Switch Theme:

[2000] - Spacewolves, competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Regular Dakkanaut





Battalion + vanguard

HQ

124 Wolflord (jumpack, Th/ss, saga of wolfkin)

109 Battle leader (jumpack, Th/ss, wulfenstone)

122 Runepriest ( jumpack, Runic stave, Armour of russ) tempest wrath, wolf spirits

TROOPS

74 5xbloodclaws (1xpowerfist)

74 5xbloodclaws (1xpowerfist)

74 5xbloodclaws (1xpowerfist)

ELITES

227 5xwulfen (4xTh/ss, leader/claws)

111 3xaggressors (frag launchers, bolt gauntlets)

120 dreadnought (twin las/ missile launcher)

194 5x terminators (3xcombi plasma/storm shield, 2x combi plasma /power fist)

HEAVY SUPPORT

170 5xlongfangs (4xlascannons)

FLYER

259 stormfang (2xlas cannons, 2xtwin heavy bolters)

TRANSPORTS

110 Razorback(twin lascannon)
116 Razorback (twin assault cannon/stormbolter)
116 Razorback (twin assault cannon/stormbolter)

Tactic.

Bloodclaws enter the stormfang and the assault _backs and move forward with my Hqs. Longfangs enter the lasback for 1st turn protection if i go second and along with their transport and the dreadnought form my backline long range fire support.
Wulfen and aggressors go on the hunt and arrive along with termies turn 2. Aggressors and termies try to get rerolls from hqs and reroll charges from wulfen.

PS: i know termies are not considered competitive choice but one with combi plasma/stormshield is 3 pts more than a helblaster with 2+/3++ , free deepstrike and the ability to take some melee weapons like fists in the squad. Also with keen senses they can dish out 10 plasma + 10 bolter shots in rapid fire range

This message was edited 1 time. Last update was at 2019/01/04 08:48:57


 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Would swapping Razorback's for Rhinos be a bad idea? I think you would then be able to take one more dread with that loadout?
   
Made in gr
Regular Dakkanaut





Hey thnx for feedback

I think rhinos are overpriced for what they bring on the table. Wolves tend to use their troops in 5 man squads because power armoured infantry are very points expensive for what they do and if you take them in larger squads you may also suffer morale losses.

One extra unit (like the dreadnought) on the table is always nice now that they went down in points in chapter approved, but trading 2 lascannon shots and 24 assault cannon shots for 2 lascannons and a missile launcher is not that great of a deal. Also i dont need the transport capacity of the rhino with my squads being 5 man strong.

 
   
Made in fi
Stalwart Veteran Guard Sergeant




Finland

Ah you're right, it's better this way for your list.

I think it is decent list, dont know about deep striking wulfen. They are the scare unit for the opponent, you might be forced into a bad position for deep striking due to denial. At least I would try to deny you the good location. Especially given aggressors, and terms also do it.

Would you still try doing it even if playing against likes of orks or tyranids?
   
Made in gb
Automated Space Wolves Thrall




Looks like a good list to me. I’m not completely sure that termies and competitive but your argument is compelling about them being superior to hellblasters. I’m not sure how useful the stormfang is but I have to admit I’ve not actually played with it myself, I can only go on what other people have said about it. I’d be tempted to get rid of it and add another unit of long fangs and use the remaining points to buff both units to 6 man with 5 heavy weapons in a each and then add in a terminator pack leader with storm shield and heavy weapon. Adding firepower to the list and giving them a 3++ into the bargain. Of course you would lose one of your transports and maybe not be able to effectively hide them if your opponent goes first but if you were really worried about that you can always set them up on the hunt? Might be worth a try but regardless let me know how you do, i’m Always trying to make wolves more competitive!
   
Made in gr
Regular Dakkanaut





Thnx for replies.

@ ligoth : I reserve wulfen mostly against shooty armies because i will not get a charge until turn 3 (most of the time) if i deploy them on the board. Yes i would do it against orks and tyrannids if they had a shooty build. I still have a fisrt turn to clear some chaff with my guns and create a weak side in my opponent's line..

@ Mduken : Stormfang is very good for its points with the new codex. It dishes out the fire power of two long fang squads (one with anti-tank the other with anti infantry weapons) for less points and you also get more wounds, more toughness, move and shoot without penalty for heavy weapons, -1 to hit, transport capacity of 6 like a razorback
and if you loose 10 wounds you can still shoot al your weapons unlike 2 long fang squads
Also i try to have 50 /50 infantry and vehicles in my list because you hard counter lists that use little anti tank and lots of anti infantry and vice versa. Thats why i didnt take a second squad of long fangs and took the dreadnought..

 
   
Made in it
Waaagh! Ork Warboss




Italy

I'd make termies full CC with PF/SS and replace the battle leader with arjac.

Not sure about the shooty dread and aggressors as I never played them yet.

 
   
Made in gr
Regular Dakkanaut





Termies got cheaper but they are too slow for a dedicated melee unit. Also i have the wulfen going for the lucky 9" charge. I think having another unit going for a lucky 9" charge even with a reroll in risky.
Arjack is great but i ll loose the reroll 1s to wound in my razorbacks + stormfang moving castle turn 1 (because we always play the beta rule for deep strike in my meta). Also he has the same problem with mobility as assault termies plus he cant charge flyers like the jump pack battle leader

This message was edited 2 times. Last update was at 2019/01/06 11:05:49


 
   
Made in ca
Regular Dakkanaut





Ottawa, Ontario, Canada

I would switch the lascannon razorback to assault cannons. It looks like you have tons of anti-tank, but IMHO you need more horde-killing for before you deep strike (note that I'm a bit of a noob).

This message was edited 1 time. Last update was at 2019/01/08 00:32:01


"The sword can be anklebiter as well as throatcleaver. We need no new weapons to defeat the sons of the hydra, merely new doctrines."
-Joriah Stendall, second Chapter Master of the Red Grail Crusaders 
   
 
Forum Index » 40K Army Lists
Go to: