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![[Post New]](/s/i/i.gif) 2019/01/30 03:03:52
Subject: Question about cross platform campaign rules
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Longtime Dakkanaut
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Just picked up the Kill Team rules, and I like what I see.
But my plan was always to use Kill Team and 40K together in a campaign.
So Kill Team has campaign play rules, but so does CA2018, Urban Conquest, Necromunda and I think Vigilus Defiant.
I remember 1st ed Necromunda's very detailed post-game sequence. I haven't seen the new Necromunda rules, but I imagine there are similar- a trading post, events, hirelings, and territories that confer special rules or bonuses.
This is where I thought Kill Team was weak, though it does have potential. I think it might be salvageable by combining rules from other sets. So here is what I'm looking for:
Kill Team resources include Materiel, Intelligence, Morale and Territory. I think that has a lot of potential, but GW doesn't make it meaningful in a kind of fluff or rules sense- the numbers are raised or lowered according to missions, and if any score hits zero, you're pretty much done.
So can the campaign rules in other sources round this out?
For example, would it be feasible to use the territory cards in urban conquest to represent the territory stat from Kill team? Do the territory cards have game benefits or fluff associated with them, so that losing territory points had more meaning than merely a means of tracking your win/ loss progress? Do they have upgrades already? If not, could that be combined with the Materiel stat ie. when you first gain a territory it grants a small benefit, if you spend a given amount of Materiel, you can permanently upgrade the benefit. Spending Materiel is risky of course, because every point you spend gets you closer to guerilla status.
Can the Necromunda trading post be integrated into the Kill Team campaign?
One interaction I'm considering: every model I field in 40K has been through Kill Team to lvl 3.At that point, rather than playing through to level 4, they begin using the CA2018 campaign honours.
Any other interactions or kit bashes that you could suggest would be welcome.
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![[Post New]](/s/i/i.gif) 0006/01/30 13:25:49
Subject: Question about cross platform campaign rules
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Longtime Dakkanaut
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IIRC, killteam will work on a model by model basis, and this will not be an easy thing to track on a 40k game.
IMHO the best way to combine these games is to have each game influence the next, depending on how long a campaign you're after. If you want a long day or weekender, just work your way up in scale - a couple of kill team games, which if won give bonuses to a city fight low point game, which if won gives a bonus to a normal game, which influences an apocalypse game.
The aim is to earn bonuses which aren't game breaking, and then pit players with the most bonuses against each other, so that they get even games.
How many players will this campaign be for?
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![[Post New]](/s/i/i.gif) 2019/01/31 10:35:20
Subject: Question about cross platform campaign rules
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Longtime Dakkanaut
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I'm a bit of a recluse, so I'm not sure about the player situation yet. But I can tell you that this campaign is my project for the year- I'm building scenery for one of the most commonly used battlefields. It represents a church complex- a huge gothic cathedral where the population worships, as well as the Convent, where the mission of sister who defend the chapel are stationed, as well as a seminary where the priests and ministorum units are stationed.
The armies involved will be Sisters, Ministorum which I am trying to treat as separate armies despite all of GW's attempts to prevent it) and IG against a Genestealer Cult and a Cult of Slaanesh.
Every model I paint or product I acquire over the course of the year will feature in this campaign. My purpose is more to tell a story than to achieve balance.I want the somewhat random element of battle to influence the story. For example, I will be growing both of the cults organically rather than building them as a list.
My GSC starts with six purestrains. My Slaanesh cult will start with a leader, a heavy, 3 fighters and a rogue psyker. Everything beyond that has to be earned in game through custom scenarios.
The Imperial Armies will grow by detachments as the situation on the planet gets worse and the Imperium sends reinforcements.
Once the campaign gets rolling should be mid February, I plan to post all of the special rules and fluff, as well as battle reports and WIP info. The real goal is to motivate myself to paint and build. This year, I'll get new codices for all of the armies I love, so I have to make sure I do those armies justice.
