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Made in us
Regular Dakkanaut




CA really helped shave a bunch of points off this list. The Land Raiders and Stormfang surround the two HQs for their aura buffs. Each Land Raider carries a unit of Blood claws and Wulfen, and the Stormfang has the third Blood claw unit. The Longfangs stay somewhere out of sight in the backfield. Cyberwolves are around for deepstrike denial and objective grabbing. Waddya think?

SPACE WOLVES
2,000 points
9 drops
8 command points



BATTALION DETACHMENT

HQ
Wolf Lord with Jump Pack (Warlord - Saga of the Beastslayer) - Bolt pistol, power fist [102]
Rune Priest with Jump Pack {Tempest’s Wrath, Fury of the Wolf Spirits} - The Armour of Russ, runic stave [122]

TROOPS
Blood Claws (6) - Wolf Guard Pack Leader, plasma pistol, power fist [95]
Blood Claws (6) - Wolf Guard Pack Leader, plasma pistol, power fist [95]
Blood Claws (6) - Wolf Guard Pack Leader, plasma pistol, power fist [95]

ELITES
Wulfen (5) - Frost claws, 4x thunder hammers and storm shields [227]
Wulfen (5) - Frost claws, 4x thunder hammers and storm shields [227]

FAST ATTACK
Cyberwolf [15]
Cyberwolf [15]
Cyberwolf [15]

HEAVY SUPPORT
Land Raider Crusader - Storm bolter [266]
Land Raider Crusader - Storm bolter [266]
Longfangs (6) - 5x lascannons [209]

FLYERS
Stormfang Gunship [251]
   
Made in it
Waaagh! Ork Warboss




Italy

I'd prefer a wolf priest instead of a rune priest, wulfen really love those re-rolls but overall looks nice. I'd give the armour of russ to the wolf lord which is more likely to get into combat than the psyker.

 
   
Made in us
Regular Dakkanaut




A Wolf Priest would be nice but I really don't want to get rid of the Rune Priest for one. The Rune Priest provides "Cloaked by the Storm" to all three of the big vehicles and I like having psychic support. As for the Armour of Russ on the Lord, I think I prefer it on the Rune Priest because of his Fury of the Wolf Spirits spell, and the Lord already has a 4+ invulnerable save.
   
Made in it
Waaagh! Ork Warboss




Italy

The big strenght of the armour of russ is the ability of fighting first. This combined to the 6'' heroic intervention aura makes a wolf lord with that relic very scary if an enemy unit charges a SW one. But I agree it can be useful on the psyker as well since you gave him the psychic power to actually punch stuff in melee.

 
   
 
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