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Made in ca
Fresh-Faced New User




So I am looking for some help. I am hesitating to buy new models because of the help I need.

Right now, I have half a forge bane box, so 1 infantry squad, 1 tech priest dominus, 2 Armiger warglaves. I als have 1 Dragoon/ironstrider and 3 Onager dune crawls.

I managed to score a huge pile of admech sprues over the summer, giving me access to update bits and parts for several of my units.

My goal is to run a 1000 point army, eventually 2000. My current opponents are an admech army, several imperial soup things, a tau army (heavy on the suits and drones), orcs and necrons. Last time I watched the Tau player play he took 15 suits, with 3 flamers each and he ravaged a necron army. I want to give him a taste of his own medicine with 3 dune crawlers rocking Icarus arrays. The Admech usually runs infantry heavy with 2 onagers anti tank.

So I my thoughts:

Battalion

1 HQ (tech priest dominus)
Need Tech Priest Enginseer

Troops:

Vanguard/Rangers. How many squads/units are recommended?

Fast attack 1 maybe 2 Ironstriders (taser goads)

Super Heavy

3 Onager Dune Crawlers, Icarus array, all the stubbers.

The Onagers put me around 510, the tech priest is 150 or so, the dragoons are just shy of 100 leaving room for troops. On the flip side, I am considering dropping the fast attack option, using troops to hold markers and just laying down ribbons of auto cannon fire. I haven't played since 3rd edition. I have looked over the Admech Codex and the 8th ed rules but its a lot to take in and I need some help.

   
Made in us
Drooling Labmat




I would say that having three dunecrawlers is always a good idea but I would make one at least with the neutrolaser,too good to pass up imo. 2 dragoons is good with it. as for either rangers or vanguard, it depends what you want to do with them. For the snipers, go rangers. Also, what forgeworld you plan on running?
   
Made in us
Quick-fingered Warlord Moderatus






Dominus + 3x Icarus Crawler is a great foundation. Make 3x5 Skitarii Ranger and 3x5 Vanguard. Both are good at 1000 points. Get an Enginseer to make a Battalion.

The next upgrade for 1500 points is a Castellan or a Styrix. I personally think the Styrix is the best Knight for an AdMech army because it is super cheap in terms of CP. It can be made Krast (take the Krast WLT and relic) and run alone or with some Armiger friends.

At 2000 points, you should scale back Skitarii and bring Guard instead. Especially Catachans. I'd say make 40-60 of them at least with Straken, MiniPriest, and 2x Company Commander, maybe a Platoon Commander for the option. Things are too killy, and Skitarii just aren't durable enough to make a huge difference. You might as well get some bodies to make up for it.

Finally, a unit of 10x Sicaran Infiltrators is great for a Deep Strike option. Or a blob of 20 Corpuscarii; make them Lucius to DS them in.

This message was edited 1 time. Last update was at 2019/01/25 00:09:59


 
   
Made in gb
Stalwart Tribune





1. AdMech recieved a significant points drop in Chapter Approved 2018 - for example the Dominus is now under 100 points, and the Icarus Crawlers are about 115 each.
2. Unless your local meta is all tau/eldar etc. it may be worth having at least one crawler with the neutron laser (again they are under 120pts) as this can really help with heavy vehicles as the guaranteed 3 damage per shot really hurts. don't forget Protector imperative stratagem will add +2 to hit for a crawler as they have data-tethers for free so even a neutron laser can hit a "hard-to-hit" flyer on a 2+.
3. don't mix and match special weapons in a skitarii squad. take 2 plasma calivers/ arc rifles etc. in the squad.
4. a min squad of 5 rangers with 2x Transuranic arquebus & omnispex is about 70 points, they make great backfield objective campers and deep strike denial areas.
5. pick up a couple of enginseers - they are now only 30 points each meaning you can run a battlaion for 165 points minimum (2x enginseers, 3x5 rangers no upgrades). into this battalion you can add special weapons/ substitute vanguard etc. as you are also planning on running TPD & crawlers put them in a spearhead detachment for that additional CP (or another battalion, if you want the additional bodies and CP).
6. Command Points are your friends for AdMech as we have some funky stratagems, which is why you always want to at least run a battalion (I run either two or a brigade at 1500pts or higher).
7. Dragoons with taser are great at scouting, but you need a squad of 3+ to really get them going causing damage (fortunately they are under 70pts per model now, so this is easy to achieve), if you can run them as Stygies as this gives them -2 to hit outside of 12" so both Tau and AdMech opponants will hit on 5+/6+ without any bonuses.
8. best bet will be to probably run as Stygies (as per point 7 above) as this will keep your models alive that much longer in a small game.

Here is also a useful link to some tactics articles for AdMech:
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adeptus_Mechanicus(8E) .

