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2019/03/11 16:42:57
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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https://www.warhammer-community.com/2019/03/11/breaking-news-from-gama/
New expansion bringing Terminators, Custodes, Crisis Suits, and other elite infantry to Kill Team!
The article says every faction will get new units, so what else do we think we'll see?
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2019/03/11 16:47:43
Subject: [Kill Team] Kill Team: Elites
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Grisly Ghost Ark Driver
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Lychguard. And praetorians perhaps, if more than one?
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2019/03/11 16:52:07
Subject: [Kill Team] Kill Team: Elites
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Krazy Grot Kutta Driva
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Haemonculi-related stuff hopefully, although the artivle mentions mandrakes, which are cool as well.
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Empty your mind, be formless, shapeless — like soup. Now you put soup in a cup, it becomes the cup; You put soup into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Now soup can flow or it can crash. Be soup, my friend. |
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2019/03/11 17:00:11
Subject: Re:[Kill Team] Kill Team: Elites
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Grisly Ghost Ark Driver
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The Thousands Sons Kill Team box ... are those Scarab Terminators?
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Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron
My Games Played |
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2019/03/11 17:03:47
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Go on...
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2019/03/11 17:07:52
Subject: [Kill Team] Kill Team: Elites
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Regular Dakkanaut
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With Kill Team Elites (and terminators) and Genestealers, can this be a pseudo competitive Space Hulk for a modern age? I was originally looking forward to Inquisitors and Ministorum Priests etc... maybe they'll come in with the updates to Sisters of Battle... considering Vigilus is meant to be a bit of a fanatical planet.
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This message was edited 1 time. Last update was at 2019/03/11 17:08:12
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2019/03/11 18:01:37
Subject: Re:[Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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Yup! I expect that kit will be the SOTs box with a terrain feature basically.
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2019/03/11 18:15:39
Subject: [Kill Team] Kill Team: Elites
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Legendary Master of the Chapter
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Oh boy some flashy gitz.
cant wait to see what everyone gets.
with crisis suits in, im hoping to see some IG sentinels
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2019/03/11 18:23:07
Subject: [Kill Team] Kill Team: Elites
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Wicked Wych With a Whip
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Waaaghbert wrote:Haemonculi-related stuff hopefully, although the artivle mentions mandrakes, which are cool as well.
There's a Grotesque in one of the videos.
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The Bloody Sails
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2019/03/11 18:38:24
Subject: [Kill Team] Kill Team: Elites
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Loyal Necron Lychguard
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I haven't played in a while, is Commanders a thing people actually play with?
Elites aren't necessarily as hard to balance as Heroes but I wonder if this becomes another one-off expansion that gets forgotten about.
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2019/03/11 20:13:01
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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Requizen wrote:I haven't played in a while, is Commanders a thing people actually play with?
Elites aren't necessarily as hard to balance as Heroes but I wonder if this becomes another one-off expansion that gets forgotten about.
I think there's a difference in that Elites seems to be bringing a bunch of models that people wanted from the outset (and that were available in previous versions of the game).
Whereas Commanders wasn't really something we were asking for.
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2019/03/11 21:16:27
Subject: [Kill Team] Kill Team: Elites
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Liche Priest Hierophant
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What units do the different factions get?
I am particular interested in nid units: Hive guards, zoanthropes or pyrovores?
GSC: Are not most of the elites alredy in the game?
Deldar: The whole haemunculy troops and elites? And mandrakes?
All marines, including all chaos marines: Terminators.
And I suspect a point increase. Custodins in regular warhammer are 50 points each. How are they here?
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2019/03/11 21:53:47
Subject: [Kill Team] Kill Team: Elites
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Freaky Flayed One
Sydney, Australia
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I so much want to see this! I have my 'guard already built (been using them to proxy for flayed ones), and have a bunch of praetorians waiting to be built - their inclusion would be good motivation!
Also, using a Lord as a commander would be nice, too, but not sure if they are adding more commanders...
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2019/03/11 22:53:33
Subject: [Kill Team] Kill Team: Elites
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Committed Chaos Cult Marine
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I am happy that terminators are being added to Kill team. It is probably enough of an excuse for me to get box termies of all the factions I don't already have. I am at about half already.
At the same time, I don't think my money/time budget will support upgrading all the Kill Team factions I already have to play Elites. I might even have to cut Harlequins and Deathwatch from my future purchases now. Just too much stuff to work on along with anticipated CSM releases this year. I expect Abbadon alone is going to take me a month to paint. I guess there are worse problems to have that too many cool models to paint.
I hope that Elites are more of an either/or supplement with Commanders as I am still not very likely to buy the Commander's book to make use of Elite. I only have a few HQ choices that are "Commanders", and I really have any interest in changing that. If Elites really does require Commanders, I may have to pass. Even if it doesn't, I also don't expect Elites to completely replace core Kill Team form me as I personally still plan to play the plain Jane version.
As for new units, I am certain that pretty much all the current factions in Kill Team will get something, but I think a few factions may just get a single new unit. Others could get quite a few. Hopefully, if helps balance data sheet imbalance a little bit.
Unfortunately, I am not getting that hyped up for this release. I mean, it is good and everything. But I really do expect Elites to be inline with the Kill Team design structure of individually pointed Elite choices pretty close to 40k point costs, cheaper special weapon costs, more command point using tactics bloat and subfaction rules which may or may not be Tactics. That seems like a lot dials and switches to completely throw what little balance Kill Team currently has out the window. I just want to have a fairly low bar for expectations.
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2019/03/11 23:26:01
Subject: [Kill Team] Kill Team: Elites
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Legendary Master of the Chapter
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Niiai wrote:What units do the different factions get? I am particular interested in nid units: Hive guards, zoanthropes or pyrovores? GSC: Are not most of the elites alredy in the game? Deldar: The whole haemunculy troops and elites? And mandrakes? All marines, including all chaos marines: Terminators. And I suspect a point increase. Custodins in regular warhammer are 50 points each. How are they here? Im expecting things with 2+ armor saves. or possibly higher wounds. so probably ogryns and ratlings for IG, Terminators, centurions/oblits for SM and CSM, dunno about nids, hopefully the bikes for GSC because i want them.. Ether way however they will probably cost quite a lot of points. somewhere between commander and normal dude range.
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This message was edited 1 time. Last update was at 2019/03/11 23:26:18
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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2019/03/12 02:01:02
Subject: Re:[Kill Team] Kill Team: Elites
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Grisly Ghost Ark Driver
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Thanks for the reply. Have to see what Elites adds, for while I was planning on building a Thousand Sons KT, it was going to be Rubric Marines and Tzangors per core rules.
Stux wrote:
Yup! I expect that kit will be the SOTs box with a terrain feature basically.
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Kings of War: Abyssal Dwarves, Dwarves, Elves, Undead, Northern Alliance [WiP], Nightstalkers [WiP]
Dropzone Commander: PHR
Kill Team: Deathwatch AdMech Necron
My Games Played |
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2019/03/12 02:59:15
Subject: Re:[Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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about time.
hopefullly this means my kataphron breachers are added, even tough they are regular troop unit. i do so hate skitarii.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2019/03/12 07:54:21
Subject: [Kill Team] Kill Team: Elites
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Mysterious Techpriest
Fortress world of Ostrakan
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Not sure if I like it or not, however it was inevitable as they NEED to push the new marines absolutely everywhere...
What Admech gets? Cataphron servitors, possibly/hopefully?
Kastellan robot less likely.
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This message was edited 1 time. Last update was at 2019/03/12 08:00:31
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2019/03/12 08:50:44
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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Desubot wrote: Niiai wrote:What units do the different factions get?
I am particular interested in nid units: Hive guards, zoanthropes or pyrovores?
GSC: Are not most of the elites alredy in the game?
Deldar: The whole haemunculy troops and elites? And mandrakes?
All marines, including all chaos marines: Terminators.
And I suspect a point increase. Custodins in regular warhammer are 50 points each. How are they here?
Im expecting things with 2+ armor saves. or possibly higher wounds. so probably ogryns and ratlings for IG, Terminators, centurions/oblits for SM and CSM, dunno about nids, hopefully the bikes for GSC because i want them..
Ether way however they will probably cost quite a lot of points. somewhere between commander and normal dude range.
Ogryns are in the video so we know they're in!
For Tyranids I think Zoanthropes. If we're lucky maybe Hive Guard and Tyrant Guard too.
GSC have most of their normal infantry already... Bikes is good call though, as I can't really see what else! I would say their non- HQ characters, but given the Kellermorph was more of a Commander I'm not sure about that.
Article also says Eldar get Striking Scorpions, but I'd say likely they get other Aspect Warriors too.
Agree Elites will be for higher point values, probably 200 or so.
