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![[Post New]](/s/i/i.gif) 2018/12/21 21:31:13
Subject: Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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So, I own a robust Tzeentch and Khorne army, and a very small Nurgle force (start collecting + another unit of herald, nurglings and plaguebearers).
Im dipping my feet into Slaanesh, and so far I am going to be getting a single herald (or harp girl, but probably herald) and 15-20 Seekers, and running them up as a buffed up blob T1. That leaves me with about 100ish points to play with if I wanna keep the force small. My question is, what other Slaanesh units would be good to aid this style of force? Remember, 100-120 point limit.
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![[Post New]](/s/i/i.gif) 2018/12/21 22:55:35
Subject: Good Slaanesh additions to a Daemon army?
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Regular Dakkanaut
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Daemonettes are 6pts a piece. If they are all in their own detachment, they gain run and charge.
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Nearly 3k+ points of Slaanesh (AoS)
2500 points of Ironjawz
Too many points of Space Marines. |
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![[Post New]](/s/i/i.gif) 2018/12/21 23:16:48
Subject: Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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Carnith wrote:Daemonettes are 6pts a piece. If they are all in their own detachment, they gain run and charge.
Do they do anything that my Bloodletters don't already, though? I'm going to be running these ladies beside my other 3 god armies, so I need to take the best of the 'unique' stuff from them.
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![[Post New]](/s/i/i.gif) 2018/12/22 00:58:58
Subject: Good Slaanesh additions to a Daemon army?
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Screaming Shining Spear
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Three fiends are 126 pts, they're fast and very handy for tying down something in combat denying them the ability to fall back unless it can fly.
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![[Post New]](/s/i/i.gif) 2018/12/22 01:03:38
Subject: Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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kingheff wrote:Three fiends are 126 pts, they're fast and very handy for tying down something in combat denying them the ability to fall back unless it can fly.
I did see that, they look very appealing for what I want.
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![[Post New]](/s/i/i.gif) 2018/12/22 01:22:52
Subject: Re:Good Slaanesh additions to a Daemon army?
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Painlord Titan Princeps of Slaanesh
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Seekers move 14", Heralds 7" and their +1S aura is 6". Your Herald needs a Steed or a Chariot to keep up.
Based on what you've said, two Hellflayers. 100pts on the nose.
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![[Post New]](/s/i/i.gif) 2018/12/22 01:25:43
Subject: Good Slaanesh additions to a Daemon army?
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Aspirant Tech-Adept
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I think a "Mad Donna" figure from necromunda would make a nice addition to a slaanesh army. See for yourself.
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This message was edited 1 time. Last update was at 2018/12/22 01:26:24
"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. |
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![[Post New]](/s/i/i.gif) 2018/12/22 01:29:07
Subject: Good Slaanesh additions to a Daemon army?
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Battlefortress Driver with Krusha Wheel
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Make sure to buy protection as well, you don't k ow what some of those models have.
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![[Post New]](/s/i/i.gif) 2018/12/22 01:43:47
Subject: Re:Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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Excommunicatus wrote:Seekers move 14", Heralds 7" and their +1S aura is 6". Your Herald needs a Steed or a Chariot to keep up.
Based on what you've said, two Hellflayers. 100pts on the nose.
Is a Herald on Steed absolutely worth it? I can use my psychic power and loci before they get out of range, and the seekers only real job is to tie up things until my full army gets into position. It's basically a gigantic middle finger to shooting armies, especially if I get some fiends to add to the mix.
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![[Post New]](/s/i/i.gif) 2018/12/22 01:44:41
Subject: Good Slaanesh additions to a Daemon army?
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Aspirant Tech-Adept
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lolman1c wrote:Make sure to buy protection as well, you don't k ow what some of those models have.
Isn't immunity to STDs part of the slaanesh cultist benefit package?
Automatically Appended Next Post:
Anyway, here's how to telll when you've made your slaanesh army right.
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This message was edited 2 times. Last update was at 2018/12/22 02:26:41
"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. |
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![[Post New]](/s/i/i.gif) 2018/12/22 03:26:30
Subject: Re:Good Slaanesh additions to a Daemon army?
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Painlord Titan Princeps of Slaanesh
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vaklor4 wrote:
Is a Herald on Steed absolutely worth it? I can use my psychic power and loci before they get out of range, and the seekers only real job is to tie up things until my full army gets into position. It's basically a gigantic middle finger to shooting armies, especially if I get some fiends to add to the mix.
No, not really.
I misunderstood your purpose for the Herald, I guess.
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![[Post New]](/s/i/i.gif) 2018/12/22 13:09:24
Subject: Re:Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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Excommunicatus wrote:vaklor4 wrote:
Is a Herald on Steed absolutely worth it? I can use my psychic power and loci before they get out of range, and the seekers only real job is to tie up things until my full army gets into position. It's basically a gigantic middle finger to shooting armies, especially if I get some fiends to add to the mix.
No, not really.
I misunderstood your purpose for the Herald, I guess.
Understandable! I may just use the new harp lady for that ridiculously good anti-psyker ability.
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![[Post New]](/s/i/i.gif) 2018/12/22 20:04:15
Subject: Re:Good Slaanesh additions to a Daemon army?
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Painlord Titan Princeps of Slaanesh
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FWIW, the way you're planning to run them is almost exactly the same way I run them.
Seekers and Fiends pile in to tie things up, Chariots hit their lines next turn, Daemonettes the turn after that.
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![[Post New]](/s/i/i.gif) 2018/12/23 14:50:35
Subject: Re:Good Slaanesh additions to a Daemon army?
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Monstrously Massive Big Mutant
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Excommunicatus wrote:FWIW, the way you're planning to run them is almost exactly the same way I run them.
Seekers and Fiends pile in to tie things up, Chariots hit their lines next turn, Daemonettes the turn after that.
Yeah, pretty similar to what i'm gonna be doing. My trial list will consist of seekers/fiends rushing t1 with a follow up of Letter Bomb and Pink Horrors, while Nurgle troops take objectives.
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