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Made in us
Ferocious Blood Claw



Michigan

Deff dreads and meganobz are teleported on turn 2 (6cp).
The boys are dajumped on turn1. Big Meeks baby sits the shooting back field. Warlord capture and serve as second wave.
The big grots serve as screen for the loots. The other groups are camping out of sight if possible.
So what to improve?
Different loadouts? Killakans instead of meganobs?
++ Battalion Detachment +5CP (Orks) [78 PL, 1478pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

+ HQ +

Big Mek in Mega Armour [6 PL, 122pts]: Kombi-Rokkit, Kustom Force Field, Power Klaw

Weirdboy [3 PL, 62pts]: 3. Da Jump

+ Troops +

Boyz [11 PL, 230pts]: 2x Tankbusta Bombs
. Boss Nob: Big Choppa, Slugga
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 26x Ork Boy W/ Slugga & Choppa

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Elites +

Meganobz [12 PL, 210pts]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

+ Heavy Support +

Deff Dread [16 PL, 297pts]
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta

Deff Dread [16 PL, 297pts]
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta
. Deff Dread: Dread Klaw, Dread Saw, Dread Saw, Kustom Mega-blasta

Mek Gunz [12 PL, 200pts]
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Smasha Gun
. Gun: Traktor Kannon

++ Battalion Detachment +5CP (Orks) [24 PL, 520pts] ++

+ No Force Org Slot +

Clan Kultur: Deathskulls

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL, 80pts]: Shokk Attack Gun

Deffkilla Wartrike [6 PL, 120pts]: Might is Right, The Fixer Uppa, Warlord

+ Troops +

Gretchin [4 PL, 90pts]: 30x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

Gretchin [1 PL, 30pts]: 10x Gretchin

+ Heavy Support +

Lootas [8 PL, 170pts]: 10x Loota

++ Total: [102 PL, 1998pts] ++

Created with BattleScribe



Bits box, I ain't got no bits box...I have a bits room...
 
   
Made in gb
Norn Queen






Looks pretty solid. Keep in mind you don't have to use the same Gretchin squad for the Grot Shields stratagem, you can have 3 small units next to it and slay models in all three, because you use the stratagem on the Ork unit, not the Gretchin.

I personally think Lootas under-perform.
   
Made in us
Regular Dakkanaut





I feel the lootas are the weakest part of this list. It's not a max size unit, and they aren't bad moonz. With deathskulls you really want MSU style. (Two groups of 5 lootas >. The Trike boss would be better with evil sunz (for the +2 movement, then +1, +1) with the big mek with KFF better with the deathskulls (cause of the kombirokkit).

To scavenge points.
Take out the big shootas on the boyz mob. (better places to put the shootas). Also replace the nob's slugga with a choppa.

Move 3 deff dreads to the deathskulls. Move them to 1 klaw, 2 saw, 1 KMB (or 1, 1, 2). KMB's on deathskulls are incredible. Not so much on evil suns.

The evil sunz deff dreads, move to 1 klaw, 3 saws (gives you 3 klaw, 3 saw attacks).N o reason to put KMB's on the evil suns dreads, they'll be teleporting right into combat.

Can get some extra goodies with those points.



   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

15 Lootas and another 10 Lootas on badmoons is sickeningly good, mob up to 25, and pop the 5s and 6s exploding hits stratagem. If you make sure you get the heavy 3 with a command point if you have to, point it at something you want dead and make it so, then laugh maniacally and spend a couple of command points to do it all over again!
75 shots with re rolling ones and exploding 5s and 6s is roughly 44 hits s7 ap-2 2D

mean green fightin machine 
   
Made in us
Regular Dakkanaut





Aye, lootas are good. If you dump a ton of points and CP into them, and your opponent ignores them turn 1. But in this list, he only has 10. Points would be better spent elsewhere.

   
 
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