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Made in de
Fresh-Faced New User




Hey,

i am participating in a small tournament this month with my Ultramarines. I have created three lists of which i would like to hear your opinion. The lists are created from the models i own which are: 20x Intercessor, 10 Hellblaster, 6 Inceptors, 1 Repulsor, 2 Primaris Lieutanents, 1 Primaris Ancient, 1 Captain in Gravis Armor, 5 Scouts, 1 Redemptor Dreadnouhgt, 1 Venerable Dreadnought, 1 Primaris Captain, 10 Reivers.

The tournament rules state i can bring one Patrol Detachement of 1000 points.

1.) Castle:
My goal here is to set up my hellblasters, captain, ancient, lieutenant in a nice place and run around with my intercessors trying to get close by objective markers. The 3 Inceptors should give me some possibility to reach far of objective markers / fullfil tactical objective and simply harrass my opponent.

Spoiler:

++ Patrol Detachment (Imperium - Space Marines) [69 PL, 995pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
+ HQ +
Captain in Gravis Armor [7 PL, 118pts]: Boltstorm gauntlet, Master-crafted power sword, Warlord
Primaris Lieutenants [5 PL, 74pts]
. Primaris Lieutenant: Power sword
+ Troops +
Intercessor Squad [10 PL, 102pts]: Auxiliary Grenade Launcher, Bolt rifle, 5x Intercessor, Intercessor Sergeant
Intercessor Squad [10 PL, 102pts]: Auxiliary Grenade Launcher, Bolt rifle, 5x Intercessor, Intercessor Sergeant
Scout Squad [6 PL, 65pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
+ Elites +
Primaris Ancient [5 PL, 69pts]
+ Fast Attack +
Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant
+ Heavy Support +
Hellblaster Squad [16 PL, 330pts]: Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol
++ Total: [69 PL, 995pts] ++


2.) Inceptors / Dreadnoughts:
Here i am trying to play more with my Inceptors. They should give me the possibility to harras more and my dreadnoughts will give me some firepower.

Spoiler:

++ Patrol Detachment (Imperium - Space Marines) [66 PL, 1000pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
+ HQ +
Captain in Gravis Armor [7 PL, 118pts]: Boltstorm gauntlet, Master-crafted power sword, Warlord
Primaris Lieutenants [5 PL, 74pts]
. Primaris Lieutenant: Power sword
+ Troops +
Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Scout Squad [6 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun
+ Elites +
Redemptor Dreadnought [10 PL, 161pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon
Venerable Dreadnought [8 PL, 152pts]: Twin lascannon
. Dreadnought combat weapon w/Storm Bolter: Storm bolter
+ Fast Attack +
Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant
Inceptor Squad [10 PL, 135pts]: Assault bolter, 2x Inceptor, Inceptor Sergeant
++ Total: [66 PL, 1000pts] ++


3.) Repulsor:
This list simply was created because i'd like to use my repulsor .... I am not too sure how to play this. The hellblaster, ancient and captain again would be put in a nice place again and then i might load up the repulsor with some intercessors and then drive around, trying to kill as much as possible with the repulsor before he is killed off and hopefully then my intercessors could be put in a good place.

Spoiler:

++ Patrol Detachment (Imperium - Space Marines) [65 PL, 995pts] ++
+ No Force Org Slot +
**Chapter Selection**: Ultramarines
+ HQ +
Captain in Gravis Armor [7 PL, 118pts]: Boltstorm gauntlet, Master-crafted power sword, Warlord
Primaris Lieutenants [5 PL, 74pts]
. Primaris Lieutenant: Power sword
+ Troops +
Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Scout Squad [6 PL, 65pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 3x Scout w/Boltgun
. Scout w/Heavy Weapon: Heavy bolter
+ Elites +
Primaris Ancient [5 PL, 69pts]
+ Heavy Support +
Hellblaster Squad [16 PL, 198pts]: Plasma incinerator
. 5x Hellblaster
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +
Repulsor [16 PL, 301pts]: 2x Fragstorm Grenade Launchers, 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Onslaught Gatling Cannon, Twin lascannon
++ Total: [65 PL, 995pts] ++


What do you guys think, also i would like some input on how i can best play these lists.
Thanks
   
Made in de
Fresh-Faced New User




Anybody have input on the lists? I am tending to the first list but i am also curious if the Repulsor one would work.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

When talking about tournaments, especially odd ones, it’s hard to give advice. At 1,000 points what size table? It can make a difference in how much mobility you need, range of firepower required, etc. What missions? Book/CA17-18/maelstrom/ITC/other?

What is your local Meta like? Patrol only should limit the use of knights/loyal 32. If people don’t have to worry about taking down knights, they might pack less AV, so the dreads/repulsor become better.

List one is light on mobility. Any sort of objective mission, especially maelstrom, and you are going to have trouble. For a castle, you also don’t have a lot of range, so against another gunline you could run into problems.

I think list two is a nice mix. Good TAC list. Don’t know how well it would do in a tournament setting, where you are generally rewarded for hyper-specialization and exploiting gimmicks.