This message was edited 4 times. Last update was at 2019/01/25 00:47:48


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in ca
Fresh-Faced New User




bearrut wrote:I would say that having three dunecrawlers is always a good idea but I would make one at least with the neutrolaser,too good to pass up imo. 2 dragoons is good with it. as for either rangers or vanguard, it depends what you want to do with them. For the snipers, go rangers. Also, what forgeworld you plan on running?


I will magnetize to swap between eradication/Neutron/Icarus. One of my opponents runs almost an exclusively tau crisis suit list (He brought a commander, an assload of drones and 15 Crisis Suits with 3 flamers each and demolished another friend running Necron).

Suzuteo wrote:Dominus + 3x Icarus Crawler is a great foundation. Make 3x5 Skitarii Ranger and 3x5 Vanguard. Both are good at 1000 points. Get an Enginseer to make a Battalion.

The next upgrade for 1500 points is a Castellan or a Styrix. I personally think the Styrix is the best Knight for an AdMech army because it is super cheap in terms of CP. It can be made Krast (take the Krast WLT and relic) and run alone or with some Armiger friends.

At 2000 points, you should scale back Skitarii and bring Guard instead. Especially Catachans. I'd say make 40-60 of them at least with Straken, MiniPriest, and 2x Company Commander, maybe a Platoon Commander for the option. Things are too killy, and Skitarii just aren't durable enough to make a huge difference. You might as well get some bodies to make up for it.

Finally, a unit of 10x Sicaran Infiltrators is great for a Deep Strike option. Or a blob of 20 Corpuscarii; make them Lucius to DS them in.


I would be thrilled to run a knight. I think they look fantastic and want to build one. I also have the Armigers so that gives me a boost. I was worried the sicarans aren't that good, but I don't know. Doing the Imperial soup thing with IG sounds fun, but I just really dislike how static the models are, but thats a me problem.

The Forgemaster wrote:1. AdMech recieved a significant points drop in Chapter Approved 2018 - for example the Dominus is now under 100 points, and the Icarus Crawlers are about 115 each.
2. Unless your local meta is all tau/eldar etc. it may be worth having at least one crawler with the neutron laser (again they are under 120pts) as this can really help with heavy vehicles as the guaranteed 3 damage per shot really hurts. don't forget Protector imperative stratagem will add +2 to hit for a crawler as they have data-tethers for free so even a neutron laser can hit a "hard-to-hit" flyer on a 2+.
3. don't mix and match special weapons in a skitarii squad. take 2 plasma calivers/ arc rifles etc. in the squad.
4. a min squad of 5 rangers with 2x Transuranic arquebus & omnispex is about 70 points, they make great backfield objective campers and deep strike denial areas.
5. pick up a couple of enginseers - they are now only 30 points each meaning you can run a battlaion for 165 points minimum (2x enginseers, 3x5 rangers no upgrades). into this battalion you can add special weapons/ substitute vanguard etc. as you are also planning on running TPD & crawlers put them in a spearhead detachment for that additional CP (or another battalion, if you want the additional bodies and CP).
6. Command Points are your friends for AdMech as we have some funky stratagems, which is why you always want to at least run a battalion (I run either two or a brigade at 1500pts or higher).
7. Dragoons with taser are great at scouting, but you need a squad of 3+ to really get them going causing damage (fortunately they are under 70pts per model now, so this is easy to achieve), if you can run them as Stygies as this gives them -2 to hit outside of 12" so both Tau and AdMech opponants will hit on 5+/6+ without any bonuses.
8. best bet will be to probably run as Stygies (as per point 7 above) as this will keep your models alive that much longer in a small game.

Here is also a useful link to some tactics articles for AdMech:
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Adeptus_Mechanicus(8E) .


1. Probably not the newest rules, so 8th ed.
2 The people I play with currently can run Tau, Necron, Orcs, IG/Space marines. All seem to respond well to getting shredded by fire power. Depending on the points spread I might drop in a Neutron laser for heavy work. If its IG then I would probably go 3 neutrons to put the hurt on armor.
3 I will keep that in mind.
4 I can definitely do that. Not something i would have come up with.
5 I have been eyeballing the Enginseers to flesh out the command options.
6 I was planning on a battalion and was considering a second.
7 I think I might drop the Dragoons I think.
8. the tau player has had 2 tactics. Gun line or rushing in to close quarters.
   
Made in us
Quick-fingered Warlord Moderatus






Cheese Burger Eddy wrote:
I would be thrilled to run a knight. I think they look fantastic and want to build one. I also have the Armigers so that gives me a boost. I was worried the sicarans aren't that good, but I don't know. Doing the Imperial soup thing with IG sounds fun, but I just really dislike how static the models are, but thats a me problem.

The Infiltrators are good. Take them Mars so you can use Wrath of Mars with the Fletchette Blasters; Taser Goads work great with Doctrina too. It just deletes any unit of infantry of choice. Ruststalkers suck.

Guardsmen are more mobile than Eldar, actually. Eldar simply have annoying shoot-and-move rules.
   
 
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