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Made in no
I'll Be Back



Stockholm

Hi,
I am going to play some 2500p games, which I am not use to since I usually play 2000p.I am pretty new to Chaos so I do not know all the fancy combinations/synergies so when I started to create the list I had some things in mind. It should be hard to remove, include a lot of bodies and it should include multiple dangerous big targets for the opponent. Based on this I constructed the following list:

Big Boys of Chaos
**++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++**
**+ Lord of War +**
**Mortarion [24 PL, 470pts]**

**++ Super-Heavy Auxiliary Detachment (Chaos - Thousand Sons) [23 PL, 445pts] ++**
**+ Lord of War +**
**Magnus the Red [23 PL, 445pts]**

**++ Battalion Detachment +5CP (Chaos - Daemons) [60 PL, 960pts, 8CP] ++**
**Chaos Allegiance:** Chaos Undivided
**+ HQ +**
**Kairos Fateweaver [19 PL, 285pts]**
**Rotigus [17 PL, 285pts]**
**+ Troops +**
**Nurglings [6 PL, 90pts]:** 5x Nurgling Swarms
**Nurglings [6 PL, 72pts]:** 4x Nurgling Swarms
**Plaguebearers [12 PL, 228pts]:** Daemonic Icon, Instrument of Chaos, 28x Plaguebearer, Plagueridden

**++ Battalion Detachment +5CP (Chaos - Thousand Sons) [35 PL, 622pts, 4CP] ++**
**+ HQ +**
**Ahriman on Disc of Tzeentch [9 PL, 166pts]**
**Daemon Prince of Tzeentch [8 PL, 156pts]:** Hellforged sword, Helm of the Third Eye
**+ Troops +**
**Chaos Cultists [12 PL, 200pts]:** 39x Chaos Cultist w/ Autogun, Cultist Champion Autogun
**Chaos Cultists [3 PL, 50pts]:** 9x Chaos Cultist w/ Autogun, Cultist Champion Autogun
**Chaos Cultists [3 PL, 50pts]:** 9x Chaos Cultist w/ Autogun, Cultist Champion Autogun

**++ Total: [142 PL, 2497pts, 12CP] ++**

For me it is fun to be able to put all those big models on the table combined with 100+ infantry for objectives or shielding the big guys. I am unsure about synergies etc so I am curious if anyone has experience of playing a similar list or a list with all the big boys. I will be playing against Imperium (Space Marines/Deathwatch) in the large majority of games. I would like to hear your thoughts on the list and please make suggestions for improving the list based on your experience.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Tzeentch spells aren't that great, and as such Fatey will be casting Smite every turn and two more meh spells.
I'd say drop Fatey down to a regular LoC and give it Robes. That increases your survivability a LOT, while only losing a single cast. The LoC is good at popping light vehicles in combat as well, where Fatey is worse.
I think it's a better way to run it.

Is there any point to having the large cultist blob? You can't Tide them back, so they will either die to morale or you will have to spend precious CP to keep them around.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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