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Made in gb
Hardened Veteran Guardsman





Hi all, first time playing Ynnari competitively and this is my favourite list of the few I have made.

Spoiler:


++ Battalion Detachment ++
Craftworld Attribute: Ynnari

+ HQ +

Autarch Skyrunner [6 PL, 105pts]: Banshee Mask, Laser Lance, Shuriken Pistol, Twin Shuriken Catapult

Yvraine [7 PL, 132pts]: 3. Tenacious Survivor, Ancestors' Grace, Word of the Phoenix, Ynnari Warlord

+ Troops +

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Heavy Support +

Dark Reapers [13 PL, 243pts]
. 6x Dark Reaper: 6x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [4 PL, 107pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

++ Supreme Command Detachment ++
Craftworld Attribute: Ulthwe: Foresight of the Damned

+ HQ +

Eldrad Ulthran [8 PL, 135pts]: 1. Guide, 2. Doom, 3. Fortune

Warlock [2 PL, 55pts]: 1. Conceal/Reveal, Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: 4. Protect/Jinx, Shuriken Pistol, Witchblade

++ Outrider Detachment ++
Craftworld Attribute: Ynnari

+ HQ +

Farseer Skyrunner [7 PL, 137pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

The Yncarne [17 PL, 337pts]: Gaze of Ynnead, Word of the Phoenix

+ Fast Attack +

Shining Spears [10 PL, 204pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Laser Lance, Twin Shuriken Catapult

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners

++ Total: [101 PL, 10CP, 2000pts] ++



General plan is screen with the rangers/ guardian blob, hide the reaper units in cover to get a 2+ save. Cast -1 to hit, fortune and guide on the big unit of reapers, ancestors grace on the smaller unit and word of the phoenix on the big unit to double fire.

Autarch skyrunner deploys on the edge of the zone, advances and pops saim hann strat to charge after advancing. Spears fly up within 7" of what the reapers want to kill so they can soulburst and charge, Yncarne could also pop up to give opponent something to think about.

Warp Spiders use their 4d6 movement ability to jump onto objectives as and when required, in cover if possible for a 2+, and harass enemy infantry.

Farseer Skyrunner follows the spiders or spears and is mainly there to executioner and smite something, providing some more offensive psychic output.

As said above the list, first time playing Ynnari competitively and eager to learn. Any advice is welcomed, any tricks or key units I should look at or anything I've missed please let me know.

Accept any challenge, No matter the odds


 
   
Made in us
Fixture of Dakka





Los Angeles

 SuperBerzerker12 wrote:
Hi all, first time playing Ynnari competitively and this is my favourite list of the few I have made.

Spoiler:


++ Battalion Detachment ++
Craftworld Attribute: Ynnari

+ HQ +

Autarch Skyrunner [6 PL, 105pts]: Banshee Mask, Laser Lance, Shuriken Pistol, Twin Shuriken Catapult

Yvraine [7 PL, 132pts]: 3. Tenacious Survivor, Ancestors' Grace, Word of the Phoenix, Ynnari Warlord

+ Troops +

Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender
. Guardian Heavy Weapons Platform: Shuriken Cannon
. Guardian Heavy Weapons Platform: Shuriken Cannon

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

+ Heavy Support +

Dark Reapers [13 PL, 243pts]
. 6x Dark Reaper: 6x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

Dark Reapers [4 PL, 107pts]
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

++ Supreme Command Detachment ++
Craftworld Attribute: Ulthwe: Foresight of the Damned

+ HQ +

Eldrad Ulthran [8 PL, 135pts]: 1. Guide, 2. Doom, 3. Fortune

Warlock [2 PL, 55pts]: 1. Conceal/Reveal, Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: 4. Protect/Jinx, Shuriken Pistol, Witchblade

++ Outrider Detachment ++
Craftworld Attribute: Ynnari

+ HQ +

Farseer Skyrunner [7 PL, 137pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult

The Yncarne [17 PL, 337pts]: Gaze of Ynnead, Word of the Phoenix

+ Fast Attack +

Shining Spears [10 PL, 204pts]
. 5x Shining Spear: 5x Laser Lance, 5x Twin Shuriken Catapult
. Shining Spear Exarch: Laser Lance, Twin Shuriken Catapult

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners

Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners

++ Total: [101 PL, 10CP, 2000pts] ++



General plan is screen with the rangers/ guardian blob, hide the reaper units in cover to get a 2+ save. Cast -1 to hit, fortune and guide on the big unit of reapers, ancestors grace on the smaller unit and word of the phoenix on the big unit to double fire.

Autarch skyrunner deploys on the edge of the zone, advances and pops saim hann strat to charge after advancing. Spears fly up within 7" of what the reapers want to kill so they can soulburst and charge, Yncarne could also pop up to give opponent something to think about.

Warp Spiders use their 4d6 movement ability to jump onto objectives as and when required, in cover if possible for a 2+, and harass enemy infantry.

Farseer Skyrunner follows the spiders or spears and is mainly there to executioner and smite something, providing some more offensive psychic output.

As said above the list, first time playing Ynnari competitively and eager to learn. Any advice is welcomed, any tricks or key units I should look at or anything I've missed please let me know.

If these were 7e spiders, then I'd say the list looks strong, but for their points, 8e spiders don't warrant being put in ahead of scorpions, wratihgaurd/blades, etc. Plus, at ltwo little groups of 5, they're easily blown away. Power blades on the exarches is a waste with their S3. Those few points could be better spent elsewhere.

5 Shining Spears is also too small. Their freight-train hit comes in numbers in the 8 to 10 range.

Dark Reapers could be in bigger units too, given you're going to want to use Fire and Fade to prolong their life, and 10 CPs is a little thin to try to spread all that love between 2 crews (of course, you won't be able to use F&F twice for both units). I would consolidate them into one unit. I know you lose a Tempest Launcher in doing so.

The foot slogging warlocks might not be able to keep up with the spears ... perhaps the Word of the Pheonix/Str from Death movement/advance mitigates this, but I'd rather use WotPh to have an additional attack/shooting.

It looks like a MSU type army, but not enough units. How has this list performed? RTTs?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

As Brothererekose said, a large unit of DR would be better.
Its a basic element of a Ynnari army as their shooting two times a round can be devasting.
I mount my DRs in a Serpent first and later I use ''fire and fade''.
Yncarne is fun to play but not in a competitive setting.
Also the supreme cmd detachment is questionable.
I'd take more infantry or bikers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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