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![[Post New]](/s/i/i.gif) 2019/03/06 15:04:46
Subject: Assassins in Matched Play
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Dispassionate Imperial Judge
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The current 'exception' rule for Assassins allows you to take them in Vanguard detachments in Matched play without needing a HQ. However, this still means a minimum of three.
Is there any legal way to take a single Assassin in Matched Play without losing a CP?
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![[Post New]](/s/i/i.gif) 2019/03/06 15:06:22
Subject: Re:Assassins in Matched Play
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Deadshot Weapon Moderati
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Nope, single assassin requires auxiliary detachment costing 1 CP, unfortunately.
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![[Post New]](/s/i/i.gif) 2019/03/06 15:17:28
Subject: Assassins in Matched Play
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Stealthy Warhound Titan Princeps
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Use the stratagem for 1 CP to get an assassin into your army, and if it kills a character it gets that CP back. So while not without a cost initially, if it kills a character it costs net zero CP.
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![[Post New]](/s/i/i.gif) 2019/03/06 15:18:47
Subject: Assassins in Matched Play
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Norn Queen
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You either need an Auxiliary Support Detachment, or you can use the stratagem if your Warlord has the IMPERIAL keyword.
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![[Post New]](/s/i/i.gif) 2019/03/13 15:07:27
Subject: Assassins in Matched Play
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Been Around the Block
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So with assassins, is it either 0, 1 or 4 and no duplicates?
the strat to add an assassin says it can only be used once per game. So I'm assuming I won't be able to take 2 vindicares
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![[Post New]](/s/i/i.gif) 2019/03/13 15:16:44
Subject: Assassins in Matched Play
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Norn Queen
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Malfurious wrote:So with assassins, is it either 0, 1 or 4 and no duplicates? the strat to add an assassin says it can only be used once per game. So I'm assuming I won't be able to take 2 vindicares
No, there are ways of taking between 0 and infinity assassins if you so wish. The deal with 0,1 or 4 is that those are the "optimal" ways of taking assassins. If you want to take 2 Vindicares in Matched Play, you either need two Auxiliary Support Detachments with one Vindicare each; or one Auxiliary Support Detachment with a Vindicare, 85 Reinforcement Points, an IMPERIUM warlord and use the stratagem to spawn a second Vindicare. So, in summary: 1 Assassin: Aux Support; or Stratagem. 2 Assassins: Two Aux Support; or Aux Support and Stratagem 3 Assassins: Special Vanguard (0CP); Three Aux Support; or 2 Aux Support and Stratagem 4 Assassins: Special Vanguard (0CP); Execution Force Vanguard (1CP); Four Aux Support; or 3 Aux Support and Stratagem etc.
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This message was edited 1 time. Last update was at 2019/03/13 15:18:49
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![[Post New]](/s/i/i.gif) 2019/03/13 16:23:39
Subject: Assassins in Matched Play
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Been Around the Block
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BaconCatBug wrote:Malfurious wrote:So with assassins, is it either 0, 1 or 4 and no duplicates?
the strat to add an assassin says it can only be used once per game. So I'm assuming I won't be able to take 2 vindicares
No, there are ways of taking between 0 and infinity assassins if you so wish. The deal with 0,1 or 4 is that those are the "optimal" ways of taking assassins. If you want to take 2 Vindicares in Matched Play, you either need two Auxiliary Support Detachments with one Vindicare each; or one Auxiliary Support Detachment with a Vindicare, 85 Reinforcement Points, an IMPERIUM warlord and use the stratagem to spawn a second Vindicare.
So, in summary:
1 Assassin: Aux Support; or Stratagem.
2 Assassins: Two Aux Support; or Aux Support and Stratagem
3 Assassins: Special Vanguard (0CP); Three Aux Support; or 2 Aux Support and Stratagem
4 Assassins: Special Vanguard (0CP); Execution Force Vanguard (1CP); Four Aux Support; or 3 Aux Support and Stratagem
etc.
Makes sense, got it!
