This thread has led me to do a massive amount of mathhammer material. I expect to compile everything into some articles within the week. For now, here's an answer to your question.
Sadly, the Spyder was overcosted before and remains so today. If you want to use it, use it to support units that lose effectiveness with wounds, unlike the Barge.
Attached below (imgur is blocked at work) is a spreadsheet detailing the expected damage per round of firing for the Annihilation Barge. I also included the numbers for when it is used with the Sautekh stratagem, and -1 to hit calculations are included as well. It appears that the Barge is great at hitting
GEQ, and the Tesla is slightly but strictly worse unless you spend the 2
CP for the stratagem.
The stratagem, when used with the Gauss Cannon loadout adds on average: 3 dead
GEQs, 1.5 dead
MEQS, 1.4 VEQ damage, and 0.9 KEQ damage. The Tesla loadout trails by about 1 for each category, minus
GEQ and
MEQ post stratagem. There, it leads by 0.5 for
GEQ and is equal on
MEQ.
Definitely spend the 7 points for
GC if you can spare the points.
Now let's compare the Barge to the Stalker. That's the second image.
The stalker trails behind for
GEQ and
MEQ, but it ties or leads VEQ and KEQ unless you spend 2
cp for the very costly Sautekh Stratagem on the Barge. The lead is slight (0.2) for VEQ unless you move within 12" with the
HR, where the VEQ lead jumps to 1 damage ahead.
The Stalker is the better anti tank weapon, and even if you move, the
HR and
HGC for VEQ still lead the Tesla loadout by 0.3 and only trail behind the Gauss by 0.6. Nice.
The biggest gap is when you are outside of 8" for the Heat Ray. There, the Stalker trails by 6 dead
GEQ and 2.4 dead
MEQ. Dead
GEQ and
MEQ is a steady 1 whether you move or not, unless you use the mediocre Particle Shredder.
What if that gap could be closed by the reroll rule for the Stalker? What units would need to fire on that target to close the
GEQ and
MEQ gap?
Enter, image 3 and 4, split to keep from getting huge. The gains from Stalker reroll buff, including calculations for
MWBD units.
Our goal is to make up the gap of 6
GEQ and 2.4
MEQ by counting the additional damage from units shooting the reroll-buff target. Let's go!
Warning, this math is likely fuzzy. It has been a long day. The other numbers are solid.
To make up the
GEQ gap, it is closed by (collapsed for space) :
To make up the
MEQ gap of 2.4:
Why does it take so many Tesla shots? Because diminishing returns are a bitch and a half. The addition of the reroll sadly only adds a minor amount to the average. It takes a lot more shots to close the gap, but keep in mind that you're dealing heavy damage as is. We are merely measuring closing a gap through a reroll buff.
In conclusion: The stalker can't close the
GEQ and
MEQ gap unless you have very large amounts of firepower abusing the rerolls. However, the extra damage against VEQ and KEQ are very nice, especially since the Stalker already leads in damage for those.
Heat Ray is a solid option to close the gap, so long as you get within 8". But that's a different story.
The annihilation Barge is very solid, but just keep in mind the trade-offs by running it. The Stalker is more durable, better against vehicles, and still not terrible against
GEQ and
MEQ.