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![[Post New]](/s/i/i.gif) 2018/11/19 05:44:59
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Nurgle Chosen Marine on a Palanquin
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Just trying to see how useful I can make my chaos lord.
1. Typically a stratagem can be used what... once per phase, turn or round? Or multiple times?
2. Can you use a pistol in the shooting phase, and in the combat phase?
3. Can I daemon shell that pistol in the shooting phase, and then in the combat phase, and then in my opponents combat phase?
4. How many times can I fire a pistol in close combat? Got 4 attacks...
5. The buy the relic murder sword... do I have to have to pay for the power weapon first? (I'm assuming yes)
6. And if I have a double battalion list, and I want a relic for each list, lets say ones chaos space marines and the other is chaos demons. Do I need to pay 1 cp to do that?
7. If I attempt for a charge. The target unit is 10" away, they are behind a low wall, I roll an 8". I read somewhere that I have to be within 1" of the wall to be in combat... And I would be within 1" of the wall if I moved my model. Did I make the combat?
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This message was edited 3 times. Last update was at 2018/11/19 05:53:36
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![[Post New]](/s/i/i.gif) 2018/11/19 06:15:10
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Dakka Veteran
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stratagems once per phase; unless pre-game, then unlimited times
pistol only in shooting phase; your shooting phase
read the stratagem; but regardless, cant shoot during enemy turn (unless overwatching, but cant do that in closecombat)
can only fire pistol, a number of times in a round equal to the number near "pistol"; most are pistol 1 - again, only in your shooting phase
if the relic is an upgrade, you pay for the base version of the item first
one free relic, then 1/2 more if you spend 1/3 cp; all relics must be on different characters
you need to get within 1" of the enemy model; so if they're behind a wall, need enough to get close enough - use wobbly model syndrome to "place" them on top of the wall; that said, some may argue you need to physically get on top of the wall first, which can add extra inches
most of these can be answered by the rulebook, btw
start by doing a full read of the warhammer40k 8th primer rules on the gw site
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This message was edited 2 times. Last update was at 2018/11/19 06:16:35
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![[Post New]](/s/i/i.gif) 2018/11/19 07:41:52
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Norn Queen
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Sazzlefrats wrote:Just trying to see how useful I can make my chaos lord. 1. Typically a stratagem can be used what... once per phase, turn or round? Or multiple times? 2. Can you use a pistol in the shooting phase, and in the combat phase? 3. Can I daemon shell that pistol in the shooting phase, and then in the combat phase, and then in my opponents combat phase? 4. How many times can I fire a pistol in close combat? Got 4 attacks... 5. The buy the relic murder sword... do I have to have to pay for the power weapon first? (I'm assuming yes) 6. And if I have a double battalion list, and I want a relic for each list, lets say ones chaos space marines and the other is chaos demons. Do I need to pay 1 cp to do that? 7. If I attempt for a charge. The target unit is 10" away, they are behind a low wall, I roll an 8". I read somewhere that I have to be within 1" of the wall to be in combat... And I would be within 1" of the wall if I moved my model. Did I make the combat?
1. In Matched Play you can use stratagems once per phase. Stratagems that don't happen in a phase can be used an unlimited amount of times. 2. The rules for Pistols explain how they are used. You only use Pistols in the Shooting phase (although the rules technically don't work). 3. See #2, you don't use Pistols in the Fight Phase. 4. None, because you use the Pistol in the shooting phase. The attacks characteristic on your datasheet has nothing to do with how many attacks a ranged weapon makes (in 99% of cases, Tyranids have a few exceptions). 5. Yes, the rules for Relics in the codex explicitly states how this works. 6. Yes. You get one "free" relic from your Warlords faction. Any other relics must be purchased with the appropriate factions stratagem. 7. If the target is 10" away and you rolled an 8, you've failed that charge. A unit that is exactly 10" away needs a 9, while a unit 10.1" away needs a 10. The rules for Barricades in the BRB that you are describing don't apply in the Charge Phase, only the Fight phase.
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This message was edited 1 time. Last update was at 2018/11/19 07:42:30
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![[Post New]](/s/i/i.gif) 2018/11/19 10:51:16
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Cultist of Nurgle with Open Sores
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Sazzlefrats wrote:
7. If I attempt for a charge. The target unit is 10" away, they are behind a low wall, I roll an 8". I read somewhere that I have to be within 1" of the wall to be in combat... And I would be within 1" of the wall if I moved my model. Did I make the combat?
That rule about being within 1" of the obstacle and not the unit in order to fight is for barricades and is in the advanced rules rather than the core rules (you won't, for example, see it mentioned in the rules leaflet/PDF). If the obstacle is just a wall then you still have to get within 1" of the model you are fighting.
So before a game it's good to check which bits of scenery on the table count as what. To agree with your opponent, for example, what's a ruin or what's a barricade.
As Baconcatbug says the exception for being able to fight within 1" of a wall only counts in the fight phase and not during the charge or movement phases. That means that you can't charge a model that's on the other side of a barricade that's more than 1" wide as you can't get within one inch of it. However the flip side of that is that you can just move within 2" of the model in the movement phase and then when the fight phase comes along those models are suddenly able to fight as they are within the 2" that barricades allow for. In the next movement phase the fighters can just withdraw from each other as neither are within an inch of each other.
That's how things are written, but I'm really not sure if it's how it's intended. So you can always chat with you opponent again and say something along the lines of "shall we just treat units as being within 1" if they are within 2" across a barricade? So that means you can can charge a unit on the other side of a barricade and when fighting across one the units can't just withdraw." But that's very much a house rule, although one I think I usually play with, and some people may say no to it.
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DR:70S+G++MB+IPw40k87/f+D++A+WD087R+T(R)DM+
https://plaguegardening.wordpress.com |
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![[Post New]](/s/i/i.gif) 2018/11/19 12:30:40
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Grim Dark Angels Interrogator-Chaplain
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Just house rule it so it counts for charges and fight phase, as we do, or it makes no sense and doesn’t function.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2018/11/19 13:31:47
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Cultist of Nurgle with Open Sores
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JohnnyHell wrote:Just house rule it so it counts for charges and fight phase, as we do, or it makes no sense and doesn’t function.
Which is exactly what I usually do. A quick, "that's a barricade and it does X, is that OK?" before the game and everything has always been fine.
However...
Does the rule actually make sense? The barricade, as written, protects units from being charged, allows the unit being attacked to move away and shoot without needing to fall back. That's actually really rather powerful and somewhat fluffy, having a baricade between you and your opponent, who's trying to hit you, should make your life a lot easier.
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DR:70S+G++MB+IPw40k87/f+D++A+WD087R+T(R)DM+
https://plaguegardening.wordpress.com |
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![[Post New]](/s/i/i.gif) 2018/11/19 13:38:50
Subject: Chaos Space Marines, Bolt Pistols, Daemon Shell, & Close Combat & some more questions
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Norn Queen
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It's almost like house rules just cause more issues than playing by the actual rules. Funny that! You're right in pointing out that the rule protects them from being charged, but also allows units that could not normally charge them to still give them a whack if they move within 2" in the movement phase.
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