List 3 is very meta dependent. It’s got all your eggs in one basket. If the repulsor can deliver its cargo, you should do fine. Against a list with enough AV to drop it turn one, you loose.

I don’t play in tournaments these days, so take what I say with a grain of salt. I like the 2nd list, but that’s the causal TAC Ultramarine talking.

   
Made in gb
Storm Trooper with Maglight





Leicester

I'm no expert on the new primaris gunboat but i'm pretty sure, like most armour in 1k and lower games, that it'll suffer from being the only armour on the board. people are expecting a threat at 1k and will have brought a source of anti-tank//mortal/multi-wound damage weapons.


Target Saturation is your objective. If you're wanting to get performance out of vehicles at this point bracket you need 2/3 of them.


I've taken a look at the points values of your units to try and create you a more mechanised list and I have to say; it aint looking great. I can get within about 10points of a bracket, but not closer without being significantly under.


for example, a 1200pts list would be 2 repulsors, redemptor, lieutenant, gravis capt. have you factored in chapter approved points changes? I only used the values you gave above..... but that sits at 1210... add the hellblasters and ancient for a solid 1500... but for 1k you're struggling... I'll be back


GamerGuy
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd consider the first list.
Dreads are not good enough at the competitive level and a Repulsor is a pt sink.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in de
Fresh-Faced New User




Hey, first of all thank you for all your input i will try to respond to every point:

 Nevelon wrote:
When talking about tournaments, especially odd ones, it’s hard to give advice. At 1,000 points what size table? It can make a difference in how much mobility you need, range of firepower required, etc. What missions? Book/CA17-18/maelstrom/ITC/other?

- Table size: 48 inches x 48 inches
- Missions: I believe any of the rulebooks or CA2018 missions can be possible. The rules dont especially state that but mentions that CA2018 is allowed.

 Nevelon wrote:
What is your local Meta like? Patrol only should limit the use of knights/loyal 32. If people don’t have to worry about taking down knights, they might pack less AV, so the dreads/repulsor become better.

Sadly i have no idea, it will be the first time for me playing in that store. What i can see though is that from the 16 people participating 3 will be playing orks. The others are mostly equally distributed on the other army factions.

 Nevelon wrote:
I think list two is a nice mix. Good TAC list. Don’t know how well it would do in a tournament setting, where you are generally rewarded for hyper-specialization and exploiting gimmicks.

I also like the mobility of the list but i generally fear that i wont be able to make the inceptors worth it because i made the experience that they usually die the turn after i bring them in.

GamerGuy wrote:for example, a 1200pts list would be 2 repulsors, redemptor, lieutenant, gravis capt. have you factored in chapter approved points changes? I only used the values you gave above..... but that sits at 1210... add the hellblasters and ancient for a solid 1500... but for 1k you're struggling... I'll be back

Thanks for your effort on trying to find a list for me. Yeah i created the lists with the newest version of battlescribe so the CA changes are factored in.

wuestenfux wrote:Well, I'd consider the first list.
Dreads are not good enough at the competitive level and a Repulsor is a pt sink.

Would you say even with the point reductions to redemptor/repulsor that they are still too pricey for competetive?
   
Made in gb
Slippery Ultramarine Scout Biker




UK

im also be interested in this! im playing in a doubles tournament end of this week, and its 1000 points per player for 2000 a team. I will be using my Ultramarines [primaris] and was building very similar list to you sir! Although i was considering this:

Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [63 PL, 935pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ HQ +

Marneus Calgar in Armour of Heraclus [11 PL, 200pts]: Warlord

Primaris Captain [6 PL, 87pts]: Master-crafted stalker bolt rifle, Power sword, The Burning Blade

+ Troops +

Intercessor Squad [10 PL, 106pts]: Auxiliary Grenade Launcher, Bolt rifle
. 5x Intercessor
. Intercessor Sergeant: Power sword

Intercessor Squad [10 PL, 106pts]: Auxiliary Grenade Launcher, Bolt rifle
. 5x Intercessor
. Intercessor Sergeant: Power sword

Intercessor Squad [10 PL, 106pts]: Auxiliary Grenade Launcher, Bolt rifle
. 5x Intercessor
. Intercessor Sergeant: Power sword

+ Heavy Support +

Hellblaster Squad [16 PL, 330pts]: Plasma incinerator
. 9x Hellblaster
. Hellblaster Sergeant: Bolt pistol

++ Unbound Army (Faction) (Imperium - Space Marines) [3 PL, 64pts] ++

+ No Force Org Slot +

**Chapter Selection**: Ultramarines

+ Elites +

Victrix Honour Guard [3 PL, 64pts]
. Victrix Honour Guard: Power sword, Storm shield
. Victrix Honour Guard: Power sword, Storm shield

++ Total: [66 PL, 999pts] ++


That or swapping Honour Guard, loosing 3 intercessors + power swords on their Sergeants for a 6 man sternguard squad with 3 combi plasmas.

I did consider the repulsor to carry helbasters + a captain into wherever but after that i only have points for 15 intercessors and 1 more captain which could mean when i lose my tank, ive lost more than half my firepower+ mobility.

Decisions decisions !!

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