Switch Theme:

Imperial Architecture Designs Of Warhammer 30k & 40k  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




I'm a bit of an architectural design geek IRL, and would love to eventually build some dioramas based on 'standard' Imperial design. There is not a lot of official GW art that I can find for references. A lot of what is available for the smaller scale.
Your input would be greatly appreciated in architectural design elements I may have overlooked.

From what I can tell, each world is a bit different, however there are themes that are kept throughout the Imperium.

Civilian and governmental architecture:
The design is overwhelmingly High Gothic with added steam-punk inspired elements. Iconography relating to religion and death is everywhere ( even if it's not practical ). Hab-blocks seem to be Brutalist in tone, with heavy High Gothic influence, while governmental facilities are designed more towards cathedral style buildings .
More rural areas seem to take on a simpler design, and favoring smaller buildings with less iconography.

Industry:
This area seems to be a drastic change in design. Gothic architecture and iconography is still present, however everything shifts tones to 1940's industrial design mixed with many steam-punk inspired elements. Iconography is toned way down, and metal replaces much of the stone seen elsewhere. The overall layout seems to be semi-organic ( build structures as you need them, wherever ).
Overall it seems like it's very chaotic in the Manufactorum .

Military:
The military likes basic shapes, and complexes seem to be simple Brutalist . Squares, rectangles and right angles seem to dominate military complexes. Iconography seems to be almost totally missing, as the only symbol on most buildings is the Imperial Aquila and the standard of the planet.
   
Made in gb
Fresh-Faced New User






Whilst i'm afraid i am not qualified to talk about the intricacies of the architecture itself. What i do reccomend is that you play through or watch someone elses playthrough of the (now, quite reasonably old) "space marine" game.

It's a third person shooter and not technically an official games workshop product, it spends most of its time wandering at human level around imperial civillian buildings and factories.

I know when i was playing through it myself, i caught myself more than once admiring the backgrounds and buildings rather than getting stuck into the fights. The train station is an area that particularly stands out in my mind.
   
Made in us
Ship's Officer





Dallas, TX

I’d imagine the 30k architecture look more like the STC ruins, and the 40k look more like the current or OOP ruins.
   
Made in gb
Heroic Senior Officer





England

 GeckoDragon wrote:
Whilst i'm afraid i am not qualified to talk about the intricacies of the architecture itself. What i do reccomend is that you play through or watch someone elses playthrough of the (now, quite reasonably old) "space marine" game.

It's a third person shooter and not technically an official games workshop product, it spends most of its time wandering at human level around imperial civillian buildings and factories.

I know when i was playing through it myself, i caught myself more than once admiring the backgrounds and buildings rather than getting stuck into the fights. The train station is an area that particularly stands out in my mind.

I echo this- the Dawn of War games are also excellent for Imperial architecture, especially DoW2. DoW2 nicely shows the differences between sparsely populated, rural worlds and great hive cities. The rural worlds have local architecture, with a few touches of Imperial technology and iconography tying them in to the wider empire. The hive city is full-on gothic awesomness, in a variety of building types. Worth looking at.


Automatically Appended Next Post:
The area of architecture I feel is not adequately explored is hab blocks. There have never been official models for them, so we only really have snippets in artwork (and the Relic games) to go on. So it is somewhat unknown what the default STC hab looks like, how much iconography, how Gothic in style etc.

I'd love to have a hab block kit for the new Sector: Imperialis to settle this question.

This message was edited 1 time. Last update was at 2019/02/09 23:25:02


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Fresh-Faced New User




I skimmed through a couple let's plays for the Space Marines games ... a lot of the architectural style matches what is available in the official GW codexes and other official books.
THQ designed the games to be a liner corridor shooter with arena shooter elements .
A few areas areas don't seem to visually match the 40K style ( the pipe systems for example ), and I think are placed there just because it was easy to design a video game level around.

I'll look at Dawn of War whenever I have the time
   
Made in us
Fresh-Faced New User




I have watched some LPs of Dawn of War 1, 2 and 3.
1 and 2 do not have a lot of details. They do give some idea how "lightly populated" areas would be arranged, and shows some details of the building design.
DoW 3 shows a lot more building detail and area layout.

I have read a lot of folks think the game is lore breaking ... should I consider the content Relic designed as non-canon, or it is it pretty close to official GW artwork in your opinion ?

This message was edited 1 time. Last update was at 2019/02/18 03:58:03


 
   
 
Forum Index » Painting & Modeling
Go to: