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Made in es
Commoragh-bound Peer





First ever w40k list! I'm going to play a friendly campaign just for learning how to play the game



++ Patrol Detachment (Aeldari - Drukhari) [23 PL, 7CP, 433pts] ++

+ No Force Org Slot +

Alliance of Agony (1 CP)

Battle-forged CP [3CP]

Detachment Attribute: Kabal of the Black Heart

Detachment CP

Raiding Force [4CP]

+ HQ +

Archon [4 PL, 76pts]: Huskblade, Labyrinthine Cunning, Splinter pistol, The Parasite's Kiss, Warlord (Archon)

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle

Kabalite Warriors [2 PL, 50pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Phantasm Grenade Launcher, Splinter Rifle

+ Dedicated Transport +

Raider [5 PL, 80pts]: Disintegrator cannon

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle

Venom [4 PL, 65pts]: Splinter Cannon, Twin splinter rifle



++ Patrol Detachment (Aeldari - Drukhari) [8 PL, 171pts] ++

+ No Force Org Slot +

Detachment Attribute: Cult of Strife

Detachment CP

+ HQ +

Lelith Hesperax [4 PL, 80pts]: Blood Dancer, Penetrating blade

+ Troops +

Wyches [4 PL, 91pts]
. Hekatrix: Agoniser, Blast Pistol
. 7x Wych
. Wych with Wych Weapon: Shardnet and impaler



++ Patrol Detachment (Aeldari - Drukhari) [22 PL, 392pts] ++

+ No Force Org Slot +

Detachment Attribute: Prophets of Flesh

Detachment CP

+ HQ +

Urien Rakarth [5 PL, 90pts]: Diabolical Soothsayer

+ Troops +

Wracks [5 PL, 104pts]
. Acothyst: Haemonculus tools
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. Wrack with special weapon (up to 1 for 5 models): Ossefactor
. 7x Wracks

+ Heavy Support +

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

Talos [6 PL, 99pts]
. Talos: Macro-Scalpel, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

++ Total: [53 PL, 7CP, 996pts] ++

Created with BattleScribe


I'm open to learn, I guess a lot of improvements can be made, like weapon loadouts. I know how to play Kill Team, but not much else, by the way

This message was edited 1 time. Last update was at 2019/01/28 09:04:47


 
   
Made in es
Commoragh-bound Peer





I like the list, it plays with Raiding Force and as my first ever 40k army I want it to be fluffy.

But I'm unsure about some things like weapon loadouts and the 5 man kabalite on foot protecting the Archon. Should I cut something to fit another Venom and let the Archon alone buffing them? Is stupid to let the Archon walk if there's just 3 Venoms and a Raider shooting?
   
Made in us
Longtime Dakkanaut





Los Angeles

 Denegaar wrote:
I like the list, it plays with Raiding Force and as my first ever 40k army I want it to be fluffy.

But I'm unsure about some things like weapon loadouts and the 5 man kabalite on foot protecting the Archon. Should I cut something to fit another Venom and let the Archon alone buffing them? Is stupid to let the Archon walk if there's just 3 Venoms and a Raider shooting?


Overall, your weapon loadouts are okay. I tend to not want blasters on kabalites because they're so fragile. May I suggest using Trueborn from the index? Give them 4 blasters, in a venom, and you've got a great tool to character snipe and quickly maneuver in the wide and (by comparison to 2k) empty table of a 1k points game. They can nail high T & multi wound targets (vehicles) as well as snug in up close to bag an enemy's characters.

It is not stupid to walk your archon, but I suggest that you give him the Writ of the Living Muse instead, for its reroll bubble instead of the Parasite's Kiss. I park 3 ravagers around mine for all the reroll fun.

Lelith is fluffy, but I dunno, I don't know as I see her showing off for only 1 pack of girls. Consider a simple down grade of her to succubus and squeeze in 2 more girls on the raider. Then change gears to Cult of the Cursed Blade for better bonuses. What's the Combat Drug of choice? I'd say +1S or +1 attack for the girls and +2" move for the succubus. This last is important: With extra move, a single succubus can hide behind LOS blocking terrain easily, make a charge without Overwatch, ensuring the wyches can then assault without sweating flamers or Overwatch in general.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in es
Commoragh-bound Peer





 Brothererekose wrote:
 Denegaar wrote:
I like the list, it plays with Raiding Force and as my first ever 40k army I want it to be fluffy.

