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Made in de
Spawn of Chaos




Played against a friend today and he had a +1 to his hitrolls, he seid his untis are immun to overcharge damage.

This message was edited 1 time. Last update was at 2019/02/09 18:35:34


12000p
 
   
Made in gb
Horrific Hive Tyrant





Skullphoquer wrote:
Played against a friend today and had a +1 to his hitrolls, he seid his untis are immun to overcharge damage.


He was correct. You can't roll a 1 on a d6+1.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

To be entirely clear, you can roll a 1 (Roll of 1 always misses regardless of modifiers) but cannot get a Hit Roll of 1 (which slays a model using an overcharged plasma weapon) on a d6+1 (Roll of 1 becomes Hit Roll of 2).

This message was edited 1 time. Last update was at 2019/02/09 18:09:02


 
   
Made in gb
Horrific Hive Tyrant





 alextroy wrote:
To be entirely clear, you can roll a 1 (Roll of 1 always misses regardless of modifiers) but cannot get a Hit Roll of 1 (which slays a model using an overcharged plasma weapon) on a d6+1 (Roll of 1 becomes Hit Roll of 2).


Getting a bit "um, actually" here, but when the game refers to a roll, it includes modifiers and re-rolls. Unless it specifies that it ignores them of course. So technically in game terms you can't roll a 1 if you have a +1 modifier. You can roll a NATURAL 1 though.
   
Made in gb
Norn Queen






You can't roll a result of 1 on a D6+1, therefore you cannot cause an Imperial Plasma Weapon to slay it's bearer.

However, an unmodified roll of 1 will always miss regardless of your positive modifiers.
   
Made in us
Lieutenant General





Florence, KY

Also take into account that other modifiers may apply that will negate that +1 that your opponent has.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

 Stux wrote:
 alextroy wrote:
To be entirely clear, you can roll a 1 (Roll of 1 always misses regardless of modifiers) but cannot get a Hit Roll of 1 (which slays a model using an overcharged plasma weapon) on a d6+1 (Roll of 1 becomes Hit Roll of 2).


Getting a bit "um, actually" here, but when the game refers to a roll, it includes modifiers and re-rolls. Unless it specifies that it ignores them of course. So technically in game terms you can't roll a 1 if you have a +1 modifier. You can roll a NATURAL 1 though.
No. Clarifying that they can roll a 1, which has game effects, but not have a Hit Roll of 1 because 1 + 1 = 2. this is a common point of confusion, so is worth clarifying.
   
Made in us
Screaming Shining Spear





USA

speaking along the same lines of modifiers.

last year I played vs some horrors attacking my Wraithguard. I used the psychic power that is minus 1 to wound.
The attacking unit normally needed a 6 to wound the Wraithguard. My opponent said that his guys then needed a 7+ to wound an thus could not wound my guys....Did we play that correctly?


I do know some units have 7+ Armour saves so it does seem you can indeed break the d6 parameters.

This message was edited 2 times. Last update was at 2019/02/09 22:35:30


 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in gb
Norn Queen






 admironheart wrote:
speaking along the same lines of modifiers.

last year I played vs some horrors attacking my Wraithguard. I used the psychic power that is minus 1 to wound.
The attacking unit normally needed a 6 to wound the Wraithguard. My opponent said that his guys then needed a 7+ to wound an thus could not wound my guys....Did we play that correctly?


I do know some units have 7+ Armour saves so it does seem you can indeed break the d6 parameters.
Yes, you played that correctly. You needed a 6 to wound, and you are rolling a D6-1. You will never roll a 6 on a D6-1, so you cannot wound. There is no rule that says a 6 always wounds, only that a 1 always fails to wound.
   
 
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