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Howdy there. Long time 40k fan, voice actor whose done some work for Dawn of War mods, some animations series and professional works over the years.
I can link my website for demo reels if anyone is interested once I get permission to do so.
Done some art too. Nothing professional tier but I like drawing and reading the various books in the 40k setting, and sometimes including doing the pen and paper roleplaying books from Fantasy Flight Games like Only War, Dark Heresy 2.0, Black Crusade, etc. Yet to dabble in the tabletop models as of yet but maybe one day.
I'm here for largely just one single reason: Figured to do some writing and interactive forum based roleplays and the like where I post a thread where I act as the GM, people join up and fill a character sheet system I supply (that is very, very simple mind, I'll put it in the following spoiler) and people roleplay their characters while I GM and moderate the thread and tell their collective story. Conflicts will be resolved via dice rolls and the like with some modifiers from people's stats, etc.
Spoiler:
Character sheet:
Faction affiliation: You must choose one. Neutral civilians are not allowed, there must at least be an inclination or some sort of tie to the faction you are going for. Changing of factions during the course of the roleplay is allowed, but must be seriously considered.
Bio: Your character's backstory and details.
Physicality: Description of their appearance, age and general health, this can include mutations the character may have. Mutations are up to GM discretion.
Personality: Description of their mentality, personality and beliefs.
Statistics:
There is 6 different statistics. Each of them will influence different rolls, and each statistic will affect actions you perform. Action checks are mandated by the GM when they are necessary but will typically be for things that have a chance of success or failure involved.
The statistics are:
Vitality- How tough someone is, their general health and how sickly they may be.
Intelligence- How much raw intellect and processing skill the character has.
Strength- How strong and physically imposing the character is.
Agility- How fast, sleek and dexterous the character is.
Charisma- How personable or capable the character is at exhibiting and utilizing social expression.
Willpower- How strong willed and able to face the horrors of the universe the character is, in addition to how potent they may be if they are psychic (or simply how well they can resist such a thing.)
In addition to this there are skills. A character may have up to 3 starting skills and for narrative purposes this could be anything they desire and makes sense for their character and effectively gives a +2 bonus to tasks related to their skill.
A note that mutations should add and also detract a stat if a character has them. Being a psyker is considered a mutation for simplicity's sakes in terms of mechanics.
There is 18 stat points available and there must be a minimum of 1 per stat. An alternative to this is rolling for your stats with a 1d6. Rolled stats must be done via a roll post, and roll posts CANNOT be edited whatsoever or they are considered disqualified. Rolls must be done top to bottom, and once you roll you are stuck with that roll unless you wish to point buy instead and re-do your sheet.
If point buying, the maximum cap for a stat is 6. Modifiers from mutations or space marine implants can push this beyond.
Space marines are allowed but they are limited to Inquisitor Kelbrech's faction and they would only have 1 starting skill and it has to be related to combat. To compensate for this, space marines get a +2 to their vitality and strength.
Rolls will be done with a 2d6 with the statistics and skill, if relevant, added on top of the roll result. The GM will set the difficulty rating for each action done by a player that the dice+modifiers from statistics and skills add on must meet or surpass.
So for example: Bill attempts to hack into a databank. He has the tech skill + an intelligence of 3. He rolls 2d6+5. The difficulty rating for hacking into the databank is set at difficulty 12. He rolls two 4's scoring 8 total with his dice, and achieves a grand total of 12 with his modifiers making it an exact, borderline success.
In terms of gear/equipment, that will be given by the GM although things can be requested or talked over. Equipment will be heavily based upon the backstory and history of your character.
Nothing too complex really; something lax to have some fun with and check and get the creative wheel a spinnin'.
Later on I might be up for hosting another pen and paper campaign, an Only War specifically down the line and I might recruit the odd folks I meet here if I like 'em and they're willing to join up for that sort of thing but shall see
So, where would be the best place to post a forum text based roleplay thingy?
Automatically Appended Next Post: Also- not to double post but hopefully just to bypass the link/image restrictions, but some examples of my art.
Spoiler:
This message was edited 1 time. Last update was at 2019/01/24 04:23:53
IceAngel wrote:I must say Knightley, I am very envious of your squiggle ability. I mean, if squiggles were a tactical squad, you'd be the sergeant. If squiggles were an HQ, you'd be the special character. If squiggles were a way of life, you'd be Doctor Phil...