Elfric wrote:I have a small semi competitive tournament coming tomorrow, and i thought i would try out running three patrols (Raiding force +4cp),
While it doesn't give me much
CP (7 + D3 for Urien) it means I am not bogged down in spending points on expensive
HQ's:
Patrol of Obsidian Rose
HQ
Archon with splinter pistol with venom blade, and Deadly Perfectionist warlord trait
Better to go with Kabal of Black Heart as Agents of Vect is often key to stopping an opponent's Key Trick, plus Inured to Suffering for vehicles and Labyrinthine Cunning for
CP farming. I feel the 1 free relic ought to be Writ of the Living Muse on this archon, helping buff the ravagers' shooting.
Elfric wrote:Cult of Red Grief
Succubus with Relic Whip and Archite Glaive (+1 attack drug) and Precision Blows warlord trait
Troops 1 x 10 Wyches (+1 strength drug)
I would decrease the wyches to 9 so the succubus can ride with them. **
Disembark her behind
LOS if possible for a non-Overwatch charge, but give her the +2 inch move to facilitate that. As a character, succubi are not quite h2h badass that the extra attack (which I give to a unit of wyches) and the Trip-Whip make a lot of difference, IHMO.
Elfric wrote:I've run this list a couple of times with some success. I charge the bikes up for a first turn charge, and then i use enhanced aethersails on the raider for a first turn charge, with the Whyches and Succubus
de-busing T2.
**Where is the succubus riding? Raiders only have 10 person capacity.
Elfric wrote: Twice i've used screaming jets for deepstriking Ravagers and I think it's just a mistake unless you absolutely can't them out of line of sight, turn 1.
Unless the table has some of FLGaming's latest terrain, ravagers are near impossible to hide with their sails. I wouldn't Screaming Jets them anyway. The raider with the wyches? Yes.
Overall, you could do with a solid Battalion, instead of the multiple Patrol thing.