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Made in se
Fresh-Faced New User




Hellu.
I have the intentions to start up a fluff Renegades & Heretics army.
i had this idea of making an "armoured fist" unit to reach those far away points. I wanted it to be focused on melee and the fluff can be achieved but only if i build it a bit... odd.

In short, i want a disciple 10 (mods.) squad in a chimera BUT i also want to add a malefic lord (HQ) and an enforcer (Single character) into that chimera/group at deployment.
Is it possible with how the rules about embarking works?

And since i am asking questions. If you can choose a combo of a shotgun and a chain sword why bother with a pistol? You get assault 2 possibly S4 and then charge and get the extra attack with the sword.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

You can add in as many models as it will take, as many units as you like. Put 12 single model Characters in if you wanted!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Dakka Veteran





Saul Glimmerman wrote:
And since i am asking questions. If you can choose a combo of a shotgun and a chain sword why bother with a pistol? You get assault 2 possibly S4 and then charge and get the extra attack with the sword.

Remember that pistols can be fired when you are within 1" of the enemy whilst assault weapons cannot. If you have a unit that is going to spend most of its existence locked in mêlée then they won't get much chance to use shotguns but they can still fire pistols every turn. It's not a great reason to take them, but it's a reason.

8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in se
Fresh-Faced New User




One inch away?
You mean like if a group is attacked, the ones with pistols can shoot back even if they are not in base too base?
Also know i only plan one shotgun in the group so with a little bit of fiddling i can always make that one model always be in base to base.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Saul Glimmerman wrote:
One inch away?
You mean like if a group is attacked, the ones with pistols can shoot back even if they are not in base too base?

Pistols can be shot in the shooting phase even if there are enemy models within 1 inch of the unit with said pistol weapons.

Also know i only plan one shotgun in the group so with a little bit of fiddling i can always make that one model always be in base to base.
I am not sure what base to base has to do with, well, anything. it is no longer required to get into base contact.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in se
Fresh-Faced New User




But if i am within one inch from an enemy i just Pile in/consolidate/assault and use a melee weapon.

EDIT: Ohh you mean i can shoot in the shooting phase while being locked in close combat. Then when the melee comes up i attack with melee weapons.

This message was edited 1 time. Last update was at 2019/01/22 11:58:08


 
   
Made in gb
Horrific Hive Tyrant





Note that either the whole unit is engaged or the whole unit is not.

If a single model in the unit is within 1" of an enemy, the whole unit is engaged and so you won't be able to use the Shotgun even if that specific model isn't within 1".
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Saul Glimmerman wrote:
But if i am within one inch from an enemy i just Pile in/consolidate/assault and use a melee weapon.

EDIT: Ohh you mean i can shoot in the shooting phase while being locked in close combat. Then when the melee comes up i attack with melee weapons.


Yes, in the Fight phase you "just Pile in/consolidate/assault and use a melee weapon" if you are still within 1 inch of an enemy in the shooting phase you can fire Pistol weapons.

Slight technicality, there really isn't "locked in close combat" anymore. You now are either within 1 inch (and can fight in the fight phase, but can not shoot non-pistol weapons in the shooting phase), or you are not (and can not fight in the fight phase, but can shoot non-pistol weapons in the shooting phase).

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in se
Fresh-Faced New User




I got it now. The idea that you can shoot in with your models while in close combat (during your shooting phase) never occurred to me.

Thx for everything and explaining it.
   
Made in gb
Horrific Hive Tyrant





I feel "locked" is still a valid term. You can't generally disengage without using the Fall Back action or destroying the enemy.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Stux wrote:
I feel "locked" is still a valid term. You can't generally disengage without using the Fall Back action or destroying the enemy.


I do not feel that "locked" is still a valid term because you can just opt to use the fall back rules to disengage and most units can do this. Unlike previous editions where you could not opt to leave combat voluntarily thus you were locked.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Horrific Hive Tyrant





 DeathReaper wrote:
 Stux wrote:
I feel "locked" is still a valid term. You can't generally disengage without using the Fall Back action or destroying the enemy.