But I'm unsure about some things like weapon loadouts and the 5 man kabalite on foot protecting the Archon. Should I cut something to fit another Venom and let the Archon alone buffing them? Is stupid to let the Archon walk if there's just 3 Venoms and a Raider shooting?


Overall, your weapon loadouts are okay. I tend to not want blasters on kabalites because they're so fragile. May I suggest using Trueborn from the index? Give them 4 blasters, in a venom, and you've got a great tool to character snipe and quickly maneuver in the wide and (by comparison to 2k) empty table of a 1k points game. They can nail high T & multi wound targets (vehicles) as well as snug in up close to bag an enemy's characters.

It is not stupid to walk your archon, but I suggest that you give him the Writ of the Living Muse instead, for its reroll bubble instead of the Parasite's Kiss. I park 3 ravagers around mine for all the reroll fun.

Lelith is fluffy, but I dunno, I don't know as I see her showing off for only 1 pack of girls. Consider a simple down grade of her to succubus and squeeze in 2 more girls on the raider. Then change gears to Cult of the Cursed Blade for better bonuses. What's the Combat Drug of choice? I'd say +1S or +1 attack for the girls and +2" move for the succubus. This last is important: With extra move, a single succubus can hide behind LOS blocking terrain easily, make a charge without Overwatch, ensuring the wyches can then assault without sweating flamers or Overwatch in general.


Thank you!

I don't know where to find Trueborn, should I just convert some kabalites with random cloaks? Another option is to cut some points and add another Venom for the 5 kabalites that go on foot.
I will consider downgrading Lelith to a random Succubus, but even then... I can't put more things inside that Raider, 9 wyches and the Succubus is all that it fits!
   
Made in us
Longtime Dakkanaut





Los Angeles

 Denegaar wrote:
Thank you!

I don't know where to find Trueborn, should I just convert some kabalites with random cloaks? Another option is to cut some points and add another Venom for the 5 kabalites that go on foot.
I will consider downgrading Lelith to a random Succubus, but even then... I can't put more things inside that Raider, 9 wyches and the Succubus is all that it fits!

Oh, already 9 girls. I read that as only 7, but okay, plus Net-chick and Hekatrix. Got it.

Trueborn are in the Index, those 'pre-codex' codexes as 8e's first releases. And when you see their blasters do D3, that is no longer the case as the Drukhari codex's entry replaces any index entry, in this case, the blaster's damage profile.

They're ITC legal the way I've described them.

This message was edited 1 time. Last update was at 2019/02/06 01:59:38


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in es
Commoragh-bound Peer





Got it!

What about Chain Flails on the Talos? A lot of people tend to favour the Scalpel + Flails, but I feel like the flails are a trap... they hardly wound anything that has MEQ armour, and the "almost always better" extra attack of the Scalpel is really good.

Is it a meta decision? I've tried them vs my friend T'au and vs Admech and they are not that impressive, and those are not that heavy on armor. On the other hand, the extra attack vs heavy armored targets does wonders, 2 dmg is really solid. I guess would be a good idea to build my 3rd Talos with flails just in case I encounter an army with a lot of expendable dudes.

This message was edited 1 time. Last update was at 2019/02/06 14:28:58


 
   
Made in us
Longtime Dakkanaut





Los Angeles

 Denegaar wrote:
What about Chain Flails on the Talos? A lot of people tend to favour the Scalpel + Flails, but I feel like the flails are a trap... they hardly wound anything that has MEQ armour, and the "almost always better" extra attack of the Scalpel is really good.

Is it a meta decision? I've tried them vs my friend T'au and vs Admech and they are not that impressive, and those are not that heavy on armor. On the other hand, the extra attack vs heavy armored targets does wonders, 2 dmg is really solid. I guess would be a good idea to build my 3rd Talos with flails just in case I encounter an army with a lot of expendable dudes.
Sorry, I don't field Talos, so my input is only from facing them. In the last few RTTs, I've learned to handle them and beat the crap out of 2 Talos lists, nearly tabling him in the second go-round. IIRC, I think he did have them equipped with Chain flails. The 2 wound damage is nice, though.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in es
Commoragh-bound Peer





I really like the Talos model, I'm just starting with the army but in the future I'd like to go Coven heavy.
My next step is getting some Crypt Horrors for converting into Grotesques, they seem like a really cool models and strong too!
Thanks for everything man, you've been really helpful
   
 
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