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2019/03/12 09:06:51
Subject: [Kill Team] Kill Team: Elites
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Death-Dealing Dark Angels Devastator
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Looks like Space Marines are getting the Eliminators and Suppressors from Shadow Spear too.
Which is great for me, the snipers will fit in the theme of my Kill Team nicely - I just hope for rules for the Vanguard Librarian too.
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2019/03/12 15:05:19
Subject: [Kill Team] Kill Team: Elites
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Loyal Necron Lychguard
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Hawky wrote:Not sure if I like it or not, however it was inevitable as they NEED to push the new marines absolutely everywhere...
What Admech gets? Cataphron servitors, possibly/hopefully?
Kastellan robot less likely.
Well UR-025 from Blackstone Fortress is basically a Kastellan so it's not unlikely they'll be in.
Herbington wrote:Looks like Space Marines are getting the Eliminators and Suppressors from Shadow Spear too.
Which is great for me, the snipers will fit in the theme of my Kill Team nicely - I just hope for rules for the Vanguard Librarian too.
Yeah, I've been eyeing up a Primaris army but there's not a lot of variety currently. The addition of Shadowspear models might push me to take the plunge, especially if they're usable in Kill Team. I doubt we'll see any of the Jump Pack dudes included, though.
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2019/03/12 15:15:25
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Requizen wrote:
Well UR-025 from Blackstone Fortress is basically a Kastellan so it's not unlikely they'll be in.
Kastellans are tanks. No way in hell are they coming into Kill Team.
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2019/03/12 15:25:21
Subject: [Kill Team] Kill Team: Elites
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Loyal Necron Lychguard
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Sterling191 wrote:Requizen wrote:
Well UR-025 from Blackstone Fortress is basically a Kastellan so it's not unlikely they'll be in.
Kastellans are tanks. No way in hell are they coming into Kill Team.
Hm, looking at the dataslate now, I thought UR-025 was closer to their statline, but he's a lot lower toughness/wounds, so you're right, probably not.
Could easily see Kataphrons, though.
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2019/03/12 15:47:12
Subject: [Kill Team] Kill Team: Elites
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Flashy Flashgitz
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2019 Q3: Kill Team Fast Attack
2020 Q1: Kill Team Heavy support
2020 Q3: Kill Team Lord of War? :p
No more seriously, Elites will bring something great in the game, much more interesting than Commanders which imo disbalance the game. Can’t wait for it, and to discover what everyone will get!
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2019/03/12 17:08:54
Subject: [Kill Team] Kill Team: Elites
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Satyxis Raider
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If Eldar don't get more than just striking scorpions then it is a fail and not worth my time and money.
They should've had them day 1. I've been wanting to play them since I heard Kill Team was being released.
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2019/03/12 17:35:48
Subject: [Kill Team] Kill Team: Elites
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Horrific Hive Tyrant
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If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
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2019/03/12 18:27:46
Subject: [Kill Team] Kill Team: Elites
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Longtime Dakkanaut
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Stux wrote:If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
as i see it, all models that has 2 wounds in the regular 40k should fit the "elite" role in kill team.
after all, 2 wound elites has 0 use in the regular game so KT is the only arena left for them.
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darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. |
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2019/03/12 21:30:59
Subject: [Kill Team] Kill Team: Elites
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Freaky Flayed One
Sydney, Australia
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FrozenDwarf wrote: Stux wrote:If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
as i see it, all models that has 2 wounds in the regular 40k should fit the "elite" role in kill team.
after all, 2 wound elites has 0 use in the regular game so KT is the only arena left for them.
Of course, we already have Tyranid Warriors (3W) and Lictors (4w), as well as Primaris (2W) and Stealth Suits (2W), so that doesn't quite work with what we already have.
I am also expecting / hoping that "elites" will have reasonable troop-scale options from various 40k battlefield roles.
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2019/03/12 22:58:53
Subject: [Kill Team] Kill Team: Elites
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Death-Dealing Dark Angels Devastator
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Stux wrote:If Suppressors are in (is that actually confirmed?) then I call other jump troops. Assault Marines, Raptors, Swooping Hawks.
I'm not taking elites to mean 40k battlefield role in this instance of course. This is a different game, I'm open to it being a more literal English meaning of elite.
Suppressors are shown in the last photo of the reveal article!
Not sure we'll see assault marines, the SM faction will be getting pretty bloated in comparison to some others.
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2019/03/12 23:00:43
Subject: [Kill Team] Kill Team: Elites
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Grisly Ghost Ark Driver
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So anything on what necrons are getting?
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