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![[Post New]](/s/i/i.gif) 2019/01/25 03:36:00
Subject: [2000] - Alaitoc - Competitive ITC
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World-Weary Pathfinder
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This is the core of my tournament list, I've been playing variations of it for a while now with good success. The CA changes have me taking a deeper look before LVO. I need some help with the last 180 points.
I usually take conceal on the spiritseer to make the spectres -3 to hit outside of 12, making them become immune to 3+ shooting if I pop LFR. This let's them be a major threat while largely protected from shooting and the heavy flamer profile keeps a lot of melee at bay.
I was running 5x spears before but am not sure they're as worth it after CA. Now I have 181 to play with and I'm not sure what the list needs. Here is the list and my initial ideas for those extra points are below.
++ Battalion Detachment +5CP ++
Alaitoc: Fieldcraft
+ HQ +
Farseer [6 PL, 110pts]: Shuriken Pistol, Witchblade
Spiritseer [3 PL, 65pts]: Shuriken Pistol
+ Troops +
Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
Guardian Defenders [5 PL, 95pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
Rangers [3 PL, 60pts]: 5x Ranger
+ Elites +
Shadow Spectres [19 PL, 228pts]
. 7x Shadow Spectre: 7x Prism Rifle
. Shadow Spectre Exarch: Prism Rifle
+ Heavy Support +
Dark Reapers [13 PL, 277pts]
. 7x Dark Reaper: 7x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
+ Dedicated Transport +
Wave Serpent [9 PL, 147pts]: Crystal Targeting Matrix, Shuriken Cannon, Twin Scatter Laser
Wave Serpent [9 PL, 147pts]: Crystal Targeting Matrix, Shuriken Cannon, Twin Scatter Laser
++ Air Wing Detachment +1CP ++
Alaitoc: Fieldcraft
Crimson Hunter Exarch [9 PL, 175pts]: Two Bright Lances
Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones
Hemlock Wraithfighter [10 PL, 210pts]: Spirit Stones
++ Total: [101 PL, 1819pts] ++
Ideas for the points:
A: 5x Shining spears (exarch with lance)
B: Warphunter
C: a jet runner autarch and 2x more spectres (to buff that unit even more)
D: 3-4 shadow weavers and remaining points in spectres
E: in a different route, dropping the serpents and making the guardian squad 20 man while adding another ranger unit. Then adding a Harlequin patrol of a master, troupe., and solitaire.
Which option do you think looks best (keep ITC rules in mind)? And if you have other ideas I'm open. Thanks.
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![[Post New]](/s/i/i.gif) 2019/01/25 11:49:26
Subject: [2000] - Alaitoc - Competitive ITC
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Ladies Love the Vibro-Cannon Operator
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Well, could you say something to the actual ITC rules?
Your troops are questionable. One unit of Rangers is fine.
But the two small Guardian squads are only babysitting the weapon platform.
It would be better to have 20 men Guardian squads that deep strike.
Not sure if the flyers will help you in the missions?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2019/01/25 14:17:21
Subject: Re:[2000] - Alaitoc - Competitive ITC
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World-Weary Pathfinder
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Got it, so a big part of ITC scoring are secondary points you choose based on your opponents list. Currently my list doesn't allow an opponent to get full points off of just "killing" secondaries except for one (big game hunter, 1 point for 7+ wound models killed).
Adding spears means another secondary can be scored (marked for death, which is based on units with a high power level).
One of the strengths of eldar in the format is they dont give up too many points.
As to the guardians, those squads are in the serpents unless I need to hide the reapers. They function really well as movement blockers and are dangerous when they pop out and unload together. My list in general does a great job of scoring Recon points (points for being in every table quarter), it also doesn't have trouble killing what it needs to (knights excepted).
To your point, I love big guardian squads, and one change could easily be to drop a serpent and add rangers to allow for a 20 man guardian unit. Lately, however, I've found the combo with the serpents to pay dividends and be just a bit more flexible.
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![[Post New]](/s/i/i.gif) 2019/01/25 18:25:21
Subject: [2000] - Alaitoc - Competitive ITC
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Regular Dakkanaut
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I've not got a massive amount of experience with itc, but shadow weavers would definitely be useful if you could hide them in a building out of los.
I'm just not sure you need more anti infantry shooting though. Your troops plus spectres and reapers should have that covered.
I don't think the 3 harlie characters would do much on their own tbh, the troupe master and seer are really buffers for troupes, on their own they won't add much. The solitaire is a nice character assassin though.
An autarch would be cool, but it depends what powers your farseer is running, I usually run guide with my spectres and it works a treat, so they don't need the autarch's aura. Without guide he would help though for sure.
I would go a or b I think, got 2 warp hunters on order atm muself and can't wait to try them out. They might be a bit too dice dependent to be truly competitive but cloudstrike it in and roll well for shots and damage and you could really put a dent in something big.
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![[Post New]](/s/i/i.gif) 2019/01/25 21:27:45
Subject: [2000] - Alaitoc - Competitive ITC
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Sneaky Lictor
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I'd go for B for armor saturation. Shining Spears would probably eat all your opponent's anti infantry fire, at least until the guardians disembark. Apply salt though, I'm both a filthy casual and pretty biased (warp hunters are awesome!).
Is there a reason for the scatter lasers + ctm om the serpents btw (genuinely curious, I like the loadout)? Exchanging those for shuriken cannons would allow you to advance and still fire, and the cost is exactly the same.
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![[Post New]](/s/i/i.gif) 2019/01/26 00:32:34
Subject: Re:[2000] - Alaitoc - Competitive ITC
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World-Weary Pathfinder
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Thanks for the replies all, I think I'm going with B or C and I may just flip a coin. Appreciated!
As for why CTM and scatter lasers over the cannons: the guardians/serpent are rarely aggressive enough to need to advance (but still can), and I really like having the extra shots. I know statistically cannons end up being better overall compared to the lasers but since their prime targets are things like guardsmen it matters more that I even have the capability to kill 1-2 more a shooting phase. I'm sure its not the meta-choice but they haven't let me down so far.
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![[Post New]](/s/i/i.gif) 2019/01/26 01:38:48
Subject: [2000] - Alaitoc - Competitive ITC
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Swift Swooping Hawk
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I think option C is the best for an addition to your list. If you do pick option C then I think you should spend the extra points on a warlock. The seer council stratagem can help out a lot if you really need to get a power off like guide, doom, jinx, or quicken. Having another power from the runes of battle would really buff your shadow spectres as well. Jinx is a must have against most opponents to lower their invuln save, and quicken can help you get those secondary ITC objectives or generally surprise your opponent. Conceal on your shadow spectres might also help against opponents without many re-rolls to hit as well. The point is you get versatility with the buffs/de-buffs that the warlock can put out.
Another thing if you pick the shadow weavers to fill in points-- I would also switch the Wave Serpents to having all shuriken weapons with Vectored Engines so you can advance all the time, still shoot, and have a -2 to hit against most shooting attacks. The shadow weavers should make up for the lack of shots from the shuriken cannons as compared to the scatter lasers
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This message was edited 1 time. Last update was at 2019/01/26 01:39:22
  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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