Switch Theme:

Factions and the 5 phases  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ie
Norn Queen






Dublin, Ireland

If one (simplistically) divides 40k into 5 phases:

Movement
Psychic
Shooting
Hand to hand
Morale

where do you think each faction suffers in build/playstyle/ability with each?

The obvious jump outs would be with Crons or Tau not having psychic offense at all and very little defense
Tau again probably suffer in the hth phase (albeit they do have some capability)
I dont know too much about GSC but from what I've read they lack long range, hard hitting shooting units
Castle armies like IG parking lot would suffer with movement/ board control

etc etc

What are your views on each factions weaknesses per phase and how much do they impact them? Any way to negate them?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Norn Queen






Movement+: Tyranids, Eldar (all flavours), Imperial Knights
Psychic+: Eldar (Craftworlds), Thousand Sons, Orks.
Shooting+: T'au, Astra Copywritum, Sweaty Sex-Goblins, Imperial Knights, Orks (ironically), Admech
Fight+: Orks, Tyranids, Eldar (Clown Goblins)
Morale+: Hahahahaha Morale doesn't mean anything in 8th.

Movement-: Necrons, Custard Creams, Admech
Psychic-: Necrons, Tau, Grey Knights (upsetting, I know)
Shooting-: Chaos Daemons
Fight-: T'au (Kroot don't count), Astra Copywritum (Crusaders don't count), Eldar (Craftwords, Howling Banshees/Striking Scorpions don't count)
Morale-: Conscripts

This message was edited 1 time. Last update was at 2019/01/25 12:29:17


 
   
Made in pl
Fixture of Dakka




IG don't have much problems with fast movment. Sure they aren't doing 40" per turn like eldar jetbikes, but catachans zip around the board faster then marines, and they have a much bigger foot print for little to no points.

All armies that were constructed with reserve deployment in mind as their type of movment this edition, are suffering from the nerf FAQs right now.

There is also the question of soup. It is hard to judge an army with 3-4 DPs, on its weak shoting, when the rest of the points is 1ksons characters and a knight well protected by cheap screens of cultists or tzangors.


The 32+cpt+castellan list has no psychic presence. So it is technically their weakness.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
Forum Index » 40K General Discussion
Go to: