Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2018/11/20 01:34:03
Subject: [2000] - Necrons - Heavy support/gun line
This is my necron list that I have been trying. Please leave your advice. I am using the immortals and hqs and the stalker as a buff for the whole armies shooting. Use canoptek scarabs to deny board for deep strike early game and get points late game and get in the way of psykers. Using the tomb sentienels to come in turn 2 or 3 to finish up what the heavy weapons and screens couldn't.
Drop those DDA. To be all honest, its big cannon looks cool on paper but is nothing more than garbage in reality. You might rolled a 2 for number of shots, sucks, then both hit, both wound no problem, 1 is blocked by any kind of inv save (the thing you want to shoot at and likely claiming back the points of DDA, would usually have an inv save unless it is also garbage). Then damage roll you would likely roll another 2. After tgat you will feel the disappointment.
If you want heavy firepower, look at Destroyers, and prepare enough CPs for them.
This message was edited 1 time. Last update was at 2018/11/20 02:14:41
2018/11/20 10:10:19
Subject: Re:[2000] - Necrons - Heavy support/gun line
I see the point you make on the DDA's. I like destroyers but I absolutely hate having 6 strength shots. I've been playing against death guard as of late and those kinds of shots just don't do crap against heavy 6+ toughness and ya they take care of marines pretty efficiently but it's redudent with my immortals. I like the immortals a lil better then destroyers considering they are only 1 less strength but with MWBD and methodical destruction they get pretty nasty and 3 immortals cost about the same as a destroyer. I have thought about a group of Heavy destroyers but I hate having 3 shots for the cost of a stalker. but idk trying to find the best fit for that spot because I think you are right about the DDA's.
2018/11/20 10:37:25
Subject: [2000] - Necrons - Heavy support/gun line
You can only use the destroyer strat on one unit per turn and Destroyers are garbage against armour without it.
Tesseract Arks are just worse DDAs for more pts. Drop it, get a third Ark. Then if you want to make room for destroyers, drop the tomb sentinels, but honestly it's refreshing to see a decent looking list without them, so it's up to you.
Arks having random shots is annoying, but they are anything but garbage. They do so much heavy lifting in necron lists and the way to cancel out the randomness is to have more of them.
Edit: also consider Nihilakh for your spearhead. You want to keep the arks still anyway.
This message was edited 1 time. Last update was at 2018/11/20 10:39:02
2018/11/20 12:49:01
Subject: Re:[2000] - Necrons - Heavy support/gun line
I am half way tempted to drop the T-Arks and DDA's but idk, with the armies 11 CP I can reroll a lot of 1's and 2's on attacks # rolls and damage rolls. Especially with the warlord trait. I have thought about spamming sentienels because of 1-3 S/10 AP/-4 D/3 shots that you can make at 3+-4+ if you advance.
What's a good S7+ AP/-2+ multi damage shots to take out the nasty nasty stuff it's what my army is missing every time I play.
This message was edited 1 time. Last update was at 2018/11/20 12:50:48
2018/11/20 13:35:23
Subject: Re:[2000] - Necrons - Heavy support/gun line
Captinreveng wrote: I am half way tempted to drop the T-Arks and DDA's but idk, with the armies 11 CP I can reroll a lot of 1's and 2's on attacks # rolls and damage rolls. Especially with the warlord trait. I have thought about spamming sentienels because of 1-3 S/10 AP/-4 D/3 shots that you can make at 3+-4+ if you advance.
What's a good S7+ AP/-2+ multi damage shots to take out the nasty nasty stuff it's what my army is missing every time I play.
They're not a gun, but that's basically the job of wraiths (and they're so fast they might as well be a gun, they have incredible effective range). Weak to MW spam and chaff spam, but incredible otherwise
2018/11/20 15:52:39
Subject: Re:[2000] - Necrons - Heavy support/gun line
One of two reason I really like T-Arks is inv save and the anti-charge effects but probably not worth nearly 50pts
Automatically Appended Next Post: Looking at wraiths again they only get three attacks at 3+ strength 6 AP -2. Isn't what I need. Against 5+ inv and 5+ discusting resilient need the most ap and possible wound rolls. So the weapon needs 7+ strength no matter what to get good wound roll ls on the big guys I am worried about with the 7 and 8 toughness that love to take in destroyers cause they do not even scratch him.
This message was edited 2 times. Last update was at 2018/11/20 20:03:33
2018/11/21 08:29:21
Subject: Re:[2000] - Necrons - Heavy support/gun line
Having the orb of eternity and 5 model units makes no sense at all, not even with one 8 model unit. Go full size (3x10) or drop the orb. Tomb sentinels suck. Drop them for destroyers. Drop the tesseract ark for another DDA. Get more scarabs, 3 is like nothing. Below is how my list would look like. Imotekh can buff two units of tesla immortals. Lord allows them to re-roll wound rolls of 1. Nihilakh allows hit rolls of 1 to be re-rolled. Cryptek can restore D3 wounds on DDAs. Nephrekh cryptek can use the veil to teleport himself and the destroyers somewhere, or you can place the destroyers/scarabs in deepstrike for 1 CP.
That looks pretty good actually. The orb wasn't taken out from the first version where I had 2 10 man and 5 man gauss just for fodder but forgot to take it out but I do miss my immortals. But points were cut. As for the scarabs...I kinda hate them because they just don't do anything for me in combat. Yes they deny deep strike great, yes they soak psyker powers but they are pure fodder which is fine but need some more answers to that but stuff so I cut into the immortals and scarabs and I was actually planning on sending the immortals out in small gun lines to collect shots and set up methodical destruction for the big guns in the back or calling the storm but the 1's might be good too.
Automatically Appended Next Post: This is are work with more of the things said above... Almost thought about a trascendent c'tan but i want more scarabs
Spoiler:
Battalion Detachment +5CP (Necrons) [35 PL, 736pts]
No Force Org Slot
Dynasty Choice
Selections: Dynasty: Sautekh
Categories: No Force Org Slot
HQ Imotekh the Stormlord [10 PL, 200pts]
Categories: Faction: Necrons, Character, Infantry, Faction: Sautekh, Overlord, Imotekh the Stormlord, HQ
Lord [5 PL, 111pts]
Selections: Hyperphase Sword, Resurrection Orb