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Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners
Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners
++ Total: [101 PL, 10CP, 2000pts] ++
General plan is screen with the rangers/ guardian blob, hide the reaper units in cover to get a 2+ save. Cast -1 to hit, fortune and guide on the big unit of reapers, ancestors grace on the smaller unit and word of the phoenix on the big unit to double fire.
Autarch skyrunner deploys on the edge of the zone, advances and pops saim hann strat to charge after advancing. Spears fly up within 7" of what the reapers want to kill so they can soulburst and charge, Yncarne could also pop up to give opponent something to think about.
Warp Spiders use their 4d6 movement ability to jump onto objectives as and when required, in cover if possible for a 2+, and harass enemy infantry.
Farseer Skyrunner follows the spiders or spears and is mainly there to executioner and smite something, providing some more offensive psychic output.
As said above the list, first time playing Ynnari competitively and eager to learn. Any advice is welcomed, any tricks or key units I should look at or anything I've missed please let me know.
Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners
Warp Spiders [5 PL, 90pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Powerblades, Two Death Spinners
++ Total: [101 PL, 10CP, 2000pts] ++
General plan is screen with the rangers/ guardian blob, hide the reaper units in cover to get a 2+ save. Cast -1 to hit, fortune and guide on the big unit of reapers, ancestors grace on the smaller unit and word of the phoenix on the big unit to double fire.
Autarch skyrunner deploys on the edge of the zone, advances and pops saim hann strat to charge after advancing. Spears fly up within 7" of what the reapers want to kill so they can soulburst and charge, Yncarne could also pop up to give opponent something to think about.
Warp Spiders use their 4d6 movement ability to jump onto objectives as and when required, in cover if possible for a 2+, and harass enemy infantry.
Farseer Skyrunner follows the spiders or spears and is mainly there to executioner and smite something, providing some more offensive psychic output.
As said above the list, first time playing Ynnari competitively and eager to learn. Any advice is welcomed, any tricks or key units I should look at or anything I've missed please let me know.
If these were 7e spiders, then I'd say the list looks strong, but for their points, 8e spiders don't warrant being put in ahead of scorpions, wratihgaurd/blades, etc. Plus, at ltwo little groups of 5, they're easily blown away. Power blades on the exarches is a waste with their S3. Those few points could be better spent elsewhere.
5 Shining Spears is also too small. Their freight-train hit comes in numbers in the 8 to 10 range.
Dark Reapers could be in bigger units too, given you're going to want to use Fire and Fade to prolong their life, and 10 CPs is a little thin to try to spread all that love between 2 crews (of course, you won't be able to use F&F twice for both units). I would consolidate them into one unit. I know you lose a Tempest Launcher in doing so.
The foot slogging warlocks might not be able to keep up with the spears ... perhaps the Word of the Pheonix/Str from Death movement/advance mitigates this, but I'd rather use WotPh to have an additional attack/shooting.
It looks like a MSU type army, but not enough units. How has this list performed? RTTs?
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
As Brothererekose said, a large unit of DR would be better.
Its a basic element of a Ynnari army as their shooting two times a round can be devasting.
I mount my DRs in a Serpent first and later I use ''fire and fade''.
Yncarne is fun to play but not in a competitive setting.
Also the supreme cmd detachment is questionable.
I'd take more infantry or bikers.
Former moderator 40kOnline
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