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I attend the Adepticon Apocalypse battle every year and have a blast. It all comes down to the organizer. Others are correct that it is not a competetive event, and there should be a dialogue between players and the organizer. For example, despite a 5k point cap per player, there were still multiple warlords and a whole bunch of reavers and warhounds running amuck as the TO's worked it out with those players to use them and still have balanced teams.
It's what the players make it. My biggest rule is honestly "don't sweat the small stuff". Timed rounds and deployment blind bidding seem the way to keep the game from taking too long. There are balance issues with alpha strike, but a good TO can adapt to that situation as long as they set the expectation that's it's not a competition.
Also, the apoc games I've played at Adepticon and elsewhere were in fact large enough that I actually ran into the maximum ranges on my deathstrikes and basilisks, and it was awesome.
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