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Alternate turns??? Would you go for this?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Thunderhawk Pilot Dropping From Orbit




AZ

I play Necromunda and was thinking what if 40k did turns like that game? Of course it would have to be tweaked a little but what about this...

For all the phases we take the units and alternate turns, this makes it more fair and decision making would further play a larger role for victories. Not to mention units just being obliterated first turn if you do not get the roll off. For armies with massive numbers of units we simply divide the number of opposing units to their units. For example. A horde army with 20 units is fighting a army with 10 units. So the horde player would play 2 units to the other players 1 unit.

Horde player moves 2 units, other player moves 1 unit. They continue this until all their units have moved. All the other phases do this too.

Do you think this would work? Would you play it like this? It may take more time to play a full game though.



 
   
Made in us
Stealthy Sanctus Slipping in His Blade






I would be happier with a turn sequence more like Kill Team than Necromunda for 40k. I love Necro, but on a 40k table it would take forever. Kill Team has a better feel on the 40k table, we have tinkered with it 3-4 times? Certainly nukes alpha strike worries.

A ton of armies and a terrain habit...


 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

The issue is melee, or short-ranged guns.

You HAVE to commit them in the Movement phase, which means your opponent has the entirety of the Psychic, Shooting, and even Charge phases to stop them. (Less so for short-ranged shooters, but still.)

For example-I'm Nurgle Daemons. I'm playing Tau.

I move my Plaguebearers up 7", towards a big, juicy Riptide. But I wait till AFTER the Riptide has moved, to ensure he can't just run away.
Then, Psychic occurs. He does nothing, I buff my Bearers and maybe Smite someone.
Then, Shooting. I do basically nothing, whereas he can unload everything onto my buffed squad of Bearers, completely neutering them.
Then, Charging. If I go first, I charge the dregs of my Plaguebearers into his Riptide, but if the Tau player goes first and my Plaguebearers haven't been neutered, he charges in a squad of Fire Warriors or Kroot or something. Meaning I now can't charge the Riptide and instead just slaughter a useless squad.

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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