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![[Post New]](/s/i/i.gif) 2019/01/22 09:45:47
Subject: Rules confusion caused by White Dwarf bat rep
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Food for a Giant Fenrisian Wolf
Ireland
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Hi all.
I feel obliged to apologise in advance if my confusion is not entirely justified. I just read the bat rep published in the January edition of White Dwarf and several times during the battle the author noted that one of the players (tournament players apparently) was spreading out his Catachans in order to restrict his opponents Aeldari flyers (razorwing jetfighters etc.) from moving past them. If I correctly interpreted what was happening in the game, then it would seen that, according to the folk at White Dwarf, infantry bases can block flyer bases. I find this hard to swallow as the rules clearly state that models with the fly keyword '...can move across models and terrain as if they were not there'. And all of these units in question clearly had the fly keyword. I've looked a good bit around the internet on various forums and I've double checked the FAQs and I haven't been able to find anything to set this apparent contradiction straight.
What are your thoughts? Am I missing something? Surely I'm missing something.
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![[Post New]](/s/i/i.gif) 2019/01/22 09:49:57
Subject: Re:Rules confusion caused by White Dwarf bat rep
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Experienced Maneater
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Not having read the Batrep, but Flyers can only move across them, not land on them. If the Flyers couldn't end their movement 1" away from any enemy model, the Catachan blocked the desired movement.
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![[Post New]](/s/i/i.gif) 2019/01/22 10:01:05
Subject: Rules confusion caused by White Dwarf bat rep
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Locked in the Tower of Amareo
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CaptainBacon wrote:Hi all.
I feel obliged to apologise in advance if my confusion is not entirely justified. I just read the bat rep published in the January edition of White Dwarf and several times during the battle the author noted that one of the players (tournament players apparently) was spreading out his Catachans in order to restrict his opponents Aeldari flyers (razorwing jetfighters etc.) from moving past them. If I correctly interpreted what was happening in the game, then it would seen that, according to the folk at White Dwarf, infantry bases can block flyer bases. I find this hard to swallow as the rules clearly state that models with the fly keyword '...can move across models and terrain as if they were not there'. And all of these units in question clearly had the fly keyword. I've looked a good bit around the internet on various forums and I've double checked the FAQs and I haven't been able to find anything to set this apparent contradiction straight.
What are your thoughts? Am I missing something? Surely I'm missing something.
Either flat out rule error WD is bound to(though in this case would be odd as they actually had competent players doing it for a change) or as mentioned not so much as flat out blocking but blocking specific areas. Position bunch of guys where you do not want flyer to land and flyer is out. Orks can do this particularly well but IG is also okay for that
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/01/22 10:25:36
Subject: Rules confusion caused by White Dwarf bat rep
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Fixture of Dakka
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They can block from LANDING on that spot, you can fly over all terrain and bases, but you can not place any base onto any other base and you still have to be 1" away when finishing a move"
The player most likely didnt want him on that spot, making large Star pattern you can body block flyers from landing.
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![[Post New]](/s/i/i.gif) 2019/01/22 11:55:08
Subject: Rules confusion caused by White Dwarf bat rep
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Assassin with Black Lotus Poison
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Amishprn86 wrote:They can block from LANDING on that spot, you can fly over all terrain and bases, but you can not place any base onto any other base and you still have to be 1" away when finishing a move" The player most likely didnt want him on that spot, making large Star pattern you can body block flyers from landing. There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models.
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This message was edited 1 time. Last update was at 2019/01/22 11:55:41
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2019/01/22 12:26:25
Subject: Rules confusion caused by White Dwarf bat rep
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Captain of the Forlorn Hope
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A Town Called Malus wrote:
There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models.
Except for, you know, the rules...
You are not given permission to overlap bases, so you can not overlap bases.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2019/01/22 12:33:07
Subject: Rules confusion caused by White Dwarf bat rep
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Experienced Maneater
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A Town Called Malus wrote: Amishprn86 wrote:They can block from LANDING on that spot, you can fly over all terrain and bases, but you can not place any base onto any other base and you still have to be 1" away when finishing a move" The player most likely didnt want him on that spot, making large Star pattern you can body block flyers from landing. There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models. Rulebook pg 177 wrote: Moving [...]No part of the model’s base (or hull) can move further than this. It cannot be moved through other models or through terrain features such as walls, [...]
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This message was edited 2 times. Last update was at 2019/01/22 12:34:36
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![[Post New]](/s/i/i.gif) 2019/01/22 13:06:46
Subject: Re:Rules confusion caused by White Dwarf bat rep
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Food for a Giant Fenrisian Wolf
Ireland
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Thanks a lot folks. You've led me to clarity as to what happened. Both armies set up in opposite corners of a 6x4 table. The Aeldari flyers were tucked away in the corner of their deployment zone leaving them roughly 86 inches from the opposite corner and maybe about 55 inches from the Imperium's DZ. The imperial soup player lined out some Catachans in straight lines along the perimeter of his DZ and lined out another squad in the centre, presumably making the space too confined to allow the Aeldari player to drop in his Razorwire Jetfighter (M: 72") without it being with within an inch of one or more of the Catachans.
What threw me off was the line: 'by placing my squads (in lines) like this, Liam won't easily be able to place his flyers' bases between them.' Without looking closely at the photo of the set-up I wrongly assumed he meant between the bases of his Catachans rather than between the lines of Catachans. It all makes perfect sense now.
This is the first Bat Rep that I've actually read since maybe 2007. I think I prefer Youtube for them.
P.S. I say Imperial Soup as he had three Blood Angels HQs, three Knights and some Guard infantry.
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![[Post New]](/s/i/i.gif) 2019/01/22 13:10:25
Subject: Rules confusion caused by White Dwarf bat rep
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Assassin with Black Lotus Poison
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Hanskrampf wrote: A Town Called Malus wrote: Amishprn86 wrote:They can block from LANDING on that spot, you can fly over all terrain and bases, but you can not place any base onto any other base and you still have to be 1" away when finishing a move" The player most likely didnt want him on that spot, making large Star pattern you can body block flyers from landing. There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models. Rulebook pg 177 wrote: Moving [...]No part of the model’s base (or hull) can move further than this. It cannot be moved through other models or through terrain features such as walls, [...]
It cannot move through other models. Is placing a base on a piece of terrain for example (which is a model) moving through another model? Automatically Appended Next Post: DeathReaper wrote: A Town Called Malus wrote: There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models. Except for, you know, the rules... You are not given permission to overlap bases, so you can not overlap bases. By that metric, you have no permission to perform a number of actions which are required to play the game.
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This message was edited 2 times. Last update was at 2019/01/22 13:12:02
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2019/01/22 13:17:17
Subject: Rules confusion caused by White Dwarf bat rep
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Experienced Maneater
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A Town Called Malus wrote: Hanskrampf wrote: A Town Called Malus wrote: Amishprn86 wrote:They can block from LANDING on that spot, you can fly over all terrain and bases, but you can not place any base onto any other base and you still have to be 1" away when finishing a move"
The player most likely didnt want him on that spot, making large Star pattern you can body block flyers from landing.
There actually isn't any rule preventing overlapping bases in the rules. The only rule like that is the requirement to be 1" away from enemy models.
Rulebook pg 177 wrote:
Moving
[...]No part of the model’s base (or hull) can move further than this. It cannot be moved through other models or through terrain features such as walls, [...]
It cannot move through other models.
Is placing a base on a piece of terrain for example (which is a model) moving through another model?
Are you serious right now?
On the table and according to GW, a terrain "model" is a terrain feature and not a model. I suggest reading the first few pages of the core rules.
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![[Post New]](/s/i/i.gif) 2019/01/22 13:30:38
Subject: Rules confusion caused by White Dwarf bat rep
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Horrific Hive Tyrant
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Terrain is not a model in game terms. A fortification is a model, it is not terrain.
There's a simple test you can do:
Does it have a datasheet?
If yes, it's a model. If not, it isn't.
(DISCLAIMER: unless there is a rule that specifically contradicts this)
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![[Post New]](/s/i/i.gif) 2019/01/22 14:59:58
Subject: Rules confusion caused by White Dwarf bat rep
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Grim Dark Angels Interrogator-Chaplain
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Yeah Malus you’re just wrong on this one. Models can’t be placed on top of models (the base is part of the model). This applies to friendly models as well as enemy. Terrain is not a model unless it has a Datasheet, at which point it is no longer terrain.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/01/22 15:14:52
Subject: Rules confusion caused by White Dwarf bat rep
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Deathwing Terminator with Assault Cannon
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You can't overlap bases.
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