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![[Post New]](/s/i/i.gif) 2019/01/28 14:13:13
Subject: drop pod doors?
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Regular Dakkanaut
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Hi there! do i have to open all the doors of the drop pod when it arrives or i can keep some closed to hide units behind it?
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![[Post New]](/s/i/i.gif) 2019/01/28 14:17:47
Subject: drop pod doors?
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Horrific Hive Tyrant
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SIKAMIKA wrote:Hi there! do i have to open all the doors of the drop pod when it arrives or i can keep some closed to hide units behind it?
There are no rules for this, so you don't have to do anything.
Nothing in the game rules refers to moving parts of a model at all actually!
Personally I play it that you can only move a part of a model during the model moving. Otherwise it gets very silly with poking a tank barrel around a corner to shoot, and then turning it around to hide it for the opponent's turn. I feel this is a totally reasonable interpretation of what constitutes a model moving - if part moves, that's the model moving.
So yeah, open it or don't. It's up to you!
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![[Post New]](/s/i/i.gif) 2019/01/28 19:34:43
Subject: drop pod doors?
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Norn Queen
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In short, there are no rules. You're free to glue the Drop Pod Doors closed if you so wish.
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![[Post New]](/s/i/i.gif) 2019/01/28 19:44:05
Subject: drop pod doors?
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Martial Arts Fiday
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Dear God....how many editions have come and gone and they haven't addressed this?! I remember it being s real PitA way back in 4th!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2019/01/28 19:45:59
Subject: drop pod doors?
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Angry Blood Angel Assault marine
In your thread, trolling.
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Glue that gak shut, dude. Those doors flopping constantly is annoying AF. If someone bitches about them not opening, punch them in the face, and say, "oops".
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![[Post New]](/s/i/i.gif) 2019/01/28 21:34:33
Subject: drop pod doors?
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Blood Angel Neophyte Undergoing Surgeries
Scotland
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Alternatively, magnetise them. They aren't so hard to do, as mag conversions go, and let you keep it closed for model safety during gameplay/matched competitive games, and open up the nicely painted interior for gallery shots or narrative games.
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Pain is the illusion of the weak body. Fear is the illusion of a weak mind. |
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![[Post New]](/s/i/i.gif) 2019/01/28 21:44:23
Subject: drop pod doors?
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Powerful Phoenix Lord
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Secondary question:
If you don't glue the doors, how do you treat them? If they are indeed part of the model, the DP needs to have a HUGE space available to drop in a be 9" away from enemy models
It could also be used to drop in a barrier to prevent units from moving closer to your deployment. Just 2 of those with the doors within 1" of each other makes a huge "wall" that only Flying units can cross without having to assault the DPs
So no matter what the outcome, shut or open, DPs have some serious wiggle room to be abused. Too bad they are worthless due to not being able to drop in turn 1.
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![[Post New]](/s/i/i.gif) 2019/01/28 21:58:22
Subject: drop pod doors?
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Blood Angel Neophyte Undergoing Surgeries
Scotland
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IMO what makes them worthless is that points cost. Even dropped, it's still yeeeesh.
Personally, I'd treat them not part of the model, but open terrain, they wouldn't be structurally "hull" anymore in any case. Measure to the fins and cabin floor and models of either side can stand on them. Those models deployed still clearly have to be 9" themselves away but can stand, as they should, on its door ramps.
LoS through it is its own mess of rules.
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This message was edited 1 time. Last update was at 2019/01/28 22:01:39
Pain is the illusion of the weak body. Fear is the illusion of a weak mind. |
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![[Post New]](/s/i/i.gif) 2019/01/29 13:22:47
Subject: drop pod doors?
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Angry Blood Angel Assault marine
In your thread, trolling.
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Galef wrote:Secondary question:
If you don't glue the doors, how do you treat them? If they are indeed part of the model, the DP needs to have a HUGE space available to drop in a be 9" away from enemy models
It could also be used to drop in a barrier to prevent units from moving closer to your deployment. Just 2 of those with the doors within 1" of each other makes a huge "wall" that only Flying units can cross without having to assault the DPs
So no matter what the outcome, shut or open, DPs have some serious wiggle room to be abused. Too bad they are worthless due to not being able to drop in turn 1.
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The doors have never counted as part of the model, for the purposes of targeting or obtaining an objective. This gak was squashed back in like 3rd edition(?), when they were released.
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![[Post New]](/s/i/i.gif) 2019/01/29 13:31:20
Subject: drop pod doors?
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Hellish Haemonculus
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That may have been true in 3rd edition, but it dang sure wasn't explicitly spelled out in 5th, 6th, or 7th.
As far as what counts as the hull, I always ask the opponent what their preference is when it drops in. If they want the doors to count as part of the hull, then they can draw line of fire to the tips of the door, but I can deploy models OFF the tip of the door.
Most opponents choose NOT to treat the doors as part of the hull.
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![[Post New]](/s/i/i.gif) 2019/01/29 14:09:51
Subject: drop pod doors?
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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The doors do not exist for our games. We play them down, unless scenery prevents that.
LoS and measurements ignore them from the point they are dropped in.
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![[Post New]](/s/i/i.gif) 2019/01/29 17:00:38
Subject: drop pod doors?
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Blood Angel Neophyte Undergoing Surgeries
Bonn
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Wasn't it a big thing, when GW said in 7th, that doors are Part of the Modell? So IF you'd open the pod, you'd block a nice area. At least till the enemy fightingphase...
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Fluff for the fluff-gods! |
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![[Post New]](/s/i/i.gif) 2019/01/29 22:41:52
Subject: drop pod doors?
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Longtime Dakkanaut
Glasgow
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Yes i would count doors as part of the hull but i havn't seen one all edition
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![[Post New]](/s/i/i.gif) 2019/01/30 08:18:13
Subject: drop pod doors?
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Grim Dark Angels Interrogator-Chaplain
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Jimsolo wrote:That may have been true in 3rd edition, but it dang sure wasn't explicitly spelled out in 5th, 6th, or 7th.
As far as what counts as the hull, I always ask the opponent what their preference is when it drops in. If they want the doors to count as part of the hull, then they can draw line of fire to the tips of the door, but I can deploy models OFF the tip of the door.
Most opponents choose NOT to treat the doors as part of the hull.
So this thread is deep into house rules anyway, but even if you don’t count doors as hull you can still draw LOS to them as they’re part of the model. Sounds like you’re just not treating the doors as part of the model full stop?
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/01/30 14:23:02
Subject: drop pod doors?
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Martial Arts Fiday
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I've seen a lot of people cite some fluff description that the doors are blown off when it lands.
As I said it's been a long time thing they've needed to address. Ever since the model....dropped.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2019/01/30 22:16:18
Subject: drop pod doors?
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Captain of the Forlorn Hope
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SlaveToDorkness wrote:I've seen a lot of people cite some fluff description that the doors are blown off when it lands. As I said it's been a long time thing they've needed to address. Ever since the model....dropped.
Slight correction, the fluff stated that the doors (hatches) are blown, not blown off. (but that bit is just fluff anyway). "Once the Drop Pod has landed, the hatches are blown and all passengers must immediately disembark" -Space marine 5th Ed codex Page 69 But, I just tell those people that I have affixed explosives to the doors, so they better watch out for flying pieces...
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This message was edited 2 times. Last update was at 2019/01/30 22:26:16
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2019/01/31 10:22:43
Subject: drop pod doors?
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Longtime Dakkanaut
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This would lead to some serious shenanigans if the doors count as being in the way... could you just open one door? can you close the doors when you wish to move through?
If so, I think I wil lcall it the "Drop Pod Toll Booth"
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![[Post New]](/s/i/i.gif) 2019/01/31 11:33:21
Subject: drop pod doors?
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Captain of the Forlorn Hope
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some bloke wrote:This would lead to some serious shenanigans if the doors count as being in the way... could you just open one door? can you close the doors when you wish to move through?
If so, I think I wil [sic] lcall [sic] it the "Drop Pod Toll Booth" 
Well the doors are a part of the model.
However, how you deploy the model is how it needs to stay as you are not given permission to move parts of the model (such as turrets, doors, banners, etc), when you move the model. You are only given permission to move the model in any direction. (The rules state that moving a model means from one location to a different location forwards, backwards, left, or right of its current position).
So if you deploy the model with all the doors closed, that is how it needs to stay because Drop Pods are Immobile so after the model has been set up on the battlefield it cannot move for any reason.
Also no units can embark upon it (but this info is just for completeness, and not important to the discussion at hand).
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2019/01/31 11:48:23
Subject: drop pod doors?
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Grim Dark Angels Interrogator-Chaplain
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Drop Pods don’t work unless you agree reasonable interpretations and permissions/restrictions with your opponent pre-game. Trying to RAWhammer this leads only to sadness and saltiness.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2019/01/31 21:58:37
Subject: drop pod doors?
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Locked in the Tower of Amareo
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Cake Farts wrote: Galef wrote:Secondary question:
If you don't glue the doors, how do you treat them? If they are indeed part of the model, the DP needs to have a HUGE space available to drop in a be 9" away from enemy models
It could also be used to drop in a barrier to prevent units from moving closer to your deployment. Just 2 of those with the doors within 1" of each other makes a huge "wall" that only Flying units can cross without having to assault the DPs
So no matter what the outcome, shut or open, DPs have some serious wiggle room to be abused. Too bad they are worthless due to not being able to drop in turn 1.
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The doors have never counted as part of the model, for the purposes of targeting or obtaining an objective. This gak was squashed back in like 3rd edition(?), when they were released.
Actually they did count as part of model briefly after FAQ came out. Wasn't particularly popular FAQ(this in 7th ed).
Don't think they came out in 3rd ed though. That was when drop pod assault was marine codex special rule and gave just deep strike for infantry but you had to have all infantry army.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2019/02/04 19:25:12
Subject: Re:drop pod doors?
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Blood Angel Neophyte Undergoing Surgeries
Scotland
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I actually have the 3rd book, one moment. Ok so, I have my 3-6th dexes and 8th, now that I'm back in the hobby, for SM and BA both. To be honest these things are relatively plastic in terms of how their rules worked over their years, pun partially intended. In 3rd, there is only a special planetfall scenario which uses unique FoCs. The marines cannot take bikes, the fast attacks can only be land speeders, they don't get tanks, assault marines are troops as well, and all units have the deep strike rules.
It isn't till 4th they get a unit profile as a dedicated transport and the inertial guidance system rules reducing scatter. Mind as well at this time the only actual models were either the rare resin GW limited hexagonal drop pod, and the Forge World resin model so even with rules I never encountered one till the plastic release and release of 5th ed. What we actually did was use CDs until we papercrafted some for the marine players amongst us. With a similar footprint, we deployed the squad on the disc and treated drawing a line of sight over it as valid for resolving measurement With no doors to speak of it played relatively cleanly.
Since 4th, they could always carry a dreadnought and -after they were introduced- a Thunderfire cannon, and could take Terminators at 2 models' spaces usually governed by the Terminator Armour's rules, bulky in 6th and iirc 7th etc. In 5th in C: SM as many as 6 Terminators, given they allegedly hold 12 marines. I feel sorry for the lad sitting on the data console in the middle, bumping his head on the storm bolter. That BA codex in WD only had 5 man termie squads so a non-issue, besides an attached character, but the full Wardian release is still only a 10/5 capacity.
It's only now in 8th they don't fit Terminators nor Dreadnoughts, though, with Teleport Strike and the changes to DS rules in 8th, the only reason to take a Drop Pod now is to give DS to a normal power marine squad since Drop Pod Assault (As a turn one and 2 deployments, ignoring reserves roles) and Intertial Guidance System reducing scatter no longer have uses nor rules. Sucks for Dreadnoughts, at least the FW Index has rules to use one as a Lucius pattern.
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This message was edited 1 time. Last update was at 2019/02/04 19:29:47
Pain is the illusion of the weak body. Fear is the illusion of a weak mind. |
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![[Post New]](/s/i/i.gif) 2019/02/04 19:39:53
Subject: drop pod doors?
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Ultramarine Scout with Sniper Rifle
Cleveland, OH
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Not that the rules tell you to do it one way or the other, but they have over various editions FAQd it different ways. I personally just model mine without the doors on them at all. I've found it the path of least resistance, since 5th edition at least.
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