Do Aux Support count towards the detachment limit, if one chooses to employ that rule? (or am I making that up??)
thanks
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![[Post New]](/s/i/i.gif) 2019/03/13 16:28:19
Subject: Assassins in Matched Play
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Norn Queen
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Malfurious wrote:Makes sense, got it!
Do Aux Support count towards the detachment limit, if one chooses to employ that rule? (or am I making that up??)
thanks
The detachment limit is in the "Suggestions for Organised Play" BRB errata and used by all the major tournament circuits ( LVO, ITC etc). Unless a house rule says otherwise, Aux Support detachments count towards that limit just like any other detachment.
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![[Post New]](/s/i/i.gif) 2019/03/13 17:30:08
Subject: Assassins in Matched Play
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Fixture of Dakka
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But the strategem does *not* count as a detatchment. Also, you needn't decide *which* Assassin to summon at list creation.
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![[Post New]](/s/i/i.gif) 2019/03/13 21:01:45
Subject: Assassins in Matched Play
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Longtime Dakkanaut
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Bharring wrote:But the strategem does *not* count as a detatchment. Also, you needn't decide *which* Assassin to summon at list creation.
This is why I suspect it's going to become increasingly popular, I know most of my newer lists are designed to be doing this.
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![[Post New]](/s/i/i.gif) 2019/03/14 15:26:44
Subject: Assassins in Matched Play
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Powerful Phoenix Lord
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Ice_can wrote:Bharring wrote:But the strategem does *not* count as a detatchment. Also, you needn't decide *which* Assassin to summon at list creation.
This is why I suspect it's going to become increasingly popular, I know most of my newer lists are designed to be doing this.
Which is both fun for players AND sells models for GW, since you'd likely want to own more than 1 type of Assassin for flexibility, yet only use 1 per game.
I really like this "side board" idea for Assassins. Even though Daemons had it first via Ritual summoning, Assassins will probably get used this way more.
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![[Post New]](/s/i/i.gif) 2019/03/14 16:00:10
Subject: Assassins in Matched Play
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Norn Queen
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Because with daemons you need to spend points on the daemons, points on the character to summon them, sacrifice all movement with that character and then pray to RNGesus your roll is enough and you don't kill your character with a failed attempt.
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![[Post New]](/s/i/i.gif) 2019/03/14 16:25:44
Subject: Assassins in Matched Play
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Fixture of Dakka
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That's where the stratagem is weird; it appears to be a straight upgrade over the "normal" way to take a single Assassin.
Demon summoning, in theory, has both pluses and minuses over just including them in your list (although it works out to mostly be better to just include them over trying to summon them).
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![[Post New]](/s/i/i.gif) 2019/03/14 16:38:39
Subject: Assassins in Matched Play
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Longtime Dakkanaut
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Bharring wrote:That's where the stratagem is weird; it appears to be a straight upgrade over the "normal" way to take a single Assassin.
Demon summoning, in theory, has both pluses and minuses over just including them in your list (although it works out to mostly be better to just include them over trying to summon them).
It looks like GW is trying to make that equation a little more favourable to summoning.
The problem is they started 8th edition punishing things that where broken in earlier editions to prevent them repeating the same mistakes, but in many instances they were overly punitive measures.
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![[Post New]](/s/i/i.gif) 2019/03/14 16:47:45
Subject: Assassins in Matched Play
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Powerful Phoenix Lord
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Ice_can wrote:...but in many instances they were overly punitive measures.
*cough* WraithKnight *cough*
But also this helps Assassins be added without having to dedicate a whole detachment for something that really should just work as an Add-on
I feel this is one of the more elegant solutions GW has come up with.
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![[Post New]](/s/i/i.gif) 2019/03/14 18:41:29
Subject: Assassins in Matched Play
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Fixture of Dakka
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Galef wrote:Ice_can wrote:...but in many instances they were overly punitive measures.
*cough* WraithKnight *cough*
But also this helps Assassins be added without having to dedicate a whole detachment for something that really should just work as an Add-on
I feel this is one of the more elegant solutions GW has come up with.
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I quite like it. Hopefully something similar can happen to the Inquisition models. The big trick though is the equal cost. It's kind of a mechanical kludge to reserve a specific amount of points for a specific unit if you don't have options for versatility.
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