Switch Theme:

The White Dwarf Tournament Army List (40k Balance)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screaming Shining Spear





USA

What would be preferred is the 2nd edition restrictions on powerful stuff.

So you want to take that independent OP Exarch character? Well you need to have at least 1 unit of Aspects before you can do that. You want 2 of those super exarchs....now you need 2 units of exarchs.

Many HQs were 0-1 per army.

We always played 2nd ed that you could take champion HQ at 500 points.Hero HQ level dudes at 1000 points Mighty Champion at 1500 points and the top tier HQ 1 per 2000.

I think the super heavies could not be over 25% of the battleforce.

It would be easy to extrapolate this to Marine Lt, Captains, Commanders, Chapter Masters.

x number of squads and you unlock Lt, captains,,,,more to unlock Commanders and finally special characters and such when you have a flavorful enough force.

Made in us
Screaming Shining Spear





USA

for a tactical point...I would like lof to matter when shooting at things like tanks.

I can 'imagine' that tank is spinning around in circles shooting in all directions over the course of its move......that is fine visually.

However the purpose of back stabbing or shooting someone in the rear does matter....So keep shooting from that fender...that is going to pass I guess....but shooting back at the fender seems odd.

First make better saves or modifiers to hit rules....They did it in prior editions...so they know how.

BUT if I manage to bring my melta guns around the bend and sneak up behind that tank....and shoot it in the butt...then that should matter....its a matter of tactics.

Is this a game where models matter?

Or is it a MTG/card game where power combos and stacking your stuff in such a way matters?

I see the models on the board so the answer should be obvious. Otherwise give us cardboard chips for playing pieces and we can still play the game.
Made in us
Screaming Shining Spear





USA

Well imagine a card game. You put your attack card in the middle. Then you surround it with buff cards. Then you attack.

Is this not What 40K has pretty much become as far as positioning.

It used to be only the Eldar had to utilize supporting units to make their other units very effective. Now everyone is that.

I like the rules...but as someone said 40K needs a clean slate.
I understand that Guard is not a hth army...but it don't mean in the battles we play they cannot have some great hth units available.

Every army should have a the same set of playing pieces give or take some fluff/rules. I know it would not be perfectly balanced but give everyone similar pieces but with faction/army differences to make it a bit different.(no it would not be chess with flare)

Then it is how many Rocks, how many Papers and how many Scissors you bring to the game. And how you position those Rock Paper Scissors vs your opponents...then add in the mission and it is pretty diverse and different everytime.

This message was edited 1 time. Last update was at 2019/01/09 15:18:29


 
 
Forum Index » 40K General Discussion
Go to: