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![[Post New]](/s/i/i.gif) 2018/12/22 21:26:43
Subject: Starting necrons or daemons
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Fresh-Faced New User
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So I am thinking about getting into 40k. Used to play fantasy before AoS. Based on the looks of modems I would like to play either necrons or an armt consisting at least mostly of daemons. Ideally I want to play both kill team and smaller 40k games initially while I build my army.
I have the possibility of playing in two settings. A semi casual group that currently mostly play kill team but also some 40k. Opponents are orcs, admech, GSC, Tyranids, CSM, Space marines.
The second group is bring as much cheese as you can. For example several deathwatch planera with max drag cannons for kill team.
None of the armies I am looking at seem to be top tier at the moment and obviously there are no daemons in kill team at the moment but I want to be able to win some games.
Any advice about were to start would be appreciated.
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![[Post New]](/s/i/i.gif) 2018/12/23 01:01:08
Subject: Starting necrons or daemons
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Stern Iron Priest with Thrall Bodyguard
UK
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Necrons suck the only reason they Arnt the worst army in the game is because grey knights exist.
Our guns are too short ranged for how slow we are at crossing the board, res protocols are worthless because of how easy it is to wipe units in 8th.
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![[Post New]](/s/i/i.gif) 2018/12/23 01:29:05
Subject: Starting necrons or daemons
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Monstrously Massive Big Mutant
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I do not think Necrons are THAT bad, but Daemons are still better, have more play styles and can be played in AoS as well as 40k.
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![[Post New]](/s/i/i.gif) 2018/12/23 10:58:55
Subject: Re:Starting necrons or daemons
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Nihilistic Necron Lord
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Necrons are pretty good at low point games. Dont know about demons, but a pink horror horde list isnt bad on paper.
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![[Post New]](/s/i/i.gif) 2018/12/23 11:10:35
Subject: Starting necrons or daemons
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Ladies Love the Vibro-Cannon Operator
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Necrons got a boost in the recent CA.
In particular, troops got cheaper, Warriors and Immortals by two pts each.
As said, Necrons are well playable at lower pt levels.
The downsides of Necrons are also psychic defense and the lack of dishing out a larger number of mortal wounds.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2018/12/23 12:24:08
Subject: Starting necrons or daemons
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Longtime Dakkanaut
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The meta needs to shake a bit more to decide what CA has done to Necrons.
RP definitely has scaling issues - and by 1750/2000 points its very marginal. Its not clear whether or not the new CA prices reflect this. At say 1000 points its more effective.
I have this theory that 3 annihilation barges+3 doomsday arks as a sort of mech wall (with quantum sheilds warding against the traditional counters) might be interesting. Maybe Triarch Stalkers too (although I am suspect here, I think they may just be bad dreadnoughts). Being able to assault really really badly is never a good thing.
Have to get more of a feel for the CA missions though. I feel they have boosted obsec troops choices, and this is unfortunately an area Necrons suffer. In a world where you almost never get to reanimate anything they are still a point or two too expensive to compete. More elite troops choices remain considerably overcosted (or perhaps more practically just underpowered in terms of output).
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![[Post New]](/s/i/i.gif) 2018/12/23 14:59:15
Subject: Starting necrons or daemons
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Regular Dakkanaut
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My $0.02 is for daemons. Necrons are still in a bad place, even after CA. Point reductions were nice, but not enough for the amount of firepower most armies are able to throw out these days.
But with the nature of 8th edition (constant updates), what is bad today may not be bad tomorrow. So you do what your heart (living metal pump/etheric construct) tells you.
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![[Post New]](/s/i/i.gif) 2018/12/23 15:18:43
Subject: Starting necrons or daemons
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Been Around the Block
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I play Daemons, and I'd recommend Necrons.
Necrons feel like a full army. Daemons in 40K are treated as an Anthology Codex of four armies with no cross-god synergy -or- Soup Ingredient for a <CHAOS GOD> army.
In all honesty they should have done Daemonkin books for 40K like AOS's -or- gave Daemons a Dark Eldar style book.
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![[Post New]](/s/i/i.gif) 2018/12/23 15:34:36
Subject: Starting necrons or daemons
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Combat Jumping Rasyat
East of England
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Agreed, Necrons have a great variety of units, as opposed to daemons who feel incomplete unless alongside marines. Necrons got a big boost recently, especially stalkers and doomsday arks, both of which give them the heavy weapons they were kind of missing, plus a nice reroll mechanic from the stalker. Wraiths are down to a competitive price again. And Immortals are their best troop choice now; they are elite but they kick out a whole lot of s5 shots. RP feels like a bit of a trap now to me, with multiple MSUs of immortals unlocking double batallion looking the better bet to me.
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![[Post New]](/s/i/i.gif) 2018/12/24 07:42:50
Subject: Starting necrons or daemons
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Regular Dakkanaut
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From a Necron and Daemon player, I would go Daemons.
Being a mono-faction, Necrons can get really boring really fast. They have a singular playstyle and although you can try different things, generally the only real effective tactic you have is to turtle up.
As they are mono-faction, they are also vulnerable to poorly-thought out rules which could mean in one Chapter Approved, your entire army could be ruined. Because Necrons are more of an "additional race", the risk is that this could last years.
Necrons are very easy to paint though
As for Daemons - they are not mono-faction, even within their own codex! They can ally to Chaos Space Marines, Renegade Knights and Death Guard - all of which offer different playstyles and variety. Most importantly, Daemons can be played over the 3 major game systems - 40k, AOS and 30k.
Like the Necrons, they are extremely easy to paint but have nicer models and should it all fail to pan out, will retain a higher value due to all of the above.
Finally, GW just released a new boxed game meaning that key units will become very cheap on ebay!
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![[Post New]](/s/i/i.gif) 2018/12/24 12:31:40
Subject: Starting necrons or daemons
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Stern Iron Priest with Thrall Bodyguard
UK
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I love my crons I've played them since 2nd ed but they are total garbage in 8th and have been since the index first came out.
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![[Post New]](/s/i/i.gif) 2018/12/24 12:50:37
Subject: Starting necrons or daemons
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Ladies Love the Vibro-Cannon Operator
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hobojebus wrote:I love my crons I've played them since 2nd ed but they are total garbage in 8th and have been since the index first came out.
It seems they got a boost with the new CA.
But still, they are not really competitive if you ask me.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2018/12/24 13:01:13
Subject: Starting necrons or daemons
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Stern Iron Priest with Thrall Bodyguard
UK
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wuestenfux wrote:hobojebus wrote:I love my crons I've played them since 2nd ed but they are total garbage in 8th and have been since the index first came out.
It seems they got a boost with the new CA.
But still, they are not really competitive if you ask me.
The points drop needed to be much deeper if they were going to leave rp in its current worthless state.
Our vehicles are too big to hide behind cover effectively, the monolith in particular a model i love fielding is unseable it drops you get one turn of shooting before it's rendered worthless as a platform, and forget banking on it to deploy anything.
It won't be until the next codex that crons a have a hope of being playable.
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![[Post New]](/s/i/i.gif) 2018/12/24 13:09:40
Subject: Starting necrons or daemons
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Ladies Love the Vibro-Cannon Operator
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The points drop needed to be much deeper if they were going to leave rp in its current worthless state.
RP is not game-breaking when you compare it with decurion.
Other issues are psychic defense (hello Spyders, nobody plays them) and inflicting mortal wounds.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2018/12/24 22:45:24
Subject: Starting necrons or daemons
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Fresh-Faced New User
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Thanks, sounds like daemon heavy chaos is the way to go for 40k. I assume that chaos space marines would then be the logical place to start for kill team?
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![[Post New]](/s/i/i.gif) 2018/12/24 22:56:24
Subject: Starting necrons or daemons
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Regular Dakkanaut
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For kill team you could pick pretty much anything - the cost investment is much, much less than a full army.
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![[Post New]](/s/i/i.gif) 2018/12/25 00:01:39
Subject: Starting necrons or daemons
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Fresh-Faced New User
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I know but we already have the commander expansion in house and I assume GW will comtinue to add stuff to kill team to utilize it as a bridge to full 40k. Ie play basic kill team for very little money, kill team with expansion a for a bit more money, kill team with expansions a and b for additional loney etc until the step to full 40k is smaller.
Also I know I trend to stick to whatever I start once I have commited to starting painting and putting in the work. So it has to be one of the chaos factions.
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