Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/01/31 08:42:40
Subject: Age of Sigmar turn progression in 40k
|
 |
Regular Dakkanaut
|
Though it took a little while i've really warmed up to the way turns work for AOS (p1 hero, p2 hero, p1 movement, p2 movement etc...). though i don't see the potential double turn as viable in 40k as it it is in AOS I think the rest of the rules could make the game interesting and allow some fun counterplay options. I see it working as follows:
Turn:
P1 movement
P2 Movement
P1 Deepstrike
P2 Deepstrike
P1 Psyker/P2 DTW
P2 Psyker/P1 DTW
P1Shooting
P2Shooting
P1 Charge
P2 Charge
P1 Charge Melee
P2 Charge Melee
Alternate melee combat player who has the turn has first pick (P1 chooses a unit, P2 chooses a unit, P1 again... repeat until all melee is resolved.)
P1 Morale
P2 Morale
End of Turn
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/01/31 08:52:32
Subject: Age of Sigmar turn progression in 40k
|
 |
Experienced Maneater
|
operkoi wrote:Though it took a little while i've really warmed up to the way turns work for AOS (p1 hero, p2 hero, p1 movement, p2 movement etc...)
That's not how turns work in AoS.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/01/31 09:22:14
Subject: Age of Sigmar turn progression in 40k
|
 |
Regular Dakkanaut
|
Hanskrampf wrote:operkoi wrote:Though it took a little while i've really warmed up to the way turns work for AOS (p1 hero, p2 hero, p1 movement, p2 movement etc...)
That's not how turns work in AoS.
I just simplified it heavily, essentially its P1 ___ phase, P2 _____ phase P1 next phase that i somewhat altered to fit 40k slightly better. the charge rule was to keep melee dangerous since it would be harder to get off charges if an opponent is slippery
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/01/31 09:49:00
Subject: Age of Sigmar turn progression in 40k
|
 |
Experienced Maneater
|
operkoi wrote: Hanskrampf wrote:operkoi wrote:Though it took a little while i've really warmed up to the way turns work for AOS (p1 hero, p2 hero, p1 movement, p2 movement etc...)
That's not how turns work in AoS.
I just simplified it heavily, essentially its P1 ___ phase, P2 _____ phase P1 next phase that i somewhat altered to fit 40k slightly better. the charge rule was to keep melee dangerous since it would be harder to get off charges if an opponent is slippery
Still not how it works in AoS. Its Battle Round 1: P1 turn (all phases); Battle Round 1: P2 turn (all phases)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/01/31 13:16:20
Subject: Age of Sigmar turn progression in 40k
|
 |
Longtime Dakkanaut
|
What you have here has essentially been thrown around a few times, and it usually comes to the same conclusion; it's very bad for assault armies.
orks move forwards, tau move backwards, net result is another round of shooting for tau, and the orks are no closer.
If charges are moved to the start, and integrated with movement, this could work. it would catch people before they move away. but with charging as the last thing that anyone does, it would be far, far too easy to avoid it.
I would have charging being movement + D6"
I would have units declare charges, then units declare reaction, then roll & move.
EG orks declare charge, tau declare overwatch, flee, countercharge or hold, and then resolve it all.
then anyone who doesn't move in the charge phase can move, then shooting, then fighting.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/01/31 16:33:39
Subject: Age of Sigmar turn progression in 40k
|
 |
Clousseau
|
If AoS turns worked this way, instead of the ridiculous double turn mechanic, i'd actually play AoS.
|
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/02/01 02:30:15
Subject: Re:Age of Sigmar turn progression in 40k
|
 |
Confessor Of Sins
|
Rename this "Kill Team turn progression in 40K" and you have something to work with.
|
|
 |
 |
|