I do not feel that "locked" is still a valid term because you can just opt to use the fall back rules to disengage and most units can do this. Unlike previous editions where you could not opt to leave combat voluntarily thus you were locked.


Falling Back is often very restrictive though, unless you have FLY or similar. I'll continue to use it thanks.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Stux wrote:
 DeathReaper wrote:
 Stux wrote:
I feel "locked" is still a valid term. You can't generally disengage without using the Fall Back action or destroying the enemy.


I do not feel that "locked" is still a valid term because you can just opt to use the fall back rules to disengage and most units can do this. Unlike previous editions where you could not opt to leave combat voluntarily thus you were locked.


Falling Back is often very restrictive though, unless you have FLY or similar. I'll continue to use it thanks.
You can continue to do whatever you want, just know that it is not a valid term anymore as no unit is locked in combat anymore like they were in previous editions.

This message was edited 1 time. Last update was at 2019/01/22 22:35:18


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
Frenzied Berserker Terminator






 DeathReaper wrote:
 Stux wrote:
Falling Back is often very restrictive though, unless you have FLY or similar. I'll continue to use it thanks.
You can continue to do whatever you want, just know that it is not a valid term anymore as no unit is locked in combat anymore like they were in previous editions.

It's as valid as "loyal 32" or "rapid firing" or "activate" or "unit drop". None are terms listed in the rules, but all are valid terms for communicating a point.

No one will be confused if you said "this unit is locked in combat" during a game.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Cheexsta wrote:
 DeathReaper wrote:
 Stux wrote:
Falling Back is often very restrictive though, unless you have FLY or similar. I'll continue to use it thanks.
You can continue to do whatever you want, just know that it is not a valid term anymore as no unit is locked in combat anymore like they were in previous editions.

It's as valid as "loyal 32" or "rapid firing" or "activate" or "unit drop". None are terms listed in the rules, but all are valid terms for communicating a point.

No one will be confused if you said "this unit is locked in combat" during a game.
I am not sure what "loyal 32" or "rapid firing" or "activate" or "unit drop" mean.

A unit being "locked in combat" is not a thing anymore.

It is an antiquated phrase of a bygone era.

Units simply can not be locked in combat anymore (Though I think there is a unit that does not allow units within a certain range to fall back).

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Nihilistic Necron Lord






Germany

Units can still be locked in combat, either by taking a prisoner or surrounding it completely that it can't move through enemy models.
   
Made in gb
Horrific Hive Tyrant





DeathReaper, everyone understands perfectly what I mean if I say the unit is locked in combat. You might not like it, you might not use, but it's extremely arrogant of you to say it's not a valid turn of phrase.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 p5freak wrote:
Units can still be locked in combat, either by taking a prisoner or surrounding it completely that it can't move through enemy models.


They really cant. Locked is not a thing anymore.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
Horrific Hive Tyrant





 DeathReaper wrote:
 p5freak wrote:
Units can still be locked in combat, either by taking a prisoner or surrounding it completely that it can't move through enemy models.


They really cant. Locked is not a thing anymore.


Wait... Are you saying what p5freak suggested isn't possible that you can't surround an enemy model thus literally locking them and preventing them from falling back?

Because that's definitely possible, a valid tactic even.
   
Made in de
Nihilistic Necron Lord






Germany

 DeathReaper wrote:
 p5freak wrote:
Units can still be locked in combat, either by taking a prisoner or surrounding it completely that it can't move through enemy models.


They really cant. Locked is not a thing anymore.


Sure
   
Made in de
Witch Hunter in the Shadows



Aachen

 DeathReaper wrote:
 p5freak wrote:
Units can still be locked in combat, either by taking a prisoner or surrounding it completely that it can't move through enemy models.


They really cant. Locked is not a thing anymore.


I'm pretty sure "locked" is a thing in the English language.

At least pretend to argue in good faith, instead of just going "let's try to derail this thread in the most idiotic way I can come up with"

This message was edited 1 time. Last update was at 2019/01/23 18:54:25


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Aaaaaand we're done here, the questions have been answered.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
 
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