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![[Post New]](/s/i/i.gif) 2019/01/31 11:38:32
Subject: Question about cross platform campaign rules
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Longtime Dakkanaut
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It sounds like your main aim here is to produce a fluffy story, which can go either way depending on who is winning and who is losing, with only 2 "sides".
The best step would be to make a rough timeline, and then have the battles influence the effect of each item on the timeline. for example:
1. genestealer cult is discovered by an expedition team
2. initial purging force is sent in to eradicate
3. genestealer cult fights back, and slaanesh cult revealed
4. force is sent to sent a message off-world for reinforcements
5. sisters force isn't content to sit and wait so infiltrates
6. reinforcements arrive
7. big battle at the end.
Then you have the effects of good or bad winning (imperium designated "good" for ironic purposes:
if good wins 1, then the cult is found and a larger force can be mustered. If bad wins, the expedition went missing and so a less prepared team is sent in.
if good wins 2, then bad has less to use for battle 3, and vice versa
depending on what turn the distress signal is sent, this defines which turn reinforcements arrive when the cults are besieging the imperials
You could also have daemonic rituals to summon slaanesh daemons, and psychic communion to summon tyranids, if that's a GSC thing, both of which could be disrupted by killteam games.
make a big flowchart, if there are 7 games and 2 plot options for each game, you get 64 potential outcomes. and if each game only affects the next, then you don't end up with the last game having a vastly overpowered player vs a crippled player.
If you can have the same number of players in each team, then you can easily split into smaller games which run simultaneously, EG the imperials try to call for help and the cult tries to summon daemons, and have a kill-team game to represent each of these.
You could also use the old rulebooks as a guildine for using sentries, and have a single unit going in, and if a sentry sees them, the enemy gets one unit arrive per turn from random caves/buildings as you attempt to get the job done and escape - game ends when you either escape or get killed by the endless swarm.
EG objective is in middle, each player places a sentry until there are 6, sentries move using old scatter dice, if you are within 12" of a sentry at the end of your turn, or a sentry dies within 12" of another sentry, or is attacked but doesn't die, then the alarm is raised.
custom missions like this can give the campaign a lot more feeling than generic missions;
"Sir! there's a genestealer cult in the basement and we have to get reinforcements, whilst purging them through the catacombs!"
"Right! I know what to do! We must be standing by more of the 5 random barrels in this area than the enemy are at precisely 4:00!"
I look forward to hearing more about this, I always enjoyed writing out campaigns and custom missions.
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![[Post New]](/s/i/i.gif) 2019/02/01 04:28:37
Subject: Question about cross platform campaign rules
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Longtime Dakkanaut
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This is some really sweet advice- thanks!
Custom missions are definitely the majority of what I've got planned. There are some story events which will happen regardless of performance- for example, there will be and artifact found beneath the chapel; many celestians will be forced to take the penitent oath...
Daemons will be summoned.
The overall size and scope of these essential events will be determined by game play, but being important to the story, they will absolutely occur. Other events that aren't as essential may or may not occur occur based on game play.
My first six games are just determining which purestrain will end up evolving into the patriarch. I'm looking forward to representing this character as he grows and changes. For the first ten fights or so, he will continue to be represented by a purestrain model- his base will accumulate skulls and bits, but the model will be constant.
Once the third generation is born, he will be replaced with the spacehulk patriarch. When the first new purestrains arrive in the fourth generation, I will replace him with the metal running patriarch.
When the third wave of purestrains is born in the ninth generation, I replace him with the metal patriarch on the throne; the model is so old that only the hardest core GSC players even know it exists- I think it went out of print in the 80's. Finding one on E-Bay and winning the bid was a small miracle.
I can hardly wait... I'll need the GSC dex before I play the first battle, but I'll probably play the first six fights in one day. The games are ultra small... One lvl 3 kill team stealer against four guardsmen. The stealer with the highest bodycount will become patriarch.
Now that we've seen the preview, I am thinking of assigning a different cult creed to each of my original six stealers; these will have no impact upon those first six games, but whoever becomes patriarch will determine the creed for the cult.
Thanks again for the feedback and interest.
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