So I've been mucking about with building some ogryns for my rebel grots and my first attempt is a tad large - so I have decided it'll be a bodyguard, to represent the extra wounds and such.
At this point I started looking at what the bodyguard was like, and didn't like the idea of using it conventionally. But, I did come up with a bit of a beast (I think) to cause people some serious headaches from turn 1.
3 ogryn bodyguards, a priest and 2 crusaders (most survivable small unit I could think of) in a Valkyrie. Turn 1, move 19.9", drop them all off 9" from the enemy, then they move up to 3" away and charge. If the bodyguards have bullgryn mauls then that's 6 S7 AP-1 D2 attacks each, totalling 18, 5 rerolling S3 attacks from the priest, and 6 S3 AP-3 rerolling-to-hit attacks from the crusaders.
But the initial impact isn't as scary as how hard it would be to get rid of them.
Bodyguards being astra militarum infantry themselves, they can bodyguard each other. so you've got 18 wounds which can, on a 3+, be divvied up between them. if you're lucky you can tank 15 wounds on this "unit" and not lose a model. Then there's the crusaders - who will be between the ogryns and any big guns. As all the ogryns and priest are characters, they are afforded the same protection. So, if you play it safe and use them to take out a flank, you can keep other units closer to the big scary guns which would rip through the ogryns and they can't target them at all.
The total for the 4 characters, 2 crusaders and a Valkyrie to carry them is 418 points. Obviously this would have to be in a 2k points or so game, but what a disruption unit!
or am I putting way too much stake in this?
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