirlwind is random and the more damage it takes the poorer the hit rolls are. Vehicles in general are just not very pretty strong in this edition. It is up to you of course, give both lists a go and see which works better for you