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Made in gr
Stalwart Tribune





Greece

Seems like the Marine comeback is extreme vs chaos. But that can be said for chaos vs Eldar plane list. So far it seems like chasing tails situation atm eldarwin marine we win eldar kinda situation.

But if you make any of the classic good chaos ,tsons, demons etc list and play the missions mentality build around you can definitely try a narrow win.

Play your army play your str and try to min your weakness is important. I agree tha chaso is not in a good shape atm with all that Marine going around atm but it should balnce out more soon.

death guard for me have gain points atm and seem a more reliable option so back to defensive nurgle strat.
Made in gr
Stalwart Tribune





Greece

Could work its a lot of damage tbh and a strategy that can work.
Sure its not killing everything but seems a good solution if you want to build and go play it. I would try it . It would be a valid plan Against all castle armies .
Since you got the Knight element you can always try to play vs all castle armies. I believe it would be vital to go first or maybe if you find a way to protect your tanks maybe it can work more often.
It is not the best strat but can work vs castle armies.

This message was edited 1 time. Last update was at 2019/10/05 08:10:48


 
Made in gr
Stalwart Tribune





Greece

orkswubwub wrote:
 p5freak wrote:
 Continuity wrote:
 Dr.Duck wrote:
So im looking through alot of the stratagems and warlord traits for a battalion consisting of atleast 2 disco lords and some more VenomCrawlers, and I cant seem to find anything that actualy benefits these units all that much. Was origionally going with Iron warriors for Dour Duty but with a MoP and cursed earth all the engines already have a 4++. Any1 have any imput on picking a legion? Else I guess its just Alpha Legion to help protect the DiscoLords a smidge.....


Flawless host is the way to go, it drives disco lord's offensive power to a ludicrous degree, to a point where it basically one-shots anything Imperium that's not a super heavy


What good is that if your 1 million melee attacks disco lord doesn't get into close combat ? If you make him AL he can get -4 to hit (clandestine, miasma of pestilence, benediction of darkness and AL legion trait), meaning he is pretty much impossible to kill with ranged weapons. Also, with AL the MoP can get warplord with we are alpharius, rerolling 1s when casting a psychic power, making it more likely to cast cursed earth.


To an extent I can appreciate the contrarian opinion but can you post a sample list where this works? I'm just curious of the opportunity cost of casting miasma, clandestine etc. on a 160 pt disco lord. Somehow also keeping the disco lord consciously over 12 inches away (on your opponents turn) and still being able to charge it (reliably) into combat against good targets. I also question the ability to reliably stack all these buffs, keeping the disco lord near an apostle etc, where the apostle I think moves 6? and the discolord 14 typically. I think a lot of people are still wrapping their heads around the new traits available in the latest chaos release (alpha strats etc.) so I guess I could see this working but I'm just curious what your list looks like with this advice? Do you have some battle reports or tournament results to share?

This will likely come off as potentially rude, and I don't really mean it that way, but the alpha legion advice shared has the flavor (at face value) of a typical example of "if we stack every buff in the army perfectly the numbers are ridiculous!" - of course this is an exaggeration in this case but hopefully elucidates the point. Where most of the time this never happens in a game against a savy opponent becuase they 1) Know what you can do and will stretch you or 2) The units that are needed to pull it off don't operate the same way (see movement and the need for discolord to be in melee to be effective), or 3) the opportunity cost is poor/not sustainable etc. That said, this could be similar to the case of where everyone thought DG Termis were hot garbage and then they quickly became a meta staple after someone won BAO with a stack...

Just to share some data the flawless host perspective comes from a known ITC tournament grade track record - really its just about redundancy and target saturation. If they kill 1, 2 or even all 3 discolords before they get into melee its certainly not ideal but means hopefully the knights etc. aren't bracketed. This is a more holistic look at how the discolords function in an overall list. Its phased out now s/p SM dominating the meta but it was seen in early 2019, I just picked one that came up first. For example is the third place list:
https://www.40kstats.com/crucible8




Target saturation especially the list you present was prior space Marin meta bust. And because I don't want to get flamed about lists I love just mention that the diiscolod with -4 is followed not from knights butt from a bigger blob of possessed ,hq that all go as a big blob or disco served as frontal unkiillable unit to use conceal . After round 1 usually dies but all buffs go to possessed and then to hq. Comparing a flawless host using disco for threat saturation in a knight list is not the same as a frontal unit disco you don't want to charge and should not charge early cause he is there so you protect your possesed .
Disco Lord in current metta are not as good as they where because their prior good damage with flawless dos not matter since their 2+ armor is no more enough to survive vs Marine lists etc. And that's only to start about current lists .
Made in gr
Stalwart Tribune





Greece

 lindsay40k wrote:
@Yoda79 so… your Disco Lord dances a Matrix jig in front of Possessed and some heroes, demanding the enemy unit shoots at himself instead of them? I like it. Quite a few moving parts, but a very nice self-contained Supreme Command or Battalion.

I’m guessing this is part of a Slaan or Nurgle DP list, so these units can advance & charge? I imagine it’s a trio of Slaanesh heroes provided auras, stabbing, and spells?

I can see it being well matched with some Word Bearers or Night Lords heroes to prevent fall back.


D6evolution as posted has a detailed video about it.

What i wanted to explain a bit was the difference of playing flawless host and -4 disco. Since i was sure you could find details for both i just wanted to show the difference in play style on the same unit( i used 2x disco flawed-knihgt-morty). One list was played extensively Summer wise period and the other is one we ll see in LVO surely.
The discolord in the flawless have a suicidal role. they are in need to go fast charge get warptime on them to go 100% first turn inside enemy lines and you better have something like knights coming after them . Even so In the marine meta this list is going to fail badly. The easy 2+ armor of the discolord atm vs marines is 0 defence. So the whole point of getting them inside enemy lines to spread fear and multishots is no more. The discolords are now well known as many lists played them and everyone knows that you do not fear them anymore. Why cause flaw discos cant pass a simple screen. YOU get a screen yo uobliterate it and thats it you stay in front of enemy fire and in the current meta you die. you better of with any other trick from crystals to tsons scout moves etc etc etc than having a disco carnifex. they dont deliver what they used to. Simply put they dont have fly and most players know the plan by now.

Same unit in the possed list instead of 3 discolords you take 1 discolord. You take the discolord because its a) char slot and can fit in a supreme command that usually has AL 3xhq and possesed. B) the size of the model harder to hide and its value ofc in taking all the buffs turn 1-2 then give them all to your bomb..
YOU do not have the discolord to rush in front. Instead is serving the opposite role. As mentioned Tau delete lists cause of this disco. He is to remain in frontal position with all buffs on him -4 to hit him and conceal possesed. You dont rush him you dont charge him you dont want him be super killer. ITs part of a plan with nurglins to cover your possesed bomb .Now if your Pbomb makes it close then ofc he can go and he can still play nicely with his good att -1 to enemy veh etc. But it its not the discolord warlord that will dis out 30 attacks with flawless warlord trait and relic etc.
If you want my advice do not invest in a triple discolord in anything in the current meta. Using 160 point in your list is one thing wasting 3x160+ is a big issue.

This message was edited 3 times. Last update was at 2020/01/22 14:42:38


 
 
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