Naked? He's the one bit of weak sauce in the list. His guns are short range and he has h2h that is situational, like beating up a multi-wound, multi-model unit like Ogryn or Talos, which usually have invulns. He's likely to only to cause 9 wounds to a vehicle in one go of h2h, thus he's not great there. Maybe the W-lord is best against hive guard or similar bugs. With the ghostglaive he stands as more of a threat.
Without his own Invuln (there was a Doom of Mymeara last edition) W-lords don't pan out. Maybe another WarWalker?
Fieldcrafty wrote:-I have I good bit of psychic support, but I’m a little unsure of which powers to give to which psycker. ....
One farseer can delete units with execute and mind war(in combination with 2 hemlock debuffs), while the other supports. Which one should be the Skyrunner? Obviously getting doom on choice targets is important as well.
Occasionally, I try a warlock Emboldening the farseer, then using Mindwar to character snipe the enemy's essential buffing character. I usually get one try and then the rest of my army nails that character anyway (wyches) or I'm getting clobbered and the farseer has to run away or die. I don't think Horrify and the Hemlock's bubble will really help do more than snuff one enemy character, nor more than 4 to 5 models using Executioner. When I work out the math, this seems to only yield 3 to 4 mortal wounds on characters, 4 to 5 on units.
Lessee:
Farseer has
ld 9. Enemy characters usually start at
ld 9 too, with -2 MShock Pod, and then another -1 for being Horrified, they're down to leadership 6. With both players rolling an average of 3.5, that will yield only 3 mortal wounds. I believe most character models in
40k start at 4 wounds, many having up to 6. Units usually have
ld 8 to start so this isn't a big thump, really. If you spent points/energy on an Emboldening Warlock for the farseer, then you'd have a surer character snuffing mechanism, but it would be too many parts to work together, a Hemlock with Mindshock Pod (as I read it, only one smack of -2 for plural Hemoocks, so no stacking), a Warlock, a Hemlock's Horrify, and the farseer's cast. All that to take out one character, maybe an essential one, a 4+ Res Orb Necron Lord, Njal, or just getting rid of a Smash Captain, etc.
I'd recommend to have Doom and Guide for the biking 'seer Mind War and Fortune for the other. Yes, keep Mind War, but as a secondary choice, as it will still help knocking off the a softened buffing element of your enemy.
Fieldcrafty wrote:-Autarch Skyrunner is pretty standard. Can snipe characters and is decent on the charge
The warlord trait is kind of wasted when he only has short range guns. Far better to have him as an index autarch, armed with a Reaper Launcher. It'll will free up points if he's off the bike, too.
Fieldcrafty wrote:
-war walkers are kind of throw-ins with the new points cuts, but I like their versatility
-shadow spectres are thrown in to fill detachment, but synergize with Alaitoc and I have the models
-I’m a wraithguard fan, but I’m wondering if 400 points is too much to spend on them?
Coupled with Wave Serpents and the seer support, they'll do some heavy lifting. Keep them.
Almost all units of the elvish army are good (W-lord exception). You just have to play these elements